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Reputation: 496 My posts turn threads into gold
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2,220 (0.62 per day)
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Everything EDuke32 (979 posts)
14-July 09
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User is offline Apr 15 2019 01:21 PM

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  1. In Topic: Duke Nukem 3D: 20th Anniversary World Tour

    15 April 2019 - 10:29 AM

    Maybe I'm using the wrong search strings, but: who are the authors of the respective Ep.5 maps? I can't find that info so far.
  2. In Topic: Duke 3D Voxel Pack

    14 April 2019 - 09:59 AM

    View PostPhredreeke, on 11 April 2019 - 11:50 AM, said:

    I think LeoD's maphack pack already have the WT versions of ep1-4 but I may be wrong
    You're right.
    I could move ep5 up on my maphack to-do list. :dukecigar: Access to a current Voxel Pack would be appreciated, though working with the HRP for the time being should give good results, too. First I'd have to actually play through this episode, though.
  3. In Topic: Original GAME.CON fixes

    14 April 2019 - 09:45 AM

    Findings while making this work for older EDuke32 executables:
    - The 2016-10-31 version needs EDuke32 r5088 or later (new "userdef" in gamevars.c).
    - The 2019-04-07 version needs EDuke32 r5825 or later (first explosion causes crash).
    The command in line 9632 is the culprit:
    getactor[sprite[THISACTOR].owner].htg_t 8 TEMPFIX1

    Apparently, r5825 does more than just "readability cleanup".

    View PostFox, on 13 April 2019 - 05:18 PM, said:

    Nothing is obvious when it comes to EDuke32, last but not least due to insufficient documentation.
  4. In Topic: Duke 3D Voxel Pack

    11 April 2019 - 10:14 AM

    View PostPhredreeke, on 11 April 2019 - 09:09 AM, said:

    There is a download on the HRP website from about a year ago. I think that's the latest one compiled into one download.
    This makes me wonder... with the new voxels will we have to go back and update the maphacks?
    Generally speaking: No.
    - the voxels need to be no bigger than the corresponding models
    - their orientation (and offset, if any) should match the models

    Voxels which have no model counterpart (are there any?) are usually not covered by current MHKs.
    Some models, especially those rarely used in the original maps, may have wrong orientation or some undesired offset, probably to fit into the game without maphacks. Reproducing these shortcomings should be considered since (semi)automatically patching hundreds of existing MHK files might do more damage than it actually fixes.
    I don't know if pitch/roll maphack operations (which also implies "moving" objects) are actually working on voxels nowadays. Last time I checked they did not, but I think I've read something lately...
    Additional information is available in hrp_todo.txt and [User]MapHacks.txt.
  5. In Topic: EDuke32 2.0 and Polymer!

    09 April 2019 - 11:54 AM

    View PostDarkus, on 09 April 2019 - 11:16 AM, said:

    I saw this in the changelog: [...]
    Is this related to Shadow Warrior?
    Yes. Changes in the sw source sub-tree.


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