- Active Posts:
- 315 (0.12 per day)
- Most Active In:
- General Discussion (141 posts)
- 09-June 10
- Profile Views:
- Last Active:
- Today, 03:16 PM
- Age Unknown
- August 27
Topics I've Started
20 April 2016 - 02:49 PMI present you "Close Range": a disjointed mess of a space level made in two weeks while being extra stressed and extra pissed by educational system.
The level was built from a blueprint I made sometime in March. It combines bits and pieces of different ideas I had back then, yet the main focus are laser tripboms.
I mean, do you actually use these things? Well here you'll get plenty to use.
Don't pick Come Get Some unless you are good at high speed maneuvering in close quarters.
No additional beta-testers were involved. Please report any bugs you found!
Also this is the first space level I have actually finished.
Upd: modified the timed door puzzle to make it less infuriating.
01 April 2016 - 08:00 AMI can't remember many Mars maps, so here's one.
Duke has crash landed somewhere on Mars and found himself nearby a small alien colony.
Those alien bastards! Seek and destroy!
05 February 2016 - 07:26 AMSo I was playing Liquidator...
Sludge Plunge is a map set in swamp area. I can't remember many swamp maps in Duke so here's one.
You'll be travelling through swamps, caves, small towns and etc. Exciting stuff!
Also there are lots of secret places, but there is one Super Secret I challenge you to find!
Updated: coop support for 5 players; sky issue fix; new secret
27 September 2015 - 07:07 AMHey there, guys.
I always thought CBPs are a very nice tradition that keeps DN3D alive and I think we should keep it going. An idea sparkled in my head, so I came up with this concept for another CBP episode.
Most usermaps and CBP made by Duke community usually revolve around the most typical DN3D gameplay in terms of design choices. While this is nothing bad at all, I think it has become somewhat stale with no further evolution, because there are so many unexplore gimmiks in game mechanics it's a shame we didn't put them into good use. That's why I think people should go somewhat experimental with their maps and that's exactly what I'd really like to do with this CBP.
The idea is to make an episode which consists entirely of gimmik levels. What's a gimmik level? It's a level built around a certain pinpointed mechanic in DN3D gameplay which affects the overall design and gameplay style.
Examples of gimmik levels:
- Siebenpolis by ck3d (a level built around the jetpack mechanic)
- Caught And Butchered by me [Death Drive] (a level where your primary weapon is Shrinker Ray)
- Abstratech by Micky C [Duke Hard] (a level which uses rotating walls excessively)
So I've been thinking maybe we can get together, come up with some cool ideas and make an entire episode of these?
(set in space btw)
What do you think, guys?
01 May 2015 - 10:50 AMIt's been quite a long time since I've released anything for Duke Nukem 3D and the time has finally come
Did you guys ever wonder what would happen if alien invaders took the whole "Kill Duke Capture Earth" just a bit more seriously? I for sure did.
That's partially the reason why I made a brand new episode called Death Drive.
So what exactly is DEATH DRIVE?
DEATH DRIVE is a 5-level action packed episode taking a lot of inspiration from classic L.A. Meltdown levels and a more recent release Metropolitan Mayhem yet with a twist of my own style and challenging fights of my own map "Slaughterfest".
Basically it's a huge battle from the very beginning till the very end if played on the intended difficulty setting. What makes it a bit different from the rest is the fact that every single map of this episode was made less then in 20 hours each.
I tried my very best to make them visually good and fun to play. It's up for you to judge whether I've accomplished my goal or not.
I had a blast while I was making this episode and I hope you will have a blast playing it.
Even though I did make this episode very hard I know that there are worse players than me so that's why I think you should read this:
- If you want your usual DN3D experience (Let's Rock difficulty setting) pick the easiest one available.
- If you want to be challenged but not too much pick the normal difficulty setting.
- If you really want some extra challenge which is comparable to Doom's Ultra-Violence pick "GET PSYCHED!". Beware: there is one basic principle which is "be fast and efficient or be killed".
Also please note that I did not involve additional betatesters so there may be bugs I don't know about. As far as I know the only annoying thing is that shrinkray sometimes have difficulties shrinking Octabrains due to bug in EDuke.
Render Mode: Polymost
Difficulty: GET PSYCHED! (intended experience)
Please report any found bugs!
I would also like to ask somebody to upload this on Steam Workshop and test it for Megaton Edition.
Thanks for playing and have fun!
EDIT: In case if you will have any wierd problems with GRP-file you can download extracted version of this episode made by Paul B (thanks a lot!).
Just Select Death Drive as the content folder in the Eduke launcher after extracting the .zip file to your Eduke Folder.