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Reputation: 531 My posts turn threads into gold
Active Posts:
2,268 (0.62 per day)
Most Active In:
Everything EDuke32 (1012 posts)
14-July 09
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User is offline Jul 16 2019 02:21 PM

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  1. In Topic: Change Duke 3D Megaton Edition detected directory

    16 July 2019 - 02:18 PM

    View PostMitch Richters, on 16 July 2019 - 02:09 PM, said:

    [...]as the Wiki says[...]
    The only way to gain comprehensive knowledge about EDuke is to memorize all posts in the "Everything EDuke32" subforum since 2009. :(
  2. In Topic: Screen goes black in Polymer renderer under consistent circumstances, R7793 and R7800

    16 July 2019 - 01:54 PM

    Compile-bisect says that r7736 is the culprit.
  3. In Topic: Change Duke 3D Megaton Edition detected directory

    16 July 2019 - 07:43 AM

    View PostMitch Richters, on 16 July 2019 - 04:37 AM, said:

    The current directory that gets picked up is "C:\Program Files (x86)\Steam\steamapps\common\Duke Nukem 3D\gameroot" and this causes Megaton content to automatically load which isn't always desirable (absolutely not for me in any case as I can't play music through my SC-55).
    Command line parameter -usecwd is your friend.
  4. In Topic: Extending DEF script language to have working if statements

    16 July 2019 - 03:12 AM

    View PostMitch Richters, on 16 July 2019 - 02:47 AM, said:

    eduke32.exe -j "hrp" -h "duke3d_hrp_polymer.def"
    eduke32.exe -j "hrp" -h "duke3d_hrp_polymost.def"

    I think from a HRP developer point of view, some kind of automation via an if statement would be desirable, but what I've posted above works in any case.
    The DEF hierarchy was expanded to provide this very solution after reviving the Polymost HRP part.

    View PostMitch Richters, on 16 July 2019 - 02:47 AM, said:

    I guess most users see a checkbox for "Polymer" and think "Gee, that sounds amazing" and never think about it further.
    I once proposed to expand the startup window to have three radio buttons for the renderer: classic, OpenGL Polymost, OpenGL Polymer
    Probably after writing the code snippet above. But it didn't happen.
    Btw., implementing that "if rendertype" thingy would deny users to run the Polymer renderer/Polymost HRP combo, which can be a performance compromise for some hardware setups.

    View PostPhredreeke, on 16 July 2019 - 02:59 AM, said:

    The problem is the user can switch between Polymost and Polymer at will. Should eduke32 have to force reload def files upon switching renderers?
    IIRC Hendricks266 once thought about that, indeed. Not worth the effort.

    View PostPhredreeke, on 16 July 2019 - 02:59 AM, said:

    Would IMO be better extending the texture and model commands to allow defining an alternative texture for Polymost (I haven't looked into the specifics of the Polymost override pack so I may be overlooking something though)
    Not worth my effort. The OVR Pack is as simple as it gets by loading a different DEF file hierarchy from toplevel.
  5. In Topic: Duke 3D Voxel Pack

    16 July 2019 - 02:45 AM

    View PostBlitZ, on 15 July 2019 - 01:40 PM, said:

    I must have missed that post, cheers!
    Nah, you did not. The link is new. I think that, technically, it would make sense to add these few MB of voxels to the HRP repo, since that's where the maphacks are located already. Then on some "gotta fix the internet"-day I put together what I had collected and made a version that would blend in, which I've been updating since then. Therefore it looks a little different, internally.


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