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Reputation: 1210 My posts turn threads into gold
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Currently:
Viewing Topic: What Are You Listening To Now?

My Information

Age:
Age Unknown
Birthday:
Birthday Unknown
Gender:
Male Male
Location:
Canada

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E-mail:
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Website URL:
Website URL  http://www.zaxtor.net/The_Invasion_of_TrequoniaTC/TrequoniaEntrancePage.htm

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Topics I've Started

  1. You know in polymer mode you cannot have more than 1 sky in a map

    13 July 2018 - 08:01 AM

    Like it says in
    https://wiki.eduke32...er_Deficiencies

    implement new sky support; would solve:
    limited to one skybox
    level geometry is displayed through skyboxes when it should not
    showview command does not work
    changing skies at runtime


    While in polymost or less.
    you can change sky during playtime etc.


    I wonder if this ever be fixed so skyboxes in polymer mode can change during gameplay when you have let say

    coding inside sector based sprites that changes sky etc.

    setsector[THISACTOR].ceilingpicnum xxxxx
    or
    setsector[THISACTOR].floorpicnum xxxxx
    or
    setsector[THISACTOR].ceilingpicnum xxxxx setsector[THISACTOR].floorpicnum xxxxx
    Depending on your sky type.

    Even multi skies on same level like polymost or less.

    So we have multi skies in polymer mode.
  2. Working on Floating Isle (100% polymer based level)

    03 March 2018 - 04:36 PM

    Like officially my first 100% polymer level.
    it has little modded stuff such as dark boars (stronger pigcops),
    Mushroom md3 and some weird crystal md3.

    Still under heavy constructions.
    level is a massively large floating island,
    has some TROR pushing deep into the Eduke32 Engine such as pic 8 and 9, crazy TROR.
    Also the transparent waterfall is neat.

    Cabin is pretty complex, and more.
  3. Does anyone know Md3 repository sites or etc?

    01 March 2018 - 04:21 PM

    Like a site that has lots of MD3 stuff.
    I'm mainly looking for plants models etc.

    I tried downloading other version, converting obj to md3 with blender v 2.7s but they wont show in Duke.
    the def doesn't give any error, is like the sprite is invisible.
  4. What are the coolest doors you've ever made or saw on Duke?

    24 December 2017 - 05:41 PM

    On AMC mod I like those sliding doors on the Ghost ship level, door has horizontal holes you can see through em.
    AMC's forgotten pyramid (my level)'s door effect.

    Also those 2 doors on my mod (spoiler warming)
    Spoiler
  5. Trequonia mod [RELEASED]

    20 August 2017 - 05:57 AM

    I uploaded on this.
    https://mega.nz/#!VL...DAouupXoYbG04-M
    It includes txt file and one that explains stuff.
    has 2 set of "model" textures.
    One for faster machines (high quality)
    One for slower machine (avg quality)

    Its site
    Added more,
    Screenshots etc will be added soon etc
    http://www.zaxtor.ne...ntrancePage.htm
    (still adding stuff)

Comments

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  1. Photo 28 Jul 2011 - 20:14
    hi
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