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Reputation: 153 I have a solid reputation
Active Posts:
352 (0.11 per day)
Most Active In:
Everything EDuke32 (84 posts)
23-June 10
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Last Active:
User is offline Dec 16 2018 01:12 PM

My Information

28 years old
April 6, 1990
Male Male

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Website URL:
Website URL  http://www.youtube.com/user/huru2guru

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Posts I've Made

  1. In Topic: BloodGDX (News & Releases)

    16 December 2018 - 11:22 AM

    ^ This.
    Since GZDoom added support for palette emulation for its OpenGL renderer, it looks much more bereable for my retro-tinted eyes. B)
    And along the way, if you would consider adding support for dynamic lights and similar modern graphic effects, you could have best of both worlds.
    (Correct me if I am wrong here, but is renderer of BloodGDX based of Eduke32's Polymost?)
  2. In Topic: A game from 1995 has left me astonished

    24 October 2016 - 02:48 PM

    Has anybody found way to play SkyNET with hi-res mode fast and reliably in DosBox?
    I tried all major variants of it, experimented with different cpu and video settings and still couldnt achieve any satisfactory results. :(
    BTW am I the only one who cant stand that bright blue sky from SkyNET? I dont understand why Bethesda altered it, it is quite atmosphere breaker.
  3. In Topic: Duke Nukem 3D: 20th Anniversary World Tour

    01 October 2016 - 04:58 AM

    View PostNUKEMDAVE, on 01 October 2016 - 01:42 AM, said:

    Out of curiosity, I've already taken the "Let's rock!" from World Tour, reduced the quality to try to make it identical to the original, but there's still a substantial difference between the two recordings.

    Can we hear it too?
  4. In Topic: Duke Nukem 3D: 20th Anniversary World Tour

    26 September 2016 - 03:17 PM

    No offence, but I wish for exact opposite. Just let them stick to vanilla limits. Because if they will come up with new things, they certainly wont be standartized. And that will only lead to fragmentization of modding/mapping community.

    Just my 2 cents.
  5. In Topic: ReDuke: Duke Nukem 1 for Windows

    25 September 2016 - 12:53 PM

    Thanks for sprites, K1n9_Duk3. Too bad project got discontinued.

    BTW I was looking before for any sort of glasses patch for Duke Nukem 1 and I noticed this post by Tristan from Sunglass Patch for Duke Nukem 2 thread. So I got inspired and whipped up this cheap re-colors based of Tristan´s work. So if anybody is interested here you are.

    Posted ImagePosted Image

    For usage, just move all .PNG files into your ReDuke folder and make sure that you have not checked box at Classic mode and checked box at Disable bilinear filtering (otherwise pictures will get blurred at screen resolutions higher than 320x200) in ReDuke options.



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  1. Photo 14 Aug 2012 - 00:03
    Hey, thanks a lot for the update! I didn't check this site for two or three years, glad to see people are still playing this game (and updating one of my mods too). Bye!
  2. Photo 04 Jun 2011 - 06:02
    Havent worked on that map for a long time now.... so I think its dead ;)
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