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Reputation: 3667 My posts turn threads into gold
Active Posts:
9,913 (2.86 per day)
Most Active In:
Everything EDuke32 (2219 posts)
20-June 09
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Last Active:
User is online 17 minutes ago
Viewing Topic: Blood corner

My Information

Member Title:
Honored Donor
Age Unknown
Birthday Unknown
Male Male
Australia, mate

Contact Information

MSN  mickel999@gmail.com
Website URL:
Website URL  http://

Latest Visitors

Posts I've Made

  1. In Topic: [Beta Release] Sea Sickness by DanM

    Today, 04:05 AM

    The world tour enemies were taken out, that screenshot with the firefly is old. Most of the world tour textures were also replaced, but one or two slipped through the net.
  2. In Topic: Hollywood Reporter: John Cena in Talks to Star in Duke Nukem

    Yesterday, 03:45 PM

    I was specifically looking out for Duke in that movie, and knew where hed be, however even I missed his appearance because it was so damn short.
  3. In Topic: EDuke32 2.0 and Polymer!

    Yesterday, 02:19 AM

    Could I ask a favour of someone to write a quick mapster script function to achieve the described effect?

    View PostMicky C, on 07 December 2018 - 08:31 PM, said:

    Is there some mapster script to be able to insert a particular sprite at the centre of all highlighted sectors? Ideally the sprite would have all the properties of that in the clipboard, but otherwise a particular tile number would do. There's a really, really cool effect I want to pull off, but it requires adding effector sprites to around 900 sectors...

    Also, I've started having a very random "out of memory" error when trying to start the AMC TC. It's not the most recent eduke32, but for various reasons we can't currently update beyond this version. Also, James isn't getting this error on his computer.

    EDuke32 r6865
    Built Apr 29 2018 10:27:24, GCC 7.2.0, 64-bit 
    Using F:/amc_tc/ for game data
    Checking for updates...
    Connecting to http://www.eduke32.com
    Current version is 20120522... no updates available
    Running on Windows 10 (build 10.0.17134)
    Initializing SDL 2.0.8
    Searching for game data...
     Checksumming DUKE3D.grp... Done
    Using "DUKE3D.GRP" as main game data file.
    Using file "AMCTC.grp" as game data.
    Compiling: GAME.CON (438644 bytes)
    Relocating compiled code from to 0x000000001978a040 to 0x000000001a2a7040
    Including: USER.CON (0 bytes)
    Including: DEFS.CON (0 bytes)
    Including: CODE/AMCVARS.CON (53188 bytes)
    Including: CODE/AMCDEFS.CON (195342 bytes)
    Including: CODE/AMCUSER.CON (317479 bytes)
    Including: CODE/AMC_EPS.CON (22665 bytes)
    Including: AMC_Settings.ini (3032 bytes)
    Including: CODE/AMC_LOADA.CON (27610 bytes)
    Including: CODE/AMC_SUBTITLES.CON (188030 bytes)
    Including: CODE/AMC_CUT_SUB.CON (296093 bytes)
    Including: CODE/getzrange.con (1373 bytes)
    Including: CODE/PSTATS.CON (777262 bytes)
    Including: CODE/EBIKE.CON (17682 bytes)
    Including: CODE/AMCEXTRA.CON (540167 bytes)
    Including: CODE/AMCSTEPS.CON (26402 bytes)
    Including: CODE/AMCWEPS.CON (1038633 bytes)
    Including: CODE/AMCENEMY.CON (696884 bytes)
    Including: CODE/AMC_COM.CON (267060 bytes)
    Including: CODE/AMCCOMP.CON (1033264 bytes)
    CODE/AMCCOMP.CON:6258: warning: found `else' with no `if'.
    CODE/AMCCOMP.CON:6723: warning: found `else' with no `if'.
    Including: CODE/AMCSCENE.CON (84002 bytes)
    Including: CODE/AMCALLY.CON (155865 bytes)
    Including: CODE/AMCDISP.CON (257916 bytes)
    Including: CODE/AMCITEMS.CON (218983 bytes)
    Including: CODE/AMC_OBJECTS.CON (75318 bytes)
    Including: CODE/AMCINPUT.CON (112384 bytes)
    Including: CODE/LENSFLARE.CON (5504 bytes)
    Including: CODE/AMC_ZAX.CON (257352 bytes)
    Including: CODE/AMC_MIKKO.CON (13103 bytes)
    Found 2 warning(s), 0 error(s).
    Script compiled in 1832ms, 8706480 bytes
    AMC TC v3.0 Alpha
    Out of memory in ???:0 (???)
  4. In Topic: Doom corner

    10 December 2018 - 02:55 PM

    View PostHendricks266, on 10 December 2018 - 02:21 PM, said:

    That last sentence in John Carmack's message is roughly Ion Maiden's development in a nutshell.

    Is there a particular feature or set of features you had in mind when you said that, more so than others?
  5. In Topic: EDuke32 2.0 and Polymer!

    07 December 2018 - 09:23 PM

    I didn't think about potential irregularity. For the particular area I'm thinking of, the vast majority of the sectors are 4-sided and concave. It should be relatively straightforward to fix the remaining sectors. Essentially I'm trying to move a lot of sectors upwards, so it needs the activator (and possibly a speed sprite) in each sector.


Page 1 of 1
  1. Photo 03 Oct 2015 - 23:09
    Yeah I went off the cliff over there, yeah that cliff. I am sure the echoes of arrggghinggg booooo were heard
  2. Photo 20 Mar 2015 - 19:15
    yuuuhuuuu :)
  3. Photo 21 Dec 2014 - 21:21
    Congrats on "Mapper of the Month" over at Scent-88! A well overdue accolade. All the best going forward, I miss our 24 hr. mapping sessions thanks to the timezone offset we made some stellar mapping progress! Take care!
  4. Photo 15 Sep 2013 - 03:37
    I don't even know how to place polymer lights or how to scale/rotate sectors. Or create a text by actually typing and now placing sprites. Never used these features.
  5. Photo 14 Sep 2013 - 07:33
    I'm not good at mapping. Besides I did not keep up with the recent additions like TROR.
  6. Photo 14 Sep 2013 - 02:37
    I'm so bored.
  7. Photo 03 Jun 2013 - 01:52
    Go away fake hedgehog.
  8. Photo 12 Mar 2013 - 17:19
    Oh, we're doing the trooper thing again?
  9. Photo 31 May 2012 - 21:26
    The Gearbox Duke 12 yrs from now: "It's time to kick ass and comb my hair, and I'm all outa hair." ;)
  10. Photo 05 Nov 2011 - 10:04
    I am not looking at your profile.
  11. Photo 31 Aug 2011 - 00:19
    Hey there.
  12. Photo 28 Aug 2011 - 15:39
    Yeah I know about Marathon for iPad.. you can even buy a HRP for it on there. I don't have an iPad though so I just play Marathon via Aleph One and with the XBLA HRP I got at the pfhorums it looks very good. http://dl.dropbox.com/u/28944/marathonxbla.jpg
  13. Photo 19 Jul 2011 - 01:57
    Oh, that's very nice. I might be needing 4 sectors stacked with very simple architecture and I wasn't sure if it was possible. Need to download some test map to see how I should proceed.
Page 1 of 1

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