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Reputation: 22 I seem to be liked
Active Posts:
160 (0.05 per day)
Most Active In:
Everything EDuke32 (84 posts)
24-October 09
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User is offline May 17 2018 03:37 PM

My Information

34 years old
September 3, 1983
Male Male

Contact Information

Website URL:
Website URL  http://www.youtube.com/user/MrLawstorant

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Posts I've Made

  1. In Topic: The return of Rage

    17 May 2018 - 03:15 PM

    View PostHulkNukem, on 15 May 2018 - 09:33 AM, said:

    This image confirms there will be some direct ties to the first Rage; this character is from the first, I think his name was like Kovar or Kvasir, and he was the one that sent you into Deadcity and gave you suit upgrades.
    Its been confirmed you aren't playing the same character and instead play a new one whose home was destroyed and left for dead; basically, you are starting out with nothing and working your way up.

    Yep, Kvasir. He had a mini lab, but I didn't like him for the looks. I thought he is about to betray me or something.
  2. In Topic: 'Return to ruins' A new Powerslave / Exhumed mini episode AND mapping documentation

    17 May 2018 - 03:10 PM

    View PostDrek, on 05 May 2018 - 03:11 PM, said:

    Browsing git-hub the other day and noticed JonoF is working on JFBuild again recently. It's been updated to load and save the old version 5 & 6 map formats.

    Too bad it supports Vista OS and up only.
  3. In Topic: 80s palette

    14 May 2018 - 03:46 PM

    I am aware of the side effects. But these could be reduced, if the color changes weren't drastic. Thanks for the tips and I saved your pic - I might use the pal from it.


    Thanks Trooper Dan. I forgot about his sets!
  4. In Topic: 80s palette

    14 May 2018 - 03:31 PM

    Thanks for the reply.

    I think about having that special 'neon' look in levels. So my guess is the easiest way of achieving this is by loading a custom .pal. Then you would have a brick texture with a little pink hue instead of normal brick texture. Am I right?

    Edit: Just as Phredreeke said.

    And your image looks cool - that's the direction. If only it had a bigger influence on the brick textures.
  5. In Topic: Redneck Rampage corner

    14 May 2018 - 02:25 PM

    I can feel the smell of Pokemon nearby...

    Anyway Route 66 level design seems to be rushed (lack of proper foliage - just simple green walls etc). The levels were cool, but probably it was the worst of all Sunstorm addons.

    I don't quite get why people find the original RR levels to be boring or keys to be too well hidden. I love exploration in real lfe. I just go and wander around to see what's behind that hill. I get the same experience in Redneck levels: wandering with nature. Of course for that I need to turn the music off.

    Going for a trip in Redneck is sometimes better than in real life, because in Redneck I don't get tired ;)



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