Duke4.net Forums: MetHy - Viewing Profile - Duke4.net Forums

Jump to content

Hide message Show message
Welcome to the Duke4.net Forums!

Register an account now to get access to all board features. After you've registered and logged in, you'll be able to create topics, post replies, send and receive private messages, disable the viewing of ads and more!

Reputation: 1436 My posts turn threads into gold
Active Posts:
2,551 (0.81 per day)
Most Active In:
Duke Nukem 3D maps & level editing (935 posts)
05-July 09
Profile Views:
Last Active:
User is online 48 minutes ago
Viewing Board Index

My Information

29 years old
June 3, 1988
Male Male

Contact Information


Posts I've Made

  1. In Topic: [RELEASE] Duke Hard episode

    02 February 2018 - 12:02 AM

    Hendricks found this video

  2. In Topic: Doom corner

    08 January 2018 - 12:02 AM

    Turns out the SSG was in RoE as well, I had just forgotten.
  3. In Topic: Doom corner

    07 January 2018 - 08:28 AM

    Bought Doom 3 BFG Edition when it was on sale, just so I could play the Lost Missions.

    For 5e it was worth it. Lasts about 2-3hours, it has a SSG (which afaik is new) which is very rewarding up close. I felt like the new enemies were not used well enough though, I felt like I barely saw them. Same thing with the final boss, which went down so fast using the BFG he barely attacked twice...

    The Hell part is really well done, and in many ways reminded me of Doom 2016

    Posted Image

    Posted Image

    I played on Hard and supplies balance was ridiculous though. I was swimming in full ammo for most of the game...

    Surpringsly BFG Edition comes with Ressurection of Evil as well, even though it's mentionned nowhere on the store page... so I'm going to replay that as well since I thought that was the best thing about Doom3.
  4. In Topic: The Supreme Topic of Miscellaneous Knowledge

    18 December 2017 - 07:52 AM

    What are those photos from? Disneyworld?
  5. In Topic: SWMapster32

    17 December 2017 - 04:11 AM

    Never saw this before, cool. Would probably have helped me a lot.

    I remember an issue I had when making my map in Mapster32.
    Try making a driveable vehicule like a boat, unless it had very few sectors, it wouldn't work (would glitch out) if I built it in Mapster32; but if I built it the exact same way in SWPBuild it would work.

    Again, doesn't glitch if the boat only has a few sectors.

    Was this fixed in this version?

    I'm also very sure this issue was the same with turrets. Basically any driveable/move-able effect.

All copyrights and trademarks are property of their respective owners. Yes, our forum uses cookies. © 2017 Voidpoint, LLC

Enter your sign in name and password

Sign in options