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Reputation: 1322 My posts turn threads into gold
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Website URL  http://www.zaxtor.net/The_Invasion_of_TrequoniaTC/TrequoniaEntrancePage.htm

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Topics I've Started

  1. Dark Temple

    08 September 2018 - 04:08 PM

    Showing few exterior shots.

    Is a very large temple on a small island in the middle of the sea.
    level will have some similarity to the Temple level in Oblivion EP1
    PS can be played in Polymer mode (HRP) or Polymer mode 8bit (no HRP) so TROR doesn't glitch out
    Posted Image
  2. Oath Inc. (about a year old news) very controversial thing

    26 August 2018 - 12:17 PM

    It applies to emails etc.
    I keep getting that oath reminder
    (accept) or (I'll do that later).
    I kept clicking I'll do that later, dunno how long will stay,

    The new Policy where AOL, Yahoo, etc or something into one brand.
    Oath / Verizon
    very controversial,
    Such as targeting advertisement.
    They said they have the right to read your emails, look at your photos.
    and anything in your email.

    Lots more.
    This guy explains it.

    On the news

    Their policies


    Oath Inc. had a history of being hacked etc.
  3. You know in polymer mode you cannot have more than 1 sky in a map

    13 July 2018 - 08:01 AM

    Like it says in

    implement new sky support; would solve:
    limited to one skybox
    level geometry is displayed through skyboxes when it should not
    showview command does not work
    changing skies at runtime

    While in polymost or less.
    you can change sky during playtime etc.

    I wonder if this ever be fixed so skyboxes in polymer mode can change during gameplay when you have let say

    coding inside sector based sprites that changes sky etc.

    setsector[THISACTOR].ceilingpicnum xxxxx
    setsector[THISACTOR].floorpicnum xxxxx
    setsector[THISACTOR].ceilingpicnum xxxxx setsector[THISACTOR].floorpicnum xxxxx
    Depending on your sky type.

    Even multi skies on same level like polymost or less.

    So we have multi skies in polymer mode.
  4. Working on Floating Isle (100% polymer based level)

    03 March 2018 - 04:36 PM

    Like officially my first 100% polymer level.
    it has little modded stuff such as dark boars (stronger pigcops),
    Mushroom md3 and some weird crystal md3.

    Still under heavy constructions.
    level is a massively large floating island,
    has some TROR pushing deep into the Eduke32 Engine such as pic 8 and 9, crazy TROR.
    Also the transparent waterfall is neat.

    Cabin is pretty complex, and more.
  5. Does anyone know Md3 repository sites or etc?

    01 March 2018 - 04:21 PM

    Like a site that has lots of MD3 stuff.
    I'm mainly looking for plants models etc.

    I tried downloading other version, converting obj to md3 with blender v 2.7s but they wont show in Duke.
    the def doesn't give any error, is like the sprite is invisible.


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  1. Photo 28 Jul 2011 - 20:14
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