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Reputation: 647 My posts turn threads into gold
Group:
Members
Active Posts:
1,725 (0.52 per day)
Most Active In:
Everything EDuke32 (353 posts)
Joined:
07-December 09
Profile Views:
21,427
Last Active:
User is offline Yesterday, 08:15 PM
Currently:
Offline

My Information

Member Title:
Music Producer
Age:
29 years old
Birthday:
September 18, 1989
Gender:
Male Male
Location:
Mexico City
Interests:
Trance/Soundtrack-chiptunes producer Duke Nukem 3D mapper

Contact Information

E-mail:
Click here to e-mail me
MSN:
MSN  twitter: @MikeNorvak
Website URL:
Website URL  http://www.youtube.com/user/MikeNorvak

Latest Visitors

Posts I've Made

  1. In Topic: What are you working on for Duke right now?

    17 October 2018 - 12:24 PM

    View PostSanek, on 17 October 2018 - 09:02 AM, said:

    Is this section really necessary? :lol:


    Is this post really necessary?
  2. In Topic: What are you working on for Duke right now?

    09 October 2018 - 06:58 AM

    View PosteGraphics, on 09 October 2018 - 03:32 AM, said:

    I'm doing something I said Id do years ago and adding Mario into the game. This is my new replacement for the player sprite.


    Posted Image


    Cute!

    I wonder how that dukeplus map with hills would fit in a mario TC.
  3. In Topic: What are you working on for Duke right now?

    23 September 2018 - 02:16 PM

    View PostSeb Luca, on 23 September 2018 - 08:03 AM, said:

    These are nice ideas. :D That said, the making of the level is already finished and this machine was just expected as a gag in one of the 3 scenarios of this level. I hope the many surprises that this one offers will make up for it ;)


    Yeah, I more or less imagined that, but maybe you can use it in a later level.
  4. In Topic: What are you working on for Duke right now?

    23 September 2018 - 06:21 AM

    View PostSeb Luca, on 22 September 2018 - 11:52 PM, said:


    Useless but fun :lol:



    Why useless? you can make the gameplay of the level run around this single feature. For example a HUB with the machine at the center, then various rooms and halls with key slots of the three colors, the player can choose what room to enter first, it needs be another machine in each room or in some of them (you already has one in the hub) and more keys, the rooms needs to be interconnected to avoid backtracking, there are only keys of one color in the level. You can go even further and make a non active key (white color) so it is useless unless you activate it, the machines also can be locked at the beginning, so the player needs to restore power on certain areas to use them. The down side of this is that the player needs to a activate a part of something in every room, collect pieces of an object, or different items to achieve a final goal, and all the level makes sense, as well you'll need to choose what machines convert the keys to what colors and plan all the possible escenarios to avoid make a deadend for the player. Just throwing some ideas.
  5. In Topic: Dark Temple

    14 September 2018 - 07:06 PM

    View PostMark, on 13 September 2018 - 12:34 PM, said:

    I'm guessing Quest Town will run at about 1-2 fps. It was more demanding than HHR. Its long past time to sell your sister and use the money to upgrade. :P


    Just ATI vs Polymer, rescent games run smoothly. And Quest Town runs pretty descent 🤔

    Coreection: Just checked Quest Town and it runs from 7 to 15 fps (I think due lack of enemies) HHR doesn't even run lol, so the Ofps wasn't an exaggeration.

    My specs are:

Comments

Page 1 of 1
  1. Photo 16 May 2017 - 06:51
    Haha nice!
  2. Photo 14 May 2017 - 08:06
    Merdoo merdoo!
    We were born only days apart. <3
  3. Photo 18 Sep 2015 - 21:53
    birthday for you norhax
  4. Photo 18 Sep 2015 - 13:03
    Happy Birthday!
  5. Photo 18 Sep 2015 - 00:47
    Happy birthday, dude! :)
  6. Photo 31 Jan 2014 - 19:02
    Hey buddy :))
  7. Photo 18 Sep 2011 - 09:43
    Thanks mate!!
  8. Photo 18 Sep 2011 - 01:23
    Happy birthday!
Page 1 of 1

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