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Reputation: 8 Neutral
Junior Members
Active Posts:
10 (0 per day)
Most Active In:
Duke Nukem 3D maps & level editing (9 posts)
20-June 09
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User is offline Nov 12 2018 05:28 AM

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Posts I've Made

  1. In Topic: [Release] Bad case of Mondays

    28 April 2017 - 06:44 AM

    View Postpacman, on 20 February 2017 - 07:09 PM, said:

    I can't find it, i went desperate mode and noclipped, not even that way.. thisis the biggest headache in a duke map ive ever had!!

    Sorry mate. Some other people noted it was difficult to find. The hint is in the read-me file, there is a tunnel/vent in the derelict office. I hope you enjoyed the rest of the map though.

    View PostPolunka, on 20 February 2017 - 11:20 PM, said:

    OK, here ya go. And sorry for the shitty brightness, but that's how I play Duke 3D B) I'm sure the brightness level will not prevent you from finding what you're looking for.


    That's waaay darker than it was for me! :( On my computer it was shaded, but not pitch black as it was at your place.

    I had intended it to be a bit of a find, but I had hoped the random cupboard in the empty room would make people investigate. As I've mentioned, there were some good and some bad things in this map, and I know now that I won't do it again in this manner.
  2. In Topic: "Headcount" How Many Map Builders For Duke Are Out There

    22 November 2016 - 03:55 AM

    View PostMicky C, on 20 November 2016 - 02:30 PM, said:

    What makes you say that? Sure, there'd be a fair amount of abandoned unfinished works sitting on peoples' hard drives, but very few mappers would finish a map and then not go through the small amount of effort to put it online.

    Yeah I meant mostly the first part - I think a lot of maps exist in this half-finished/not ready for publishing state and are left like that forever. I could be entirely wrong ofcourse, I don't have any data to back this hunch up.
  3. In Topic: "Headcount" How Many Map Builders For Duke Are Out There

    20 November 2016 - 07:14 AM

    View Postneoacix, on 13 November 2016 - 12:49 PM, said:

    I released 2 maps for Duke3D, the last one recently, so I'm a mapper I guess.
    But I'm not sure if I'll ever going to release another one.
    Point is, mappers do a map when they are in the mood to. ;-)

    Yup. And then I bet the majority of maps are never released to the public either.
  4. In Topic: Using Duke It Out DC art/textures in Mapster32?

    14 November 2016 - 02:06 PM

    Wow, such a quick response! And it works very well too. Thanks man. I wouldn't have found it without your help.
  5. In Topic: Stratum/height selection

    09 November 2016 - 12:47 PM

    View PostMetHy, on 09 November 2016 - 10:16 AM, said:

    Check the EDuke32 wiki for list of keys.

    Select a sector with altgr; then press CTRL+R. It will grey out any sector not on the same height level.

    Additionnaly you can use 2D/3D view mode (F3 ; change the view with Q and W)

    Thank you! I found it hard to belief it wasn't included - I guess I was looking at wrong place. Again, many thanks. I will certainly have use for this :)

    View PostMetHy, on 09 November 2016 - 11:57 AM, said:

    Yeah honestly that editor looks sexy as fuck with the different useful menus.

    The learning curve from DukeEdit to BUILD/Mapster32 was steep, but thankfully doable. DukeEdit did sadly not support 3D-editing, so I was (and still am) very happy with Mapster's capabilities :)
    I've included some more screenshots I managed to dig up for you to drool over ;)

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