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Reputation: 624 My posts turn threads into gold
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General Gaming (490 posts)
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28-April 10
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Posts I've Made

  1. In Topic: Rednukem - Redneck Rampage port

    Yesterday, 07:55 AM

    Alexey, about the sprite edges, you might want to take a look here and here.
  2. In Topic: Alien Armageddon [RELEASE]

    15 February 2019 - 12:29 PM

    View Postsebabdukeboss20, on 15 February 2019 - 12:03 PM, said:

    I was looking more for what movie does this remind you of? Remember the original Duke 3d poster reminds some people of a certain movie.

    I guessed it!
    Posted Image
    I did not know but I guessed by that road dust and desert-y terrain.
  3. In Topic: [RELEASE] NBlood - Blood port based on EDuke32

    12 February 2019 - 11:45 AM

    Quote

    ## Installing
    1. Extract NBlood to a new directory
    2. Copy the following files from Blood 1.21 to NBlood folder:

    BLOOD.INI
    BLOOD.RFF
    BLOOD000.DEM-BLOOD003.DEM
    GUI.RFF
    SOUNDS.RFF
    SURFACE.DAT
    TILES000.ART-TILES017.ART
    VOXEL.DAT

    Does this support the shareware version?
  4. In Topic: Shadow Warrior 1.0-1.2 EXEs Accurately Recreated, Source Code Re-released

    09 February 2019 - 10:25 AM

    On a somewhat related note, any chance that the code for LameDuke could be reconstructed in the same way?
  5. In Topic: The ESRGAN AI Upscale non-Duke thread

    06 February 2019 - 08:04 AM

    Thanks!

    View PostMark, on 04 February 2019 - 06:50 AM, said:

    The only drawback I see, and it might not even be noticible in the game, is each frame of the enemy sprite will have the texture applied slightly different because the size and shape of the selected area has changed

    Yeah, that's what MasonFace from Daggerfall Workshop forums also suggested. But considering that the characters are almost constantly moving it shouldn't be very noticeable anyway.

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