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Reputation: 159 I have a solid reputation
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General Gaming (148 posts)
30-June 10
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User is offline Today, 04:26 AM

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Age Unknown
November 20
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Topics I've Started

  1. DC Ending Silence

    26 February 2019 - 12:28 AM

    I will say upfront that this might not be an eDuke issue. However I'm not sure where else to turn.

    I originally reported this thinking this was an issue with the HRP (as I used its music pack) but it turns out that is not true.

    For whatever reason, the DC ending is completely silent, save for a about a second's worth of the wind sfx. I can't report any version of eduke where this problem started, as I don't believe I've ever seen it work since I returned to the Duke scene in 2013, when Megaton came out. Obviously I am using the Megaton's version of the DC GRP, but I've not heard anyone report this problem before. I've even opened mine up in GRP studio and the ending sound file is still present and working fine when extracted.

    I just don't know what's happened, and this issue persists even today.
  2. Shift + KP5 does not respond

    26 February 2019 - 12:20 AM

    Thread title. I use a control scheme that utilizes the keypad numbers, and they all work fine under all circumstances except Keypad 5, which does not respond if I am holding shift at the same time, while all the others do.

    This has been an issue for a long time. The latest version I have where it functioned as it was supposed to is r6428. The earliest version I have where it broke is r6576.

    Yes I realize this is late reporting.
  3. Adding in quotes without overwrites

    28 December 2018 - 11:13 AM

    (I'm honestly not sure if this belonged here or in the help me section)

    Thread title, basically. I want to add in some additional Duke one-liners without replacing existing ones. Setting aside quality mashing for the moment, I simply want to learn the process. I didn't see any dedicated tutorials or breakdowns of the one-liner system. I'm sure they exist somewhere, but they're probably embedded and I don't know where to start searching. I did try reverse-engineering mods I know that pulled that off, but as usual looking at the con code made my brain melt. I grasped the concept of declaring the additional sound files exist (though I don't quite know how; lots of numbers there), but when it came to actually calling on them, I don't know how that works or where that happens.

    Also I realize I'm approaching this situation from more of a middle/top-down position as opposed to a bottom-top approach like most tutorials are designed, but what can I say. It's easier for me to learn this way.
  4. Favorite/Least favorite levels by episode

    08 November 2018 - 06:11 PM

    We've all kinda seen this dance before. These threads come and go. Favorite levels, favorite episodes...

    But have we seen favorite and least favorite levels by episode? As in, the favorites and least favorites from each, including addons? (I mean, probably, but I haven't seen it yet...)

    Explanations are nice but of course I can't force anything:

    L.A. Meltdown
    Favorite level: Hollywood Holocaust

    Least favorite level: uh...Death Row because of that one secret that doesn't like to tag?

    Lunar Apocalypse
    Favorite level: Dead tie between Lunar Reactor and Dark Side

    Least favorite level: Fusion Station

    Shrapnel City
    Favorite Level: Hotel Hell

    Least favorite level: Probably a tie between Farenheit and Freeway

    Duke it Out in D.C.
    Favorite Level: Capitol Punishment

    Least favorite level: Probably Top Secret

    The Birth
    Favorite Level: Duke-Burger

    Least favorite level: Babe Land

    Plug N' Pray
    Favorite Level: Gates Motel

    Least favorite level: Nightmare Zone

    Life's a Beach
    Favorite Level: Carribbean Catastrophe

    Least Favorite Level: Lost Lagoon

    Alien World Order
    Favorite Level: High Times

    Least favorite level: Hollywood Inferno

    Nuclear Winter
    Favorite Level: Santa's Corporate HQ

    Least favorite level: The Backdoor
  5. something's gone wacky with polymost

    03 November 2018 - 01:58 AM

    So after updating my eduke the previous time, polymost has become absolutely unplayable. It doesn't matter if I load a mod or go vanilla, something's gone weird.

    I know the renderer was updated recently and that may have something to do with it, plus I am stuck with an older machine because i am a poor boy. If that's the sole reason then I understand, though that kinda sucks...

    That being said, I can't help but wonder if there's something more going on.

    Case in point, when the game starts, the colors are warped:

    The colors are corrected in-game, but at that point I'm playing at a whopping 15 fps:
    Posted Image

    And no amount of messing with the display options will fix it.

    Something else I want to mention. the classic renderer is still fine, but when it boots there's a blank white screen for about 5 seconds before it actually starts the title sequence. This doesn't happen when ran in Polymost. For some reason. I don't know if that means anything but I thought I'd mention it.

    I don't think there'll be anything helpful in it but I've attached the eduke log.

    These were all taken with the newest snapshot r7138, but at least the frame rate problem started with r6775 (of the versions I have, anyway). I don't know if the polymost renderer was updated by then or not. The latest version I have where it worked fine is r6576.



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