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Reputation: 228 My posts turn threads into gold
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656 (0.22 per day)
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Everything EDuke32 (249 posts)
10-September 09
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User is offline Today, 08:38 AM

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Posts I've Made

  1. In Topic: Which user map (or episode) you would like to see "vanilized"?

    15 November 2017 - 01:24 PM

    Traffic Jam. It used some atomic textures at tiles014.art along with some SW and LameDuke textures. I think most of these can be vanilized, maybe except for LD's "car wash" sign, which I thought look cool.
  2. In Topic: Duke Nukem 3D: 20th Anniversary World Tour

    13 November 2017 - 02:19 PM

    View PostNightFright, on 13 November 2017 - 01:34 PM, said:

    Hmmm... well, I haven't played the original maps in a while, so this seemed unfamiliar. I really thought the tracks in Rabid Transit would electocute you. Never got far without boots. But well, I guess changing lighting and textures are noticable changes already. Too much deviation from the original gameplay was probably also not desired, was more like a visual polishing.

    It's not a good idea to stand on the track because trains are fast and they are always behind you. However the map AFAIK doesn't have protective boots and some secrets and even progression need entering the track itself.
  3. In Topic: Zaxx shits up a thread

    13 November 2017 - 02:14 PM

    View PostStriker, on 13 November 2017 - 10:17 AM, said:


    Pissy tards who downvote 3 month old posts just because he got one for some shitposting?
  4. In Topic: Duke Nukem 3D: 20th Anniversary World Tour

    13 November 2017 - 09:54 AM

    Actually none of those things were modified. There were always some item (devastator, rpg, atomic health) spawn in Tier Drops, Rabid Transit never really electrifed you (maybe Dark Side, if you go back to track from the secret area), and the gpspeed values in the Fusion Station engines are identical (actually two of them are faster than the other two in both versions).
  5. In Topic: [RELEASE] Hollywood Holocaust Rethinked

    10 November 2017 - 04:09 PM

    No, it doesn't match the general aesthetics of the game (and level), nor it improves it with lacking some coherent, good looking new aesthetics. Bad enemy placement and weak NPCs are just an extra. Most comments of the Youtube video echo my sentiments. I know authors get angry when their stuff gets some criticism, but I had to share my view of this stuff.

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