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Everything EDuke32 (62 posts)
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  1. In Topic: Map Order Randomizer

    05 May 2019 - 05:45 PM

    View PostTrooper Dan, on 23 February 2014 - 08:30 AM, said:

    This mod is a good idea, although it makes more sense for collections of user maps so they can be played as episodes. Map order randomization is a major feature of my Attrition mod,



    i want this more than anything, an excuse to use my giant folder of user maps!
  2. In Topic: Working on Oblivion TC HRP

    05 May 2019 - 05:40 PM

    View Postozelot47, on 04 May 2019 - 02:42 AM, said:



    There is one thing I want to ask.
    In the map Rainforest Fires II from Episode 4 you can grab an orb called the anti doomsday project orb. What happens if you collect it?



    wait you mean the cube that you pick up and it teleports you into the cube level? or there is another cube? oh god see this is what i mean about this mod being confusing!

    I've never understood why picking up that cube randomly drops you from episode 4 and sends you into episode 5, which is kinda its own episode but kinda not
  3. In Topic: Working on Oblivion TC HRP

    05 May 2019 - 05:38 PM

    View PostTheDragonLiner, on 03 May 2019 - 11:59 PM, said:

    I don't agree with everything but I agree that Military Base's other way of doing I absolutely got ZERO idea how you're supposed to do O_o Would indeed be nice being given a clue or making it a bit more intuitive to find >_>

    Personally THE level I NEVER EVER managed to beat is E5L1, the Cube thing. The farthest I ever went was finding 1 real keycard. After that I had gotten permanantly stuck between trapped rooms in a bright green room that takes you to another room surrounded by trapped ones. Perma-stuck >_>



    oh yea that level is crazy, i need a walktrhough for it bad lol, I know its supposed to be the hardest but wow it drives me up a wall

    i wouldn't change it, just release a walkthrough on YT so i can finally see what i've been doing wrong for 10 years
  4. In Topic: Working on Oblivion TC HRP

    03 May 2019 - 01:20 PM

    View PostZaxtor, on 02 May 2019 - 11:03 PM, said:

    Also which level you got lost the most?

    Maybe I could do some guiding etc


    the dry forest, 2 rainforest levels, and mystic valley secret level are all very confusing which is a shame because they are right at the beginning and people put the mod down without seeing the jaw dropping stuff to come

    scrap brain 1 is also confusing at some points

    military base isn't so bad but it has 2 exits right? its easy to finish without even a hint about the other option

    and the second level of episode 5 (i think its called like area 52 ) is very complicated

    also the entire space episode

    maybe consider chopping a few of the new optional areas off into secret levels so we can have a more contained experience
  5. In Topic: Working on Oblivion TC HRP

    02 May 2019 - 10:28 PM

    this is my favorite mod of all time and i'm so happy your remastering it

    I'm a little surprised you're expanding to the levels though, they are already the biggest most complex levels in fps history. The biggest criticism I heard about oblivion was that its levels in some cases took a serious triumph of mind body and spirit to navigate. If you are going to go through those levels It would be best to add more signposting or streamline them in some way to help prevent getting lost. A guide to some of the more esoteric things might also be nice as I'm convinced there are still things in the game I haven't found even after 10 years.

    Maybe you could add an achievement system? this is exactly the kind of thing achievement systems are good at as it would let the player know that they missed some interesting options.

    on an unrelated note can I finally blow up those tiny land mines without walking over them? that always bugged me

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