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Reputation: 5 Neutral
Active Posts:
88 (0.03 per day)
Most Active In:
Bug reports & "help me" threads (55 posts)
17-May 10
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User is offline Sep 22 2018 03:41 PM

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Posts I've Made

  1. In Topic: RedneckGDX

    16 September 2018 - 08:01 AM

    Haven't played much trough the levels, but I noticed there's an occasional glitch on the weapon column where the graphics above it flicker once in a while. Also when the pickup truck in E1M1 runs over a Skinny Old Coot, its corpse doesn't stay down properly or gets dragged like the Pedestrian Harvest powerup in Carmageddon.
  2. In Topic: RedneckGDX

    15 September 2018 - 06:29 AM

    M210, you're the greatest!
  3. In Topic: Dark Forces

    18 July 2018 - 04:56 PM

     Phredreeke, on 16 July 2018 - 04:30 PM, said:

    Outlaws is a Windows game :P and Dark Forces is limited to 320x200 resolution IIRC

    There's no next/previous weapon key in Outlaws (can't remember Dark Forces)

    and then there's the matter of classic vs OpenGL rendering...

    DarkForces DOS version is limited to 320x200 which crippled the game's potential, but the mac version would go up to 640x400 or 640x480, which is clearly the way it was meant to be played.
  4. In Topic: Thank you!

    31 May 2018 - 06:20 PM

    View PostBlzut3, on 27 May 2018 - 03:00 PM, said:

    Just want to throw this out there in case for some reason you decide to take these on: http://maniacsvault.net/files/ida/

    Going to be writing up something on my website about it, but I just mapped out the Operation Body Count demo in IDA. The demo had debug symbols so it's fairly complete. Corridor 7 is an older code base and I believe the demo is a prerelease version of OBC. Overall the modifications from the base Wolf3D engine to C7 and OBC are pretty light, so it should be trivial to reverse engineer them. At some point I'm going to go back to C7 and remap it according to the now known OBC stuff, but ultimately I'm mostly limited on completing these projects by lack of knowledge of the specifics of these games. I'll get around to it eventually myself, but its one of the many things on my infinitely long things to do for ECWolf. :P

    Sorry if I let you down by asking him too (the little time he spent reverse engineering Blood was really impressive). I also admire your work in ECWolf. :)
  5. In Topic: Thank you!

    27 May 2018 - 10:38 AM

    View PostDzierzan, on 27 May 2018 - 10:08 AM, said:

    He confirmed he's working on RedneckGDX and he showed one picture of that.

    Really? Another big thank you in advance for that!

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