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Reputation: 3551 My posts turn threads into gold
Group:
Members
Active Posts:
9,772 (3 per day)
Most Active In:
Everything EDuke32 (2179 posts)
Joined:
20-June 09
Profile Views:
49,017
Last Active:
User is online 2 minutes ago
Currently:
Viewing Topic: Leisure Suit Larry: Wet Dreams N...

My Information

Member Title:
Honored Donor
Age:
Age Unknown
Birthday:
Birthday Unknown
Gender:
Male Male
Location:
Australia, mate

Contact Information

E-mail:
Private
MSN:
MSN  mickel999@gmail.com
Website URL:
Website URL  http://

Latest Visitors

Posts I've Made

  1. In Topic: EDuke32 2.0 and Polymer!

    Today, 04:16 AM

    That depends what youre talking about. Some of the optimisations were to the Ion Maiden game logic, which should increase the frame rate in all renderers.
  2. In Topic: DNF 2001 Build Was Apparently Almost Complete

    Yesterday, 04:54 AM

    View Postkaisersoze, on 23 May 2018 - 04:08 AM, said:

    I have to think Gearbox is doing *something* with the Duke I.P. I've heard everything from releasing the previous builds, a remastered DNF, Duke Begins, Duke 3D Reloaded to an all new Duke Game. Grain of salt of course.


    Where are you hearing this? Most of that potential news is many years old.
  3. In Topic: Ion Maiden

    21 May 2018 - 05:48 PM

    How many of these early access games release the unpolished yet full version, compared to a relatively polished demo as was the case with Ion Maiden? The game's size will increase substantially at the full release, with new levels, weapons, enemies and locations. This will make it easier to advertise, as there'd be a lot of cool new, previously-unseen stuff to put in videos.
  4. In Topic: What are you working on for Duke right now?

    19 May 2018 - 06:36 PM

    Nice. Elevators isnt the word I would use, as that implies you can go from a lower floor to an upper floor, which is impossible for elevators. Id call them hovering platforms perhaps.
  5. In Topic: Alien Armageddon [MOD ANNOUNCEMENT]

    18 May 2018 - 03:22 PM

    Maybe shes trying to distract the aliens, thus gaining a tactical advantage.

Comments

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  1. Photo 03 Oct 2015 - 23:09
    Yeah I went off the cliff over there, yeah that cliff. I am sure the echoes of arrggghinggg booooo were heard
  2. Photo 20 Mar 2015 - 19:15
    yuuuhuuuu :)
  3. Photo 21 Dec 2014 - 21:21
    Congrats on "Mapper of the Month" over at Scent-88! A well overdue accolade. All the best going forward, I miss our 24 hr. mapping sessions thanks to the timezone offset we made some stellar mapping progress! Take care!
  4. Photo 15 Sep 2013 - 03:37
    I don't even know how to place polymer lights or how to scale/rotate sectors. Or create a text by actually typing and now placing sprites. Never used these features.
  5. Photo 14 Sep 2013 - 07:33
    I'm not good at mapping. Besides I did not keep up with the recent additions like TROR.
  6. Photo 14 Sep 2013 - 02:37
    I'm so bored.
  7. Photo 03 Jun 2013 - 01:52
    Go away fake hedgehog.
  8. Photo 12 Mar 2013 - 17:19
    Oh, we're doing the trooper thing again?
  9. Photo 31 May 2012 - 21:26
    The Gearbox Duke 12 yrs from now: "It's time to kick ass and comb my hair, and I'm all outa hair." ;)
  10. Photo 05 Nov 2011 - 10:04
    I am not looking at your profile.
  11. Photo 31 Aug 2011 - 00:19
    Hey there.
  12. Photo 28 Aug 2011 - 15:39
    Yeah I know about Marathon for iPad.. you can even buy a HRP for it on there. I don't have an iPad though so I just play Marathon via Aleph One and with the XBLA HRP I got at the pfhorums it looks very good. http://dl.dropbox.com/u/28944/marathonxbla.jpg
  13. Photo 19 Jul 2011 - 01:57
    Oh, that's very nice. I might be needing 4 sectors stacked with very simple architecture and I wasn't sure if it was possible. Need to download some test map to see how I should proceed.
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