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Reputation: 92 I have a solid reputation
Group:
Members
Active Posts:
637 (0.18 per day)
Most Active In:
Duke Nukem Forever General Discussion (450 posts)
Joined:
06-July 09
Profile Views:
12,580
Last Active:
User is offline Today, 12:13 PM
Currently:
Offline

My Information

Age:
24 years old
Birthday:
June 17, 1994
Gender:
Male Male
Location:
The Netherlands
Interests:
Duke Nukem

Contact Information

E-mail:
Private
Website URL:
Website URL  http://

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Posts I've Made

  1. In Topic: Lesson 1 (Strip Club Music) - Duke Nukem Forever 2001 version

    01 April 2019 - 06:54 AM

    Nice, I hope more songs will surface, in particular the 2001 trailer theme.

    Edit: Nevermind, I didn't realize it already existed.
  2. In Topic: Old forgotten games Thread

    20 March 2019 - 03:50 PM

    https://youtu.be/8IxdAEhS_JQ
    Amsterdoom is a game set and developed in my country.
    Maybe you could've guessed it from the title, but its story takes place in Amsterdam and It's a FPS.
    I have vague memories about this game and couldn't remember if I liked it or not, but it was memorable enough for me to keep the original box.

    Also, this is developed by the same guy that made A2 racer (also set in the Netherlands).
  3. In Topic: BloodGDX with DualShock 4 controller

    10 October 2018 - 11:57 PM

    I use Steam to launch BloodGDX and the controller is detected as an Xbox controller. No fiddling around like with DS4Windows, it just works.
  4. In Topic: DNF Modding Discoveries

    13 September 2018 - 03:09 AM

    Thanks for modding this game. This mod might turn out to be what Templar did for Alien Colonial Marines.
    I remember a mod from a few years ago that messed with the post processing effect, reducing depth of field and blur.
    I can't seem to find it anymore, but my question is if you tried to mess with the graphics?
    That also may enhance the game experience.

    BTW, those Vegas night time screenshots look awesome.
  5. In Topic: BloodGDX (News & Releases)

    30 August 2018 - 06:17 AM

    View PostMr. Death, on 30 August 2018 - 05:57 AM, said:

    Well I just tried out SWP w/ the 8-bit renderer and it does seem to be a little smoother for me. It still stutters and dips slightly, but it's definitely better than the other modes. Maybe I'll try playing through the game in that mode soon...Thanks Phredreeke!

    It would still be cool to have an up-to-date "GDX" port for Shadow Warrior though!


    Nice B)

    On a side note...why did my last post get downvoted? What did I say? I was just agreeing with what Devon said about having a GDX port for SW, and how the other ones have some issues. I'm new here and I don't really want to step on anyone's toes.


    Don't worry, I have upvoted you to compensate for the down vote. Welcome to Duke4.

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