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Reputation: 238 My posts turn threads into gold
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Everything EDuke32 (254 posts)
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Posts I've Made

  1. In Topic: What areas from the Duke Nukem games should be in the movie?

    Yesterday, 07:22 AM

    Hollywood Holocaust, Red Light District, Death Row, The Abyss, Spaceport, Fusion Station, Dark Side (with the Overlord), Stadium, Duke Burger, Area 51, Derelict (with the Queen).
  2. In Topic: The Supreme Topic of Miscellaneous Knowledge

    16 January 2018 - 06:31 PM

    As some of you might know, Levelord had a weird habit of adding lotags to the keycards in his maps of the first 3 episodes (also in Sewer and Sweeney, and one clearly Levelord/Shrapnel City style area - the water part - has a similarly tagged key in XXX Stacy). These tags refer to the keyslots, despite being meaningless as Blum and others never tagged keys and you can use and colored key on any keyslots of the actual level.

    However, in Bank Roll the red key has a lotag number 4744, while the keyslot number is 7667. Since there are no tags with number 4744 anywhere on the map, this clearly indicates it had an extra part scrapped for the final release. The many unused pigcop and enforcer respawns in the safe entry might belong to that place as well.

    It's a common thing in Shrapnel City I guess. As TX said on Discord, 4 of the episode's levels (Raw Meat, Movie Set, Tier Drops and Fahrenheit) were planned as multiplayer maps and rushed at the end to them being a single player compatible for the final product. The other 5 Levelord levels (Bank Roll, Flood Zone, LA Rumble, Rabid Transit, Hotel Hell) however were intended to be single player levels from the start, but all of them had scrapped areas in the end to match the expected fps of that time. The unreleased maps, Sewer and Sweeney (especially Sewer) might look different a bit because they were left in their original state (albeit with some unfinished errors and higher enemy count), and they need more time to finish (ie 10-11 minutes instead of the par time of 5-6 minutes of the retail maps).
  3. In Topic: Duke Nukem 3D: 20th Anniversary World Tour

    13 January 2018 - 10:34 AM

    The looping sound problem (most obvious in Abyss) is still there. Also, rocket explosion sound is somewhat screwed as well, especially underwater.

    I also don't like that sharks and eggs are not count as enemies, and don't reflect to night vision.
  4. In Topic: Recreation of map Plug and Pray

    12 January 2018 - 08:43 AM

    View PostNightFright, on 10 January 2018 - 08:20 AM, said:

    Due to the nature of this "full package", I have decided to refrain from adding this contribution to the addon compilation - as nice as it is. It may take the guys from the EDuke32 team a while to get the official version of Total Meltdown done, but out of respect for their work and efforts, I cannot integrate this. Anyway, there is already a rudimentary Plug N Pray episode in the compilation. Not as good and complete as this one, but at least it's missing so much that it feels a lot better to have it there than this. Nevertheless, thumbs up for the effort!


    Official what? The official TM was released 20 years ago. Now some guys did a great research and managed to rip the files many years ago (art, sound, maps etc.), then others (a guy whose nickname starts with a H and ends with a 6) decided it's their project now and sit on the the assets forall these years. In the meantime an ambitious guy stopped waiting and remade the whole thing from scratch. He deserves more credit than the ones who are sleeping on the existing assets.

    I also don't think you need to replace the one existing on your repository. Both can be there with some distinctive filenames (referring to the authors probably), and everyone will be happy. But of course it's your work, you decide what goes and what stays, just my two cents.
  5. In Topic: 3D classic skyboxes pack

    08 January 2018 - 04:22 PM

    View PostNightFright, on 06 January 2018 - 04:49 PM, said:

    You can be blamed for one thing: Making an irrelevant comment like that. It's not the first time this is happening. I have really tried to remain calm and sensible about it when you guys put me down time and again, but there's a limit to everything. If you think that what I am doing is shit, fine. But please don't rub it in in front of everyone. That's not OK, especially coming from a moderator and who is part of the EDuke32 team. You guys should know better. Shame on you, just shame on you, god damned!


    Don't worry. Many of us loved your TC collection especially with all the bugfixes that are even documented well in a text file. In comparison all this guy can do is to hijack others' projects and call them his work and holds them back from release.

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