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Reputation: 675 My posts turn threads into gold
Super Moderator
Active Posts:
481 (0.14 per day)
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Everything EDuke32 (122 posts)
11-July 09
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User is offline Yesterday, 11:05 PM

My Information

28 years old
October 21, 1989
Male Male

Contact Information

Skype  max.ylitalo

Posts I've Made

  1. In Topic: Porting EDuke32 To Original Xbox?

    12 August 2018 - 03:47 AM

    Definitely possible but it's a waste of time unfortunately.
    The audience for OG Xbox is VERY small as HD era/netflix/etc.. pushed the last users of XBMC towards alternate platforms.

    There is really very little reason to have an xbox plugged in to your TV anymore when a raspberry pi already does everything with more juice, and eduke works there.
    Of course there will always be a small pool of users but even they know that using that to play duke is about as useful as using an PPC amiga to play quake.

    Like what was said, community will probably port it if they deem it worth their time. I don't see main devs putting any time aside for something like this.
  2. In Topic: Dreamblaster - A modern wavetable synth

    08 August 2018 - 04:15 AM

    View PostHigh Treason, on 19 April 2018 - 11:49 AM, said:

    It's probably a good substitute if you can't use a softsynth or a real wavetable, but it isn't very impressive and even most mid-90s wavetables could beat it. For example;
    Though since people have noticed that one, it probably isn't accurate for me to claim this particular device is of a comparative cost anymore, but there are other cards with the SAM which might be. Even then, for what you get, it's probably worth the additional cost if you're running a real old machine, otherwise the Dreamblaster's usefulness over softsynths on modern hardware is still dubious in my opinion.

    I feel I have the same soundbank with my EWS64XL, I kinda like it.
    https://www.youtube....BqMCIxV6gI_7mmP Tekwar soundtrack through it, sound balance is quite off and there is noise as well.
    Might have replaced the drumkit samples with something else but I'm not sure anymore.
    Mine had a quite awful FM block where it sounded like a stepper motor on some tunes but otherwise it's a really nice card.
  3. In Topic: Hitscan enemies: Yay or Nay?

    07 August 2018 - 01:56 AM

    Imps and hitscanners basically.

    I like to think it as fireballs that turn the arena in to some sort of a mini-bullethell type of dodging game while you deal with the hitscanners.
    Same principle works with other games.
  4. In Topic: Does Duke Nukem 3D Have Its Own Equivalent of the Cacowards?

    29 July 2018 - 03:09 AM

    I think the issue with Duke mapping is that it's very hard to get a balance of nerdy buildporn and not having it feel like an usermap. New visuals often can end up being a bit clunky one-off effects that can be cool but feel a bit disconnected from the rest of the experience.
    It's a very fine line here. Not to mention that bundling textures/code/music is still not as accepted/common as it would be for a doom wad. There is only so much you can do before the ideas start to repeat themselves.

    This is part of the reason why effects / etc.. are so flexible and customizable in maiden, stuff like "queen of the hill" is actually nothing more than a level counter (with killcount) that fires off a lotag at the start of the round and ALL (spawns/timing/etc..) is handled with map effects. There must be like close to 1000 effect sprites that form the 15 rounds. All mapper adjustable. Although current I am the only one being able to work through what must be around 3-4 levels deep spawn multiplexing/automating trigger system :D
    I hope that IM will inspire duke mappers to give it a go, I can only say that it's a joy to map for and even I constantly discovering new stuff I never thought could be done.
  5. In Topic: Ion Maiden

    28 July 2018 - 03:27 AM

    If it ever comes to that, we have a lot of material dating back to 2015. :)

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