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Reputation: 1207 My posts turn threads into gold
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Everything EDuke32 (649 posts)
21-December 09
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User is offline Jun 27 2018 08:41 PM

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Topics I've Started

  1. Shadow Warrior - "New Episode"

    22 May 2017 - 07:48 AM

    I'm editing this topic because this purpose of this thread has changed drastically. You can updated binaries and source code on my website https://crozzbreed23...site.com/icedsw

    Original post:

  2. Heretic 2 source code recreation effort

    27 February 2017 - 06:40 AM

    Hey guys,

    One of my favorite games as a kid was Heretic 2, and I have been wanting to play Heretic 2 with next gen graphics. Without source code being available this was a impossible task. Off and on I have been working on re-creating the Heretic 2 engine side source code. With Heretic 2 being so modular, it made the task easier. Here is the status of each of the modules.

    • 100% recreated.
    • Disabled due to some floating point errors in the math.

    • 100% recreated.
    • Hooks Quake2.dll functions such as cdaudio and com_printf. cdaudio can be played from the harddrive from wav files.
    • Com_Printf now outputs to the visual studio debug log.

    • 80% recreated.
    • Levels load and render correctly(with the exception of some bmodels rendering some faces with wrong winding order?).
    • Static .FM models render correctly.
    • Skeletal .FM models render correctly(with the exception of corvus who always has his elite gear on).
    • .m8 and .m32 format support.
    • Native Widescreen support.
    • Custom FOV and aspect ratio support.
    • Particles do NOT render correctly.

    • 100% recreated, some bugs with audio not playing when it should.
    • Uses FMOD for audio.

    • 0% recreated - only using hooks to override various functions.


  3. Duke3D Vive(OpenVR) support coming soon

    04 September 2016 - 05:22 PM

    I was sitting at home this weekend and I wanted to play Duke Nukem 3D on my Vive. I tried the Oculus port that someone made, but with revive it didn't work. So I decided to do it myself. The depth and eye distortion work, as well as Vive's room scale. The sprites look awesome in the headset, but games back then lacked proper scale, so the monsters are way smaller then they should be.

    I used vanilla code straight from SVN. The Vive support currently uses Polymer but one could use Polymost as well. I know a lot of people are going to ask about PolymerNG but I can't say anything about that at the moment.

    Anyway here is a screenshot of it working.
  4. Windows 95 running on an Xbox One

    18 May 2016 - 08:54 AM

    Thought this was interesting. They even have DOS Duke3D running on it(runs slower then shit though).

    Windows 95 on XB1 via UWP
  5. idTech 4 "Community Developers Kit"

    29 April 2016 - 01:49 PM

    This is a very old project of mine(something I worked on 4-5 years ago) that may or may not interest people on this forum(since you guys work in build mostly). I had this post in a couple places, but I figured it would be best just to make a new topic. I don't plan on supporting this at all; I'm posting it here because I have got 10-12 e-mails in the past month about this project, and I think a few are from people here, so I'm starting a new topic on it. I'm focused exclusively on PolymerNG, as time allows I'll try to help out anyone that wants to use this code, but I can't promise anything.

    *Original Post*

    I've had a couple people e-mail me about my old idtech 4 work; about 4 or 5 years ago I worked on a project called the Doom 3 "Community Developers Kit", were I added a whole bunch of stuff to idTech 4 including Virtual Texturing and a half assed Mega Texturing system. I added new editor frontends which was all done in c# that ran on top of the old mfc code. It included a meh terrain painting tool and the engine could load I think 32k or 64k "megatextures".

    Its here for reference if anyone is doing any idtech work.

    IdTech 4 Community Dev Kit github
    id Tech 4 CDK Virtual Texture code

    Be gentle, I wasn't going for pretty when I made this, I just wanted to make the tech :P.

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