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Reputation: 305 My posts turn threads into gold
Group:
Members
Active Posts:
321 (0.12 per day)
Most Active In:
General Discussion (141 posts)
Joined:
09-June 10
Profile Views:
12,747
Last Active:
User is online Today, 04:03 PM
Currently:
Not online

My Information

Age:
Age Unknown
Birthday:
August 27
Gender:
Male Male
Interests:
Music

Contact Information

E-mail:
Private

Latest Visitors

Posts I've Made

  1. In Topic: What are you working on for Duke right now?

    Today, 06:31 AM

    Another one
    Posted Image
  2. In Topic: Mapping questions thread

    21 August 2017 - 12:56 PM

    Hey there guys, I need your help.
    Here is my problem:
    - switch #1 opens Door #1 (switch responds to activator 1, it also has SE=10 set to 100 in the same sector and activator 2)
    - switch #2 opens Door #1 and Door #2 (switch responds to activator 2, it also has SE=10 set to 100, activator 2 responds to both doors)

    What happens is switch #1 opens door #1 first, then opens door #2 (after 100 tics has passed), and only then closes both doors.
    Why does it happen? Is it possible to force switches to open doors they are associated with only and autoclose them in a correct way?
    I can see that switches have no problem operating with multiple activators as long as there is no SE=10, which fucks everything up.

    Here is a little demonstration in the attached files:
  3. In Topic: What are you working on for Duke right now?

    21 August 2017 - 12:03 PM

    Huh?
    Posted Image
  4. In Topic: What are you working on for Duke right now?

    30 May 2017 - 04:16 PM

    Posted Image
  5. In Topic: What are you working on for Duke right now?

    26 May 2017 - 01:20 PM

    It is a new map, but it's not exactly alien-themed.

Comments

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  1. Photo 26 Aug 2015 - 12:02
    С Днём Рождения! Успехов:)
Page 1 of 1

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