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Reputation: 642 My posts turn threads into gold
Group:
Super Moderator
Active Posts:
452 (0.14 per day)
Most Active In:
Everything EDuke32 (118 posts)
Joined:
11-July 09
Profile Views:
11,206
Last Active:
User is offline Yesterday, 09:56 PM
Currently:
Offline

My Information

Age:
28 years old
Birthday:
October 21, 1989
Gender:
Male Male
Location:
finland

Contact Information

E-mail:
Private
Skype:
Skype  max.ylitalo

Posts I've Made

  1. In Topic: Ion Maiden

    24 April 2018 - 12:33 PM

    For 1, wait for the next update :)
    It's already fixed in the current test version.
  2. In Topic: Ion Maiden

    22 April 2018 - 02:47 AM

    Yup, kinda! there are 2d images of the whole map that help with showing it. Maybe fox can post one of his here.

    We wanted to convey this to some degree but they ended up aligning quite well by accident
  3. In Topic: Ion Maiden

    18 April 2018 - 04:25 AM

    Wave 1-2 need tweaking indeed, a future patch will address a bunch of small things with qoth :)

    You should never really run out of time and that wasn't the intention. It's just there to prevent camping in a corner really.
  4. In Topic: GNU/Linux

    17 April 2018 - 11:03 PM

    GNU HURD !
  5. In Topic: Ion Maiden

    17 April 2018 - 03:05 AM

    It is demanding, but a lot of the additional FX got removed/redone that existed in the original one in order to make it run smoother.
    However it does require a bit of smarter trickling with the spiders than just having all at one go :)
    You should see how over engineered the setup is (nobody except me really dares to touch it) :D

    Spoilers: if you noclip out of bounds (with map cheat), you will find some hints on how the game mode was done.

    Player Lin: unstucking enemies is something that's being worked on, I think the current test build works without issues.

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