Duke4.net Forums: MrFlibble - Viewing Profile - Duke4.net Forums

Jump to content

Hide message Show message
Welcome to the Duke4.net Forums!

Register an account now to get access to all board features. After you've registered and logged in, you'll be able to create topics, post replies, send and receive private messages, disable the viewing of ads and more!

Reputation: 706 My posts turn threads into gold
Active Posts:
1,470 (0.44 per day)
Most Active In:
General Gaming (565 posts)
28-April 10
Profile Views:
Last Active:
User is offline Today, 01:51 PM

My Information

Age Unknown
Birthday Unknown
Not Telling Not Telling

Contact Information


Posts I've Made

  1. In Topic: Modern "retro" FPS corner

    Today, 01:46 PM

    There have been some relatively recent updates (from roughly a month ago) for Caesar's Revenge:

    I must say that I like what they're doing, the game has a distinct style, and evidently a lot of research and love for Ancient Rome goes into it too. Some of the playing mechanics and weapons seem rather modern or retro-ish than "real" retro (those Sica reminded me of the dual sickles in Dusk for example), but that clip with priests resurrecting soldiers, especially the part when the player knocks out a priest who vanishes in a cloud of blue smoke, gave me a strong Marathon vibe.

    I wonder why the project doesn't seem to be very visible at this moment, especially considering the overall trend.
  2. In Topic: Ion Fury

    10 July 2019 - 01:23 PM

    Yay suspense!
  3. In Topic: GLRott 1.74 how to run it ?

    10 July 2019 - 01:12 PM

    View Postfilipetolhuizen, on 07 July 2019 - 08:53 AM, said:

    It does, but IMHO 320x200 doesn't fancy anymore...

    I can't decide, it's both nice, I mean, the original resolution and software renderer is pretty nostalgic for me, but the high-res modes and filtering stuff that GLRott provides are also neat.

    I wouldn't mind a port with functionality similar to Crispy Doom, i.e. as close to vanilla as possible but with higher resolutions available, and optional modern controls (BTW GLRott has that, not sure about the regular WinRott though).
  4. In Topic: MARS 3D - Community-Campaign

    07 July 2019 - 06:39 AM

    View Postmr-edit, on 07 July 2019 - 01:10 AM, said:

    Duhh? What did you expect?

    I guess I had read the first post inattentively, I thought that this included some new levels for MARS 3D, hence the "community campaign" (as in, a set of levels tied together by a single storyline). Wishful thinking I suppose.
  5. In Topic: MARS 3D - Community-Campaign

    06 July 2019 - 03:04 AM


All copyrights and trademarks are property of their respective owners. Instead of reading this text, you could be playing Ion Maiden! ;) © 2018 Voidpoint, LLC

Enter your sign in name and password

Sign in options