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Reputation: 25 I seem to be liked
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127 (0.04 per day)
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General Gaming (40 posts)
30-June 10
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User is offline Yesterday, 04:07 PM

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Age Unknown
November 20
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  1. The music of WGR2

    07 May 2018 - 06:46 AM

    Sorry for resurrecting a dead board, but I've been wondering ever since I first played this game. Where does all the music come from for each level/section? Some I can place, like Dark Halls, others I couldn't even guess as to their origin.

    I've looked through all the files but I never saw a music credits listing. Now, I could be a blind idiot and have just missed it, and if I am please direct me, but if not I've been wondering for a long time. I know only a handful of the MIDIs have metadata.
  2. Is there a way to use CONs to fix minor issues?

    19 April 2018 - 09:30 PM

    So this is sort of a difficult question to ask, though more out of a lack of any sort of baseline to go off of.

    After seeing some similar fixes arise within both Nuclear Showdown and the upcoming Alien Armageddon, I'm sort of wondering how some of them were applied. Things like bumping up the Night Vision goggles visibility, making the holoduke actually work, putting a stop to the annoying trooper fakeout behavior, etc...

    I know CONs were made external to allow users to sort of personalize the game. And I've been wanting to apply some of these fixes to the vanilla game for some time (for my own personal use, not for release). Unfortunately, as much as I love this game, I know less about it on the technical side versus Doom. When I want to figure out how something was done in Doom, I crack open SLADE and take a look. I can't make heads or tails of the more advanced stuff, but I've gotten a feel for both the map editor and some basic scripting through this method.

    Meanwhile I open up a CON file that isn't USER and I instantly go cross-eyed.

    Maybe I'm wrong and these things require something more than CONs to fix. If so, I'm still interested to know how to accomplish this.


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