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Reputation: 725 My posts turn threads into gold
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General Gaming (470 posts)
12-May 09
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Topics I've Started

  1. Date of the Tentacle (Free Fangame)

    29 March 2017 - 01:29 AM

    I hope it is allowed to to post own games here when they are free. :)

    I have written myself an Adventure-Engine for Game Maker-Studio (it is something like Adventure Creator for Unity 3D) and needed something to fill this engine before making and releasing own games with it. So I made myself a "sequel" to Maniac Mansion and Date of the Tentacle (using the old MM-graphics, though).

    There are over 100 Maniac Mansion-Fangames out there collected under the hood of Maniac Mansion-Mania and it never got a cease and desist in over 10 years.

    The story is that Green (the tentacle) moves out of the mansion because of Purple's and the other weirdos behaviour. But being the only tentacle out there Bernard Bernoulli (you, the player) has to build a tentacle-woman for im ... of course there is a little more happening.

    Currently it is Windows only and if your Monitor has at least a resolution of 1024 * 768 it should be running on PC with XP SP2 and onwards.

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    Fans of the Maniac Mansion-Mania-community described it as "great" with "very good humour" and "very fitting puzzles".
    I have written it so, that anybody can enjoy, even if one hasn't played MM or DotT.

    And yes, it has some strong adult themes.

    It has a playtime of 2 to 3 hours.

  2. Weird Noob Question: Replacing map in "Duke it out in DC"

    29 June 2016 - 02:19 AM

    When it comes to DN3D and EDuke32 i'm only a consumer (but I am an experienced user and programmer in general),

    Is it possible to replace a map in the Duke it out in DC campaign, so that the whole episode plays normally but "Smithsonian Terror" is replaced with another map I like more (I find ST exhausting and boring to play).

    I am not a computer noob and kindly ask if an experienced user can point me in the right direction and also point out some traps I could run into to save me a little time before I start trying for hours without getty anywhere. ;)

    Thanks in advance,

    And yes, I searched for "replace map episode" but didn't find any useful topics.
  3. Comfortable way of assigning arrow keys?

    02 February 2011 - 05:49 AM

    Sorry for bothering you with another question.

    The problem I have seems to be directly related to the eDuke32 builds on Windows, because I used several version from the "current" version up to the latest build you get in the "synthesis". It also occurs with XP and Windows 7 and with the keyboard set to German or US.

    When I start eDuke32 and the game and then go to "Options -> Keyboard Setup" I cannot assign the arrow keys, Enter or Delete to any function.

    I select for example "Move Forward", hit "Enter" and the program then asks me to press the key I want to assign to Move Forward.
    When I then hit the Up Arrow the key assigned is "Shift" and In the menu I go up one line (because I hit Arrow Up).

    It seems as if the navagation keys you use to select which funtion to assign don't work for assigning, because their navigation function from the menu is called instead.

    Is there any way I can assign these keys in an easy way instead of editing the cfg files?

    Thanks in advance for any help.

    And yes, I searched this forum (and the web) for "keyboard" "assigning arrow keys" and stuff. Maybe I looked in the wrong places again.
  4. No Enemy-shadows with polymer renderer. (Solved)

    01 February 2011 - 02:22 PM


    I I have alittle problem here and wanted to know if it can be fixed.
    I don't have any enemy-shadows when using the polymer renderer. They are just not there. Not even the simpler ones you get in Polymost. Lighting (Glowmaps) and all is fine. The game runs smooth on highest settings.

    My System specs are:

    Windows 7 Home Premium (64 bit)
    4 GB Ram
    Intel Core i7 870 @ 2.93 GHZ
    nVidia GTX460 (Driver Version and (which are the latest) )

    eDuke Version: 1786

    I also tried some older version, but cannot remember which. Of course I tried a lot of stuff like enabling shadows in the game settings, OpenGL 16 and 32, linear, bilinear, trilinear filtering and stuff.

    I extracted the Open GL Info from the eDuke log. I hope that is enough.
    OpenGL Information:
    Setting video mode 1280x960 (32-bit fullscreen)
     Version:  4.1.0
     Vendor:   NVIDIA Corporation
     Renderer: GeForce GTX 460/PCI/SSE2
     Maximum anisotropy:	  16.0
     BGRA textures:		   supported
     Non-power-of-2 textures: supported
     Texure compression:	  supported
     Clamp-to-edge:		   supported
     Multisampling:		   not supported
     Nvidia multisample hint: not supported
     ARBfp fragment programs: supported
     Depth textures:		  supported
     Shadow textures:		 supported
     Frame Buffer Objects:	supported
     Rectangle textures:	  supported
     Multitexturing:		  supported
     env_combine:			 supported
     Vertex Buffer Objects:   supported
     Shader Model 4:		  supported
     Occlusion queries:	   supported
     GLSL:					supported

    Thanks in advance for any help

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