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Reputation: 1251 My posts turn threads into gold
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General Gaming (725 posts)
01-December 09
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  1. In Topic: Ion Maiden

    22 April 2018 - 01:18 PM

    Another Ion Maiden mention over on PC Gamer, in the article "Do FPS games still need a singleplayer campaign," inspired by the recent rumors that Black Ops 4 would be solely multiplayer focused.


    On the one hand, first-person shooters need to have singleplayer campaigns if they're going to continue appealing to the market of misanthropic hermits like me who only play multiplayer games so we can complain they don't have bots, or if they do they're definitely not good enough bots. On the other hand, I haven't played a Call of Duty since the original Black Ops back in 2010 and now just play retro indie craft beer shooters like Ion Maiden and Amid Evil instead, so it's not like they were going to win me over no matter how much they spent on hiring one big-name actor for the single-player campaign anyway.

    What I'm saying is I don't have a horse in this race, which never stopped anybody from sharing their opinion on the internet as the comments below will bear out. You should definitely check out Ion Maiden though, which is like Duke Nukem 3D only you can blow somebody up with a bowling ball bomb and then kick their head around.
  2. In Topic: Ion Maiden

    19 April 2018 - 12:13 PM

    3DR uploaded their PAX panel:
  3. In Topic: The Serious Sam Thread

    19 April 2018 - 12:56 AM

    Posted Image


    - single player
    - local and online co-op
    - local and online mp (splitscreen supported)
    - cross platform multiplayer (coming to consoles)
    - has a level editor

    Steam store page.
  4. In Topic: wow, such leaving

    17 April 2018 - 01:29 PM

    Posted Image
  5. In Topic: Ion Maiden

    17 April 2018 - 12:07 PM

    PC Gamer: The joy of returning to the early days of the FPS in Ion Maiden


    Duke 3D was pretty much built on the principle that if something exists you should be able to mess with it, and that's the same for Ion Maiden. The result is a far cry from the non-interactive nature of most modern shooter level design, which might have a handful of physics-enabled objects but few crafted details to play around with. You feel a flash of connection with a game's designers when you realize they foresaw that you'd want to hit an office chair with a nightstick to push it across the room, and that they thought to make it visibly damaged before being completely destroyed.

    And then there's the size of the levels. Ion Maiden's scale is ridiculous, with everything too wide and too tall, but that's totally fine because of your equally ridiculous run speed and jump height. You don't need special abilities to traverse the world, not even a sprint meter, because you can just run everywhere. Ion Maiden has the old school's vital kineticism, a sense of speed that more earthbound modern shooters has forgotten. I'm not saying that making everything fast is ideal in all cases, but when environments are this enormous zooming through them feels great.

All copyrights and trademarks are property of their respective owners. Instead of reading this text, you could be playing Ion Maiden! ;) © 2018 Voidpoint, LLC

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