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Reputation: 667 My posts turn threads into gold
Group:
Super Moderator
Active Posts:
474 (0.15 per day)
Most Active In:
Everything EDuke32 (121 posts)
Joined:
11-July 09
Profile Views:
11,886
Last Active:
User is offline Today, 01:14 PM
Currently:
Offline

My Information

Age:
28 years old
Birthday:
October 21, 1989
Gender:
Male Male
Location:
finland

Contact Information

E-mail:
Private
Skype:
Skype  max.ylitalo

Posts I've Made

  1. In Topic: Disappearing sprites in software and polymost

    19 June 2018 - 01:07 AM

    Mapster corrects sector numbers if you select a single sprite but doesn't always do it with a shift selection.
  2. In Topic: Disappearing sprites in software and polymost

    18 June 2018 - 01:41 PM

    Yeah, it's that. script_expertmode 1 in console and punch in the sector number for a sprite.
    You can do pretty funky stuff with this like floating objects that are linked to 2way trains that are further away, etc..

    How it displays at it's proper place is simple, it just does. Only condition is that you actually have to see the sector sprite belongs to for it to get drawn. Location of sprite itself is quite irrelevant in many cases.
  3. In Topic: Disappearing sprites in software and polymost

    18 June 2018 - 07:19 AM

    In some cases you can use expert mode to put the sprite in to a nearby sector that is constantly visible.You HAVE to ensure that the sector you put it in is visible at all times (i.e. surrounding the island sector).
    Has saved me a couple of times.
  4. In Topic: AN UPDATED EDITART

    13 June 2018 - 03:29 AM

    You can use tilefromtexture to import png files into tiles.
    I recently released a rudimentary offset/animation tool for png files My link

    Editart is a nice suite though, however its limitations do make it quite obsolete
  5. In Topic: Congrats!

    07 June 2018 - 09:32 AM

    Here's to Stockholm syndrome!

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