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Reputation: 1379 My posts turn threads into gold
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Website URL  http://www.zaxtor.net/The_Invasion_of_TrequoniaTC/TrequoniaEntrancePage.htm

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Topics I've Started

  1. I did a test on CON file amount of code (not size) limits

    22 October 2018 - 08:12 PM

    Was running a test (out of curiosity)

    Before I think I made a thread about limits of "gamevar VARNAME x x" and I think in newer Duke the gamevar limit was either increased greatly or has no limits.
    Now this one is about amount of code limits (discovered)

    If a CON file has a size limit (well not size in MB) but size in amount of codes such as gamevar VARNAME xx xx, events, spritepal xx, ifvare VARNAME xx, setsprite THISACTOR xxxx xxxx xxxx, ifcount xx, iffloordistl xx etc combined.
    Actually it does have a limit.

    Concerns me for AMC TC due to its very large code data size.
    I know AMC TC will have several episodes and dunno how far is from the amount of code limit.

    (splitting the confiles in several smaller one like AMC TC does NOT prevent that).

    Exceeding (unknown amount of codes data limit) it will give you (v)

    EDuke32 r7067
    Built Oct 10 2018 14:07:44, GCC 7.2.0, 64-bit
    Application parameters: -cachesize 65536 /eduke32 -map test.map /xCodelimittest.CON
    Cache size: 65536kB
    Warning: ignored application parameter "/eduke32".
    Using CON file "Codelimittest.CON".
    Using C:/$$ EDUKE32 HRP $$/DukeNeoP/ for game data
    Checking for updates...
    Connecting to http://www.eduke32.com
    Current version is 20120522... no updates available
    Running on Windows 10 (build 10.0.17134)
    Initializing SDL 2.0.8
    Searching for game data...
    Using "duke3d.grp" as main game data file.
    Compiling: Codelimittest.CON (5160788 bytes)
    Codelimittest.CON: In actor `ORGANTIC':
    Codelimittest.CON:6738: warning: found `else' with no `if'.
    Codelimittest.CON: In state `pigshootenemystate':
    Codelimittest.CON:8671: warning: found `else' with no `if'.
    Including: CodeMore.CON (2470114 bytes)
    Relocating compiled code from to 0x00000000209cd040 to 0x0000000021a43040
    Relocating compiled code from to 0x0000000021a43040 to 0x0000000022a59040
    Relocating compiled code from to 0x0000000022a59040 to 0x0000000024a65040

    Conlimittest file has a copy of darktemple con but with many "extra functional codes" added on purpose to test.
    include another con file to make more.
    and is latest EDuke32 of Oct 10s 2018.
  2. Dark Temple

    08 September 2018 - 04:08 PM

    Showing few exterior shots.

    Is a very large temple on a small island in the middle of the sea.
    level will have some similarity to the Temple level in Oblivion EP1
    PS can be played in Polymer mode (HRP) or Polymer mode 8bit (no HRP) so TROR doesn't glitch out
    Posted Image
  3. Oath Inc. (about a year old news) very controversial thing

    26 August 2018 - 12:17 PM

    It applies to emails etc.
    I keep getting that oath reminder
    (accept) or (I'll do that later).
    I kept clicking I'll do that later, dunno how long will stay,

    The new Policy where AOL, Yahoo, etc or something into one brand.
    Oath / Verizon
    very controversial,
    Such as targeting advertisement.
    They said they have the right to read your emails, look at your photos.
    and anything in your email.

    Lots more.
    This guy explains it.

    On the news

    Their policies


    Oath Inc. had a history of being hacked etc.
  4. You know in polymer mode you cannot have more than 1 sky in a map

    13 July 2018 - 08:01 AM

    Like it says in

    implement new sky support; would solve:
    limited to one skybox
    level geometry is displayed through skyboxes when it should not
    showview command does not work
    changing skies at runtime

    While in polymost or less.
    you can change sky during playtime etc.

    I wonder if this ever be fixed so skyboxes in polymer mode can change during gameplay when you have let say

    coding inside sector based sprites that changes sky etc.

    setsector[THISACTOR].ceilingpicnum xxxxx
    setsector[THISACTOR].floorpicnum xxxxx
    setsector[THISACTOR].ceilingpicnum xxxxx setsector[THISACTOR].floorpicnum xxxxx
    Depending on your sky type.

    Even multi skies on same level like polymost or less.

    So we have multi skies in polymer mode.
  5. Working on Floating Isle (100% polymer based level)

    03 March 2018 - 04:36 PM

    Like officially my first 100% polymer level.
    it has little modded stuff such as dark boars (stronger pigcops),
    Mushroom md3 and some weird crystal md3.

    Still under heavy constructions.
    level is a massively large floating island,
    has some TROR pushing deep into the Eduke32 Engine such as pic 8 and 9, crazy TROR.
    Also the transparent waterfall is neat.

    Cabin is pretty complex, and more.


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  1. Photo 28 Jul 2011 - 20:14
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