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EVENT_DAMAGEWALL not working?

User is offline   Danukem 

  • Duke Plus Developer

#1

This code does nothing for me:

onevent EVENT_DAMAGEWALL

al THISACTOR
al RETURN

endevent


According to the developer notes, THISACTOR should be the ID of the projectile and RETURN should be the ID of the wall being damaged. But I can shoot at walls with all kinds of weapons and nothing gets logged. It doesn't matter whether it is a wall that has a hardcoded effect or not.
0

User is offline   Hendricks266 

  • Weaponized Autism

  #2

Quote

New tokens "damageeventtile" and "damageeventtilerange" or tiledata[].gameflags & SFLAG_DAMAGEEVENT to enable processing for receivers with corresponding tilenums.

1

User is offline   Danukem 

  • Duke Plus Developer

#3

Enabling the relevant tiles did the trick, thanks!
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