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[MoD] ---- Mr The Killer ----  "The 3D adventure of a black dressed autistic hitman"

User is offline   Seb Luca 

  • 238

#31

View PostPlayer Lin, on 09 April 2018 - 04:16 AM, said:

Mapster32.exe -gMTK.GRP

Posted Image
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User is offline   Seb Luca 

  • 238

#32

Done! :D Version 1.1 available --> http://www.mrthekiller.com || http://www.sebluca.c..._The_Killer.zip :)


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User is online   Mark 

  • Honored Donor
  • 2,698

#33

View PostPlayer Lin, on 09 April 2018 - 04:16 AM, said:



I have been mapping for years with models and never knew I could enable the clipshape map in Mapster in a batch file.
So it looks like your troubles helped me find a solution to one of mine. ;)
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User is offline   Seb Luca 

  • 238

#34

Cool! I'll send you the bill Posted Image ;)
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User is offline   Player Lin 

  • 247

#35

View PostMark., on 09 April 2018 - 05:23 AM, said:

I have been mapping for years with models and never knew I could enable the clipshape map in Mapster in a batch file.
So it looks like your troubles helped me find a solution to one of mine. ;)



Good to know I helped you, since I never do mapping with Build/Mapster32(I still can't get used it, sadly)...

But I just remembered someone(forgot who) said " 'Mapster32 /?' will shows the help screen" (then even remembered someone said about one can load custom GRPs in Mapster32 too) and I tried that then it works.

After all, Mapster32 still part of Eduke32, isn't it? :P

I'm the guy at 3DRealms Forum...

http://forums.3dreal...mber.php?u=3816

Sometimes, I act like a stupid asshole. I know, and I'm sorry about that. :(
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User is offline   darkcaleb 

  • 135

#36

Hey Seb Luca congratulations on your release man! :dukeaffirmative: Played it and finished it. You have done some cool stuff there, great combination of textures and your surroundings(enemies and civies). Kinda reminded me of Wolf3d back in days.

May i asked how long have you been working on this? And is there a 2nd episode coming up?

And again amazing job! :dukehappy:

!This Is The Record Of My Nightmares!
Keep a Watch At ---> http://jerichoprojects.blogspot.nl/

This post has been edited by darkcaleb: 09 April 2018 - 03:33 PM

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User is offline   Seb Luca 

  • 238

#37

View Postdarkcaleb, on 09 April 2018 - 03:32 PM, said:

Hey Seb Luca congratulations on your release man! :dukeaffirmative: Played it and finished it. You have done some cool stuff there, great combination of textures and your surroundings(enemies and civies). Kinda reminded me of Wolf3d back in days.
May i asked how long have you been working on this? And is there a 2nd episode coming up?
And again amazing job! :dukehappy:


Hello. Thank a lot you for playing, I'm glad you enjoyed the game :D

It was not intended, but yes, people often told me that my characters reminded them of Wolf3D :lol: I just designed them as I did them in the 2D series:
Spoiler


I worked on it between last December and the end of March.
On the corner of my desk, there is a sheet on which I note my ideas for episode 2, but much remains to be done. It will take a moment, I'm afraid. ;)

Thanks again :)


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User is offline   Tekedon 

  • 46

#38

Very good job! I'm enjoying this alot so far!

I found a bug though, I got here without cheating by jumping from the car. But now I can't get back out xD

Attached thumbnail(s)

  • Attached Image: stuck.jpg

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User is offline   Seb Luca 

  • 238

#39

View PostTekedon, on 10 April 2018 - 03:42 AM, said:

Very good job! I'm enjoying this alot so far!
I found a bug though, I got here without cheating by jumping from the car. But now I can't get back out xD

Thank you ^^ This is not a bug : just a place where you're not suppose to be :lol: Hence the "hello" that I have set for too curious people.
Can you just load your game to come back a bit before you go there ? If you don't, send me a pm, I'll got a solution ;)


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User is offline   MetHy 

  • 1,506

#40

Just played through the episode and I enjoyed it quite a lot.

I really liked the humour and all the small touches, like what happens when you shoot that one poster.

As for the art style, I think you should have honored it completely. Some things stick out with the rest, most notably the look of the weapons and a few textures like the rocky one. To me it felt like a missed opportunity to make it completely cartoony.

In terms of levels there was a nice variety of places, but not everything felt intuitive. If you make a 2nd episode I think you should be careful with decorative doors, invisible walls and hidden switches. Mind you they weren't too bad, but they were still present to a degree worth mentionning. There were also a couple of times when windows couldn't be broken, yet if I'm not mistaken they look just like other types of windows that can be broken.

At the start of the train crash map I also felt like the goal wasn't intuitive. The door was hidden, the windows of the building looked decorative and it didn't feel like there could have been something behind, and the ledges and other things you have to jump onto were small and didn't feel like I was supposed to jump on.

