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Reputation: 31 I have a solid reputation
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The height of gaming excitement (31 posts)
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Posts I've Made

  1. In Topic: Blood: Fresh Supply

    08 June 2019 - 01:02 PM

    View PostZaxx, on 07 June 2019 - 11:36 AM, said:

    When it comes to the engine argument I have to say I'm over that phase in my life where I value the engine more than the game itself.


    Same here. I used to want near-perfect compatibility but now I don't care anymore. Blood: Fresh Supply is great and it'll only get better as they release more patches. The only thing I really want right now is a more modern map editor and Steam Workshop integration.
  2. In Topic: What do you think about BloodGDX ?

    21 June 2017 - 12:01 PM

    I'm not hating on BloodGDX. I was just responding to specific issues. I'm actually glad to see more projects like this.
  3. In Topic: What do you think about BloodGDX ?

    21 June 2017 - 11:32 AM

    View Postfgsfds, on 20 June 2017 - 10:32 PM, said:

    What exactly is the problem with Java? From the developer's perspective there are many great things like an ability to make changes to the code in real time and cross-platform support. It might be slower than a compiled language, but is this really a problem for a 20 years old game? From what I can see, BGDX doesn't have any problems with the loading times or fps.


    It's a horrible language.

    http://tech.jonathan.../Why_Java_Sucks

    View PostM210, on 20 June 2017 - 10:29 PM, said:

    Also, I do not want to waste time yo compiling my port after every change or experiment. In java, I can just make a change and see the result in 1 second. I've been working on the project for about 1 year, but if I worked with c++, I would have achieved the same result only after 2 years .... maybe that's why projects like BloodXL have not been released yet? They are just still being compiling :))


    http://buffered.io/p...f-unity-builds/
    https://www.youtube....h?v=oijEnriqqcs
  4. In Topic: What do you think about BloodGDX ?

    20 June 2017 - 04:02 PM

    View PostHendricks266, on 20 June 2017 - 03:29 PM, said:

    I am glad that BloodGDX is based on reverse engineering instead of recreation, the approach taken by some other efforts like ZBlood and Blood EX. I am also glad to see EDuke32's engine put to good use.

    I disagree with several of the technical decisions made in its construction, but they don't seem to get in the way of the project working and being enjoyed by users.

    While M210 may be located in Russia, his site is provided by Duke4, Duke4 is hosted in France, and the site is owned by Americans. Keep that in mind when brushing off legality concerns due to jurisdiction.


    Are you still working on your own Blood-related project?
  5. In Topic: Blood corner

    04 June 2017 - 12:53 PM

    View Posticecoldduke, on 04 June 2017 - 11:39 AM, said:

    I have a lot to do with Shadow Warrior right now :) but you should post the ida database up somewhere(or atleast a map file with all the function/variable addresses you have). It would be a great thing for the community to have.


    Yes, and we could then work together to reverse engineer the game, and bring stuff over to BloodBox or some other project. I still have the project up on github (https://github.com/MarkZ87/BloodBox). There's already quite some stuff from engine.c in there.

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