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Reputation: 29 I seem to be liked
Group:
Members
Active Posts:
207 (0.06 per day)
Most Active In:
Everything EDuke32 (65 posts)
Joined:
30-May 09
Profile Views:
11,388
Last Active:
User is offline Yesterday, 09:12 PM
Currently:
Offline

My Information

Age:
34 years old
Birthday:
May 2, 1984
Gender:
Male Male
Location:
USA
Interests:
Quake I, Blood, Unreal I

Contact Information

E-mail:
Private
AIM:
AIM  jimmyhe0338
MSN:
MSN  jimmyhe@hotmail.com

Latest Visitors

Posts I've Made

  1. In Topic: [WIP] World Tour EDuke32 Compatibility Stopgap

    Yesterday, 11:59 AM

    so firefly trooper, are you still working on a mod that adds the flamethrower and the flame projectiles?
  2. In Topic: [RELEASE] NBlood - Blood port based on EDuke32

    17 February 2019 - 10:26 AM

    since this is based upon eduke32, it something like this possible?

    "I got this idea from the remakequake project, basically, The remakequake mod can read Quoth and nehahra maps, and replace their weapons/monsters with its own, thus creating a new playing experience.

    Something like this could potentials work for Blood/Duke. The Blood port can read duke maps and replace the enemies. Of course the items and monsters won't match up exactly, but with a little bit of tweaking I think it could work. Some of the medieval/horror duke maps would work really well with Blood enemies and weapons "
  3. In Topic: What are you working on for Blood?

    03 February 2019 - 09:35 PM

    Given that you are working on a BPF remaster, can you address the fact that there is almost no health on the ghost town level except for the doctor's bag and the life seed?
  4. In Topic: Shadow Warrior corner

    18 January 2019 - 11:54 PM

    maps with mines removed here:
    https://www.dropbox....4DOZER.zip?dl=0
    https://www.dropbox....ssmaps.zip?dl=0
    https://www.dropbox....t3z/WD.zip?dl=0
  5. In Topic: Blood corner

    17 January 2019 - 09:06 PM

    I want to try blood 2 again, with the extra crispy mod, Problem is I think this mod has a bug with the spawn additional enemies code, there are 4 or 5 times the normal amount of enemies. The author released his code:

    https://www.moddb.co...-50-source-code

    I don't know how to edit it, but could somebody take a look and comment out the enemies spawn additional enemies code?

    Thanks.

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