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Reputation: 3632 My posts turn threads into gold
Active Posts:
9,859 (2.9 per day)
Most Active In:
Everything EDuke32 (2201 posts)
20-June 09
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Last Active:
User is online 34 minutes ago
Viewing Forum: Duke Nukem 3D maps & level e...

My Information

Member Title:
Honored Donor
Age Unknown
Birthday Unknown
Male Male
Australia, mate

Contact Information

MSN  mickel999@gmail.com
Website URL:
Website URL  http://

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Posts I've Made

  1. In Topic: What are you working on for Duke right now?

    12 October 2018 - 11:17 PM

    Nice sky effect!

    View PosteGraphics, on 12 October 2018 - 12:03 PM, said:

    I think I just figured out how to make maps with true TROR, that will also work in software rendering mode. The trick cutting up the maps angels.

    Seem like the coding for mirrors and TROR isn't that far off from one another in software rendering mode. Would anyone like to see an example?

    People have been doing extremely complex TROR in the software renderer for years.
  2. In Topic: Recruiting Mappers for Alien Armageddon

    11 October 2018 - 11:36 PM

    Keep in mind that any maps should be fully compatible in both classic and polymost. TROR doesn’t play too well in polymost other than in very specific circumstances.
  3. In Topic: Recruiting Mappers for Alien Armageddon

    11 October 2018 - 06:26 PM

    No problem, the map would have just collected dust on my hard drive anyway. Perhaps I could also send a vanilla version of it for the StrikerDM mod if he's willing to do the pickups himself (I wouldn't be very good at balancing it).

    View PostTrooper Dan, on 11 October 2018 - 10:27 AM, said:

    That should work great! Looks really nice.

    What is that chamber in the middle for? The bots can be made to open unlocked doors, but they do not know how to use buttons (and I don't want to teach them).

    As with the DNF version of Sausage Factory, I made it so if you stand in the chamber and hit the button, you get shrunk, which allows you to go up a pipe and get a goodie like an atomic health. I'll get rid of that feature for the version I'll send you. There's also a vent access area or two which you may also want to have removed, since it's unlikely the bots can access it, and it doesn't suit the fast-paced goal-oriented nature of CTF.
  4. In Topic: Recruiting Mappers for Alien Armageddon

    11 October 2018 - 04:03 AM

    So I've dug up the map. It's more finished than I thought, only lacking pickups really. I'll take some time to apply the ExtCLUT lighting to it to make it jump out of the screen more, but it should be more or less exactly what you're looking for. Here's a sneak peak:

    Posted Image

    Posted Image

    Posted Image
  5. In Topic: Recruiting Mappers for Alien Armageddon

    11 October 2018 - 12:37 AM

    Yep. I can send you the map a bit later, and possibly make some tweaks if you have minor suggestions. Some of the gameplay area is based on spritework which may or may not work with your bots depending on how sophisticated they are. If you have any kind of waypoint system, then I assume that it would play a lot nicer with spritework.


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  1. Photo 03 Oct 2015 - 23:09
    Yeah I went off the cliff over there, yeah that cliff. I am sure the echoes of arrggghinggg booooo were heard
  2. Photo 20 Mar 2015 - 19:15
    yuuuhuuuu :)
  3. Photo 21 Dec 2014 - 21:21
    Congrats on "Mapper of the Month" over at Scent-88! A well overdue accolade. All the best going forward, I miss our 24 hr. mapping sessions thanks to the timezone offset we made some stellar mapping progress! Take care!
  4. Photo 15 Sep 2013 - 03:37
    I don't even know how to place polymer lights or how to scale/rotate sectors. Or create a text by actually typing and now placing sprites. Never used these features.
  5. Photo 14 Sep 2013 - 07:33
    I'm not good at mapping. Besides I did not keep up with the recent additions like TROR.
  6. Photo 14 Sep 2013 - 02:37
    I'm so bored.
  7. Photo 03 Jun 2013 - 01:52
    Go away fake hedgehog.
  8. Photo 12 Mar 2013 - 17:19
    Oh, we're doing the trooper thing again?
  9. Photo 31 May 2012 - 21:26
    The Gearbox Duke 12 yrs from now: "It's time to kick ass and comb my hair, and I'm all outa hair." ;)
  10. Photo 05 Nov 2011 - 10:04
    I am not looking at your profile.
  11. Photo 31 Aug 2011 - 00:19
    Hey there.
  12. Photo 28 Aug 2011 - 15:39
    Yeah I know about Marathon for iPad.. you can even buy a HRP for it on there. I don't have an iPad though so I just play Marathon via Aleph One and with the XBLA HRP I got at the pfhorums it looks very good. http://dl.dropbox.com/u/28944/marathonxbla.jpg
  13. Photo 19 Jul 2011 - 01:57
    Oh, that's very nice. I might be needing 4 sectors stacked with very simple architecture and I wasn't sure if it was possible. Need to download some test map to see how I should proceed.
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