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Reputation: 662 My posts turn threads into gold
Active Posts:
1,411 (0.43 per day)
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General Gaming (546 posts)
28-April 10
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User is offline Today, 08:55 AM

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Posts I've Made

  1. In Topic: Age Of Empires Corner

    Today, 08:47 AM

    Is the first Empire Earth good as a spiritual successor to AoE? I remember playing a demo ages ago (no pun intended... maybe) and while it felt like something following AoE's footsteps (I gather someone of the original developers headed this project) I absolutely disliked the crude 3D graphics. But I admit that I might have been too quick to dismiss this game, so would you recommend it?

    I heard the third one was panned by critics quite extensively and is considered a failure.
  2. In Topic: The ESRGAN AI Upscale non-Duke thread

    Today, 08:44 AM

    Good idea, here you go:
  3. In Topic: Command and Conquer Corner

    Today, 08:38 AM

    View PostZaxx, on 21 April 2019 - 10:36 AM, said:

    Also: look at how the N64 ConYard looks like:
    Posted Image
    Interesting... :D

    Yeah, I noticed that too :) But the N64 version was not developed in-house AFAIK. Anyway, the 3D graphics in that version have none of the charm of the original sprites to me.

    BTW, a user in another forum recently pointed out to me that beneath all those irrelevant comments in the subreddit where the render was posted there is a small discussion about the aspect ratio:

    Milkey_Wilkey said:

    looks like you've made this artwork without correcticting aspect ratio of the original image. that's very sad, because original game had a resolution of 320x200 (640x400) that effectivly was stretched to 4x3 and to compensate for a stretch all of the original artwork was compressed vertically. now the remaster will look flat

    Nyerguds said:

    I warned them about this, but the problem is that they'd need 5x6 aspect ratio on the actual map cells then instead of square cells, which messes up a whole lot in the coordinates system. so there's not really any way around that particular issue :-\

    Nyerguds said:

    No, he's 100% correct, actually, and it's an issue I raised internally.

    If Nyer is on board among the consulting team then I have no further worries :)
  4. In Topic: The ESRGAN AI Upscale non-Duke thread

    Today, 03:14 AM

    View Postleilei, on 21 April 2019 - 10:58 AM, said:

    It's nowhere near as interesting as results with neural scalers (if there is any esrganning in those last 3 pictures, it's eaten off by the brz too much to be visible).

    I'll partially agree with that, but for objectivity's sake here's a comparison of the images above done with (a) xBRZ and (b) ESRGAN with multipass preprocessing, both scaled down to 640x480 w/ Sinc interpolation and no further editing or layer blending:

    The difference between the pure ESRGAN result and the blended images I posted above doesn't seem that great to me except the latter feel more blurry; also ESRGAN alone failed to properly process some of the facial features on the Arkania shot, notably the eye of the guy on the far right.

    Maybe if the ESRGAN layer is duplicated when blending the result would be sharper but still benefit from the xBRZ layer smoothing some of the rough parts created by ESRGAN?
  5. In Topic: Redneck Rampage corner

    Yesterday, 09:23 AM

    Not sure if this wasn't mentioned before, but here's a video a user posted recently in another forum. It's a news piece about violence in video games but actually shows quite a lot of behind-the-scenes material for RR.

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