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General Gaming (136 posts)
30-June 10
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User is online 43 minutes ago
Viewing Topic: Automap creating halls of mirror...

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Age Unknown
November 20
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Topics I've Started

  1. Adding in quotes without overwrites

    28 December 2018 - 11:13 AM

    (I'm honestly not sure if this belonged here or in the help me section)

    Thread title, basically. I want to add in some additional Duke one-liners without replacing existing ones. Setting aside quality mashing for the moment, I simply want to learn the process. I didn't see any dedicated tutorials or breakdowns of the one-liner system. I'm sure they exist somewhere, but they're probably embedded and I don't know where to start searching. I did try reverse-engineering mods I know that pulled that off, but as usual looking at the con code made my brain melt. I grasped the concept of declaring the additional sound files exist (though I don't quite know how; lots of numbers there), but when it came to actually calling on them, I don't know how that works or where that happens.

    Also I realize I'm approaching this situation from more of a middle/top-down position as opposed to a bottom-top approach like most tutorials are designed, but what can I say. It's easier for me to learn this way.
  2. Favorite/Least favorite levels by episode

    08 November 2018 - 06:11 PM

    We've all kinda seen this dance before. These threads come and go. Favorite levels, favorite episodes...

    But have we seen favorite and least favorite levels by episode? As in, the favorites and least favorites from each, including addons? (I mean, probably, but I haven't seen it yet...)

    Explanations are nice but of course I can't force anything:

    L.A. Meltdown
    Favorite level: Hollywood Holocaust

    Least favorite level: uh...Death Row because of that one secret that doesn't like to tag?

    Lunar Apocalypse
    Favorite level: Dead tie between Lunar Reactor and Dark Side

    Least favorite level: Fusion Station

    Shrapnel City
    Favorite Level: Hotel Hell

    Least favorite level: Probably a tie between Farenheit and Freeway

    Duke it Out in D.C.
    Favorite Level: Capitol Punishment

    Least favorite level: Probably Top Secret

    The Birth
    Favorite Level: Duke-Burger

    Least favorite level: Babe Land

    Plug N' Pray
    Favorite Level: Gates Motel

    Least favorite level: Nightmare Zone

    Life's a Beach
    Favorite Level: Carribbean Catastrophe

    Least Favorite Level: Lost Lagoon

    Alien World Order
    Favorite Level: High Times

    Least favorite level: Hollywood Inferno

    Nuclear Winter
    Favorite Level: Santa's Corporate HQ

    Least favorite level: The Backdoor
  3. something's gone wacky with polymost

    03 November 2018 - 01:58 AM

    So after updating my eduke the previous time, polymost has become absolutely unplayable. It doesn't matter if I load a mod or go vanilla, something's gone weird.

    I know the renderer was updated recently and that may have something to do with it, plus I am stuck with an older machine because i am a poor boy. If that's the sole reason then I understand, though that kinda sucks...

    That being said, I can't help but wonder if there's something more going on.

    Case in point, when the game starts, the colors are warped:

    The colors are corrected in-game, but at that point I'm playing at a whopping 15 fps:
    Posted Image

    And no amount of messing with the display options will fix it.

    Something else I want to mention. the classic renderer is still fine, but when it boots there's a blank white screen for about 5 seconds before it actually starts the title sequence. This doesn't happen when ran in Polymost. For some reason. I don't know if that means anything but I thought I'd mention it.

    I don't think there'll be anything helpful in it but I've attached the eduke log.

    These were all taken with the newest snapshot r7138, but at least the frame rate problem started with r6775 (of the versions I have, anyway). I don't know if the polymost renderer was updated by then or not. The latest version I have where it worked fine is r6576.
  4. Any good gore mods?

    11 August 2018 - 02:56 AM

    I was inspired to make this topic after playing the wonderful Smooth Doom a while back. Ironically my favorite features of that mod have nothing to do with the name advertises, but some of the extras. Mainly, as the title of the thread would imply, the additional gore settings. More specifically the fact that it's all software-rendered.

    It made me think back to some of the fancy gore effects I'd seen from this community. The giant bloodstains from WGR2, the extra giblets from Nuclear Showdown...hell, even X-Treme kinda got in on the action. The only "issue" (insofar as the term can be applied) is that those gore effects are all a.) separated and b.) inseparable from their gameplay mods. I'm wondering if there isn't something that sorta combines everything and is widely compatible, for at least most of the expansions, but without changing the gameplay much. Preferrably software-rendered, as well.

    I confess I am a bit of a gorehound, and the idea of software-rendered gore is kind of a holy grail to me. Maybe I'm asking a bit much for it to be compatible with most of the expansions, but I figure there is no harm in at least asking. I like it when things bleed excessively, what can I say.

    Don't look at me like that.
  5. The story of Blood

    23 July 2018 - 05:39 PM

    So something I've always been confused about is where exactly this game came from. Research I've done on my own has just kinda left me with more questions than answers. So I'd figured I'd ask around here to see if anyone can fully set the record straight.

    Where was the idea for Blood conceptualized? What is Q Studios? What's their relation to 3DRealms? What does "funded by" mean, especially if they were supposed to be independent? Why did 3DR have the rights to sell the IP? If it was being developed by someone else, why was it necessary for 3DR to sell the rights? What happened to Q Studios and the actual Blood development team when it went to Monolith? How complete was the game when it was sold? What did Monolith actually do? Why is the game in copyright limbo? What's the difference between publishing rights and IP ownership?

    I don't expect all of these questions to be answered, but if anyone knows any detail about what exactly happened, where this game came from and where it went, I'd be really interested to know.

    Don't be surprised if I have more questions. This has confused me for years despite it being relatively unimportant.



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