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Reputation: 392 My posts turn threads into gold
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General Discussion (143 posts)
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09-June 10
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Birthday:
August 27
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Posts I've Made

  1. In Topic: AMC TC Episode Three released

    06 March 2019 - 10:32 AM

    Does that mean that you tinkered with .exe?
    Because I still can't run it, I get white screen and a bunch of noises, then the game crashes. Very strange.
  2. In Topic: AMC TC Episode Three released

    06 March 2019 - 10:16 AM

    Congrats on release!
    However, for some reason, I can't run it. My system thinks that both of eduke32.exe are 64-bit. I have a 32-bit system. Is it a problem on my end?
  3. In Topic: [RELEASE] Naked Dash

    06 March 2019 - 06:44 AM

    I played it a long time ago, it's a great map, but yeah, I think the style and approach is very different from mine.
    Now that you mentioned it, I do remember there was one shrinker puzzle which shares similarities on a technical level with one of the later puzzles of Naked Dash.
  4. In Topic: [RELEASE] Naked Dash

    06 March 2019 - 05:54 AM

    Thanks for your feedback. I will be patiantley wait for more. Completing this map fully can take anywhere from 50 minutes up to 2 hours. I can make it through in 40 minutes (including the hidden section of the map), but I'd played it over and over again while testing, so that shouldn't come as a surprise. Methy being a beta-tester got it all just under two hours - quite a reasonable amount of playtime.

    I only brought this map up becuase I'm kinda curious what you will think of it. I can't really think of many maps that have the same approach as Naked Dash, and I always enjoy reading your in-depth posts.
    You are spot on about the general theme of the map (everyday human objects and architecture misunderstood by aliens). This was my primary idead while designing the map: giving it subtle surreal and opressing undertone by mixing familiar human enviroment and everyday objects with alien technology. Everything about the office complex must feel off and misnterpreted as if aliens don't really understand how human stuff works, thus almost everything reek of simulation. There are some jokes thrown in there (the vending machine, the "do not push button", the toilets), but they are far in between, I wanted the map to feel disturbing and opressive. I'm glad you picked up on this general feel, because this was intentional and I put a lot of thought into it.

    I agree that the very first puzzle is a bit harsh on players, but in the end I think it serves as a good introduction of the unforgiving nature of the whole ordeal you're about to experience. Also that was the first thing I thought of. Another aspect I believe you might've already noticed is that most puzzles have dynamic/enviromental nature, giving them both replayability, a unique spin on old and tried DN mechanics and also allowed me to implement the theme of the map into puzzles themselves. You've only made through the first couple of rooms, there's quite a journey ahead of you. There are a few riddles in there, but not too much.

    Oh, and there's gonna be quite a lot of shooting to relieve stress, but you will have to work and explore for it to even be available.
  5. In Topic: [RELEASE] Poison Heart

    01 March 2019 - 10:23 AM

    36 minutes on the counter, 3/6 secrets found.
    Solid map, mostly enjoyed my time playing this piece, yet a lot of stuff about cramped rooms and clutter are really on point.
    I got kiled several times because of that, also I had one instance when I got lost for like 3 minutes and couldn't locate red keycard door.
    My main gripe with all this is that because of the amounts of the clutter and large amount of enemies present at once (up to 20-25 on screen) enemies tend to blend in with the enviroment. There were several times I got killed by enemies I couldn't see or even hear, just shit flying everywhere, lots of little objects I get caught in and etc. This resulted in several deaths on my account, like the rooftop with giant slimer (where I died the most, though the slimer was really cool), the commander spawning in your face in the yellow keycard door and several other times. Also The shrinker start was cool, I didn't mind little newbeasts in the beginning, and the map is beautiful with a lot of care put in every little detail. I just believe your gameplay style would benefit greatly from making cleaner, more stripped down maps.
    Your move.

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