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Reputation: 538 My posts turn threads into gold
Active Posts:
1,175 (0.39 per day)
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General Gaming (436 posts)
28-April 10
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User is offline Aug 18 2018 07:14 AM

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Posts I've Made

  1. In Topic: Demo versions of Build games

    18 August 2018 - 07:10 AM

    I just noticed that the Witchaven 2 demo has been added to the Internet Archive's Classic PC Games collection:
  2. In Topic: Scaling sprites by combining waifu2x and xBRZ output

    18 August 2018 - 02:09 AM

    View PostDaedolon, on 15 August 2018 - 10:02 AM, said:

    How do you get waifu2x to work with pixel edges? For me it always preserves the original pixels around the edges.

    My method is described in the posts above, I use xBRZ mask plus scaling sprites against a background for better results around the edges.
  3. In Topic: Alien Armageddon [MOD ANNOUNCEMENT]

    18 August 2018 - 01:48 AM

    Oh, a radar, that's nice!
  4. In Topic: Gearbox just pulled a Colonial Marines on We Happy Few

    18 August 2018 - 01:46 AM

    What's happening to the industry if games come out in such an unfinished state? Is this some kind of unwanted side-effect of the Early Access model? Where's the good old extensive beta testing phase? Or are we just back to Daggerfall and everything is OK?

    From the video it seems that the game indeed has an interesting premise and some pretty good art as the narrator states, it's kinda sad that this whole thing is marred by bugs and lack of polishing.
  5. In Topic: Shadow Warrior corner

    15 August 2018 - 08:56 AM

    View PostRunningDuke, on 15 August 2018 - 05:26 AM, said:

    However I don't think Blake Stone was ever sold with only 3 episodes, I think it had 6 episodes from start (all 6 episodes can be seen in menu even on Blake stone shareware 1.0) since it was based directly off Wolf3D engine and at that time Wolf3D had already 6 episodes when Blake Stone was in development. While I think Wolf3D originally had 3 episodes but later they decided to make the Nocturnal Missions expansion as I said above. Feel free to correct me if I'm wrong, as I only owned the shareware version of all these 3 games (Wolf3D, BS and Doom) as kid, it wasn't until a couple years ago when I played the full/expanded version of these games for first time.

    The shareware version 1.0 of Blake Stone mentions the three-episode option for "budget-minded heroes":
    Posted Image
    It's gone by v3.0 tough.

    View PostRunningDuke, on 15 August 2018 - 05:26 AM, said:

    I never played Dark Forces before, so I don't know how is that game.

    Kyle Katarn (the player character) gets captured by Jabba and stripped of all his gear, has to fight a giant lizard monster ("Kell Dragon") with bare hands. You get all your gear back afterwards. I even made a mockup with Duke instead of Kyle in that scene a while ago:
    Posted Image

    View PostRunningDuke, on 15 August 2018 - 05:26 AM, said:

    Yes the sequels to these games (in case of Wolf3D, Spear of Destiny was a prequel) were eventually sold in stores and they weren't offered a demo/shareware version option, ALTHOUGH I know Spear of Destiny had a 2-level demo version, so you could still get a taste of that game.

    View PostRunningDuke, on 15 August 2018 - 05:26 AM, said:

    Take for example Hexen. The demo version of the game doesn't even include the whole first hub, it includes just the first 4 levels with not being able to access one of the mandatory levels to complete the hub.

    It is worth noting that the Hexen demo explicitly mentions that "this is not shareware", implying that the distinction was still pretty relevant back then.

    View PostRunningDuke, on 15 August 2018 - 05:26 AM, said:

    And sadly, I was never able to play the early shareware versions of SW (1.0 and 1.1) due to DOSBox crashing/freezing when loading them, so I don't know their differences but I know they had demos playing in background (another cool feature that was unfortunately cut from released version) and that's pretty much all I know about them.

    DOSBox SVN Daum plays the early SW versions without problems. This is how I played them.

    View PostRunningDuke, on 15 August 2018 - 05:26 AM, said:

    But just to clarify, I didn't say that I wanted SW to have each episode split into its own exe file like those early platform games.

    I never assumed that. I only brought this up because this was the stage of development of the Apogee model where having three episodes actually made sense. I can only guess what could be the reasons other than tradition to keep the registered part of a shareware game into several episodes by the time when they were all accessible from a single menu, perhaps developers thought that it would be a nice idea to give the players the option to jump into a later episode right from the start. That, or keeping the same episode structure was justified code-wise. Whatever the case, it is clear that by the time Shadow Warrior had been completed in 1997 this was no longer relevant.

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