Anyway, great job!


This post has been edited by MetHy: 10 April 2018 - 05:17 AM

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User is online   necroslut 

  • 213

#41

Neat mod. You've done a good job at making it not feel like Duke.

I'm stuck on level 5 however - can't find the blue key to the computer room. I've looked all over and all I've found was
Spoiler


Blue barrels are heavier than regular barrels
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User is offline   Seb Luca 

  • 238

#42

Thank you both for your appreciation Posted Image


View Postnecroslut, on 10 April 2018 - 05:28 AM, said:

I'm stuck on level 5 however - can't find the blue key to the computer room. I've looked all over and all I've found was
Spoiler

Spoiler
;)




@MetHy : Thank you for this detailed review. I note your advice. It's not always easy to tune everyone about the level of difficulty ;)




This post has been edited by Seb Luca: 10 April 2018 - 05:55 AM

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User is offline   Seb Luca 

  • 238

#43

PS @MetHy : About the textures: I wanted to stay in the appearance of the original games. The characters and usable objects were double-pixeled to show these in the foreground. The backgrounds, farther away, were drawn more finely. ;)

Posted Image



This post has been edited by Seb Luca: 10 April 2018 - 06:14 AM

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User is offline   Tekedon 

  • 46

#44

View PostSeb Luca, on 10 April 2018 - 03:54 AM, said:

Thank you ^^ This is not a bug : just a place where you're not suppose to be :lol: Hence the "hello" that I have set for too curious people.
Can you just load your game to come back a bit before you go there ? If you don't, send me a pm, I'll got a solution ;)




PM'ed :)
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User is offline   Jan Satcitananda 

  • 329

#45

Mi mi mi :lol: Great mod Seb Luca, especially for one that took only several months to create. Brings me memories of some old Duke total conversions. Despite changed look and sounds, it's pretty clear that it is heavily based on original Duke3D game mechanics. The "super soda" that makes you fly on your farts is a nice touch however. The gameplay is challenging at times but enjoyable and diverse.

Lezing Entertainment presents The LAST PISSED TIME Chapter I
LNGA v0.3, t3h ultimate Duke mod in progress
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User is offline   Seb Luca 

  • 238

#46

View PostJan Satcitananda, on 12 April 2018 - 05:57 AM, said:

Mi mi mi :lol: Great mod Seb Luca, especially for one that took only several months to create.

Mhiii Posted Image Thank you very much. I could do it quickly because 20% of the graphic elements are recovered from my previous games, as well as 7 musics for 8 (only "MenuT3D" is new). In addition, I was very motivated :lol:


View PostJan Satcitananda, on 12 April 2018 - 05:57 AM, said:

it's pretty clear that it is heavily based on original Duke3D game mechanics.

For the base, yes ;) But if you read the advanced part of the MTK Wiki, you will notice that I created a lot of elements that allowed possibilities that do not exist in Duke3D.

To name only these paragraphs: Cashiers and other agressive civilians, Labocards , Bomber Plane & Helicopter , PopEvents ... and many others ... B)


View PostJan Satcitananda, on 12 April 2018 - 05:57 AM, said:

The gameplay is challenging at times but enjoyable and diverse.

The 2D trilogy was an RPG and Point'n'Click hybridization. It seemed normal to me to have kept some kind of puzzle solving in the gameplay ;)
BTW: @MetHy : I forgot to add this element in my answer, on last Tuesday :(


Thank you again for taking the time to test this mod :D



This post has been edited by Seb Luca: 12 April 2018 - 06:40 AM

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User is offline   Seb Luca 

  • 238

#47



A small part of my new ideas ... for an MTK second episode ? :o ...



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User is online   Micky C 

  • Honored Donor
  • 3,658

#48

I played this a week or so ago and forgot to commend on it. I enjoyed it quite a bit. Somehow, playing it almost felt like playing an actual adventure game, as the entire experience and manner of progression was quite specifically crafted. I can also see why Zykov Eddy liked it, as it's the sort of thing he'd make himself!

You also did a really good job of making the world feel alive, through all the world building, little details, and bits of interactivity. There was also a nice amount of problem solving to progress. The combat was relatively simple, but robust and fun.

I hope that this mod gets noticed and doesn't get buried/swept under the rug of history; it's an enjoyable, polished and consistent piece of work that feels pretty unique.

I'm also amazed you made it so quickly, and I'm assuming you had no experience with the build engine starting off?

Polymer wishlist: Global illumination, SSAO, Bloom, reflective surfaces, adjustable specular (wetness), volumetric lighting.
Mapper of the Month December 2014.

Herbs? Tell me more!
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User is offline   Seb Luca 

  • 238

#49

Thank you very much for this long and detailed comment :) And also for your encouragement!
I really like creating small worlