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Reputation: 584 My posts turn threads into gold
Super Moderator
Active Posts:
413 (0.14 per day)
Most Active In:
Everything EDuke32 (117 posts)
11-July 09
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Last Active:
User is online 42 minutes ago
Viewing Topic: SWMapster32

My Information

28 years old
October 21, 1989
Male Male

Contact Information

Skype  max.ylitalo

Posts I've Made

  1. In Topic: The "Used" Computers thread.

    30 September 2017 - 01:20 PM

    I generally prefer pre-owned parts, especially since intel hasn't been doing shit for years. You still can use a high end sandy chip and get a nice gaming system out of it. When the age is put in to perspective, this is like using a Pentium 1 for cutting edge gaming when Pentium 3 was hot, it's that stupid. And these are cheap too.

    My general go-to spot is old business computers that have CPUs that can range from lower end i3 sandys to i5 3470 and even stuff like i7 4770s. It's silly how powerful systems can be put to rest simply because they've met their years.
    Pop in a new PSU / GPU / SSD and it's a really powerful gaming system.

    I'm generally frustrated when I see good systems / parts being thrown to trash so I generally try to build computers from as many recycled parts as I can, along with going through any RMA/returns sections in a shop in case anything is needed.

    Next project I want to do is to buy some of those cheap socket 2011, 8core xeons, in a dual socket config and use them on a video editing/capture rig.
  2. In Topic: The Supreme Topic of Miscellaneous Knowledge

    24 September 2017 - 12:04 PM

    Bummer, my Shanty-box only has the manual and no preview catalog.

    This kind of is present in early LD maps in EP2 that are mostly focused on entering a nuclear plant and blowing it's reactor up before hitting the streets proper.
    I'm kind of really interested on how the story evolved as there are various traces to a plotline but it's hard to tell what the big picture is exactly since there are at least two major stages of development present in LD.
  3. In Topic: CandyMania needs a coder...90% is done

    24 September 2017 - 11:57 AM

    If you aren't using a custom palette.dat, I suggest you make one!
    Art in this one could really benefit from vibrant shade ramps..

    Speaking of shading, add -1~2 shade around sides of blocks to give some minor 3D so things don't look AS flat.

    Regarding amount of levels, approach with ramping difficulty and take inspiration from arcade games.

    Levels should generally introduce one mechanic at a time
    First level can easily be a pushover to introduce the very core end game goal. No other major distractions
    Levels 2-3 would introduce new "roadblocks" to that end goal and level 4 can make you think more with what you've learned by combining the first few challenges together.
    Aim that the first death/failure happens on levels 4-5, when you have taught the player all the basics and it's really the player's fault at that point if they fuck up.
    After that, it really depends on how many new mechanics you can dole out, if the mechanic is big enough then you can even recycle a previous level to give it a very different spin with the "new rules"
    10~15 levels seem like a reasonable amount, but I don't know the details well enough :)
  4. In Topic: The Supreme Topic of Miscellaneous Knowledge

    20 September 2017 - 10:05 AM

    Not part of that bunch... just look at the missing skull/armor HUD icons and toxic dump being very different compared to the DM shot and this snap.
    Possibly earlier 1995 with this snap.
  5. In Topic: What are you working on for Duke right now?

    17 September 2017 - 07:03 AM

    Pretty damn fresh look with d3d textures, I like the scheme !

    Sucks that there are not that many bright wood textures to work with.

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