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Reputation: 222 My posts turn threads into gold
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Everything EDuke32 (247 posts)
10-September 09
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  1. In Topic: Shadow Warrior corner

    Today, 10:49 AM

    View PostJim, on 25 September 2017 - 03:26 PM, said:

    I just started playing Shadow Warrior for the first time. I am playing on the second difficulty and I keep getting killed by Ninjas with UZIs, is the game suppose to be so hard?

    Expect them to throw grenades and missiles at ya later on, that will be hard.
  2. In Topic: Shadow Warrior corner

    24 September 2017 - 11:25 AM

    View PostPhredreeke, on 16 September 2017 - 06:47 PM, said:

    Of the original game's levels, I'm quite fond of the bath house, auto maul, great escape, floating fortress and water torture (although bath house and floating fortress are not without their annoying moments)

    My least favourite level would be Redwood Forest in WD.

    I actually like Redwood Forest. The fog effect was used best in the level. From the game, the shareware levels + Bath House + Floating Fortress and Water Torture are my favourites. From Wanton, I don't know, probably Wieder's levels, like the airplane one and the bossy one. And Redwood...
  3. In Topic: Duke Nukem

    16 September 2017 - 01:38 PM

    It should use a healthy mix of new and old, meaning pigcops and octis can return, but with new enemies enter the scene too.

    But the most important is charm. They should be memorable and interesting to look at. DNF enemies were just generic shit.
  4. In Topic: Duke Nukem

    15 September 2017 - 10:52 PM

    What should be in the new Duke game:

    1. Nonlinear levels with lots of secrets
    2. No 2 weapon limit
    3. No ego regen BS
    4. Charismatic, memorable enemies like the pigcop and octabrain from D3D
    5. Allen Blum as the main level designer
  5. In Topic: Duke Nukem to be featured in Quake Champions (poll)

    12 September 2017 - 06:07 PM

    No. I'm against every allstar shit.

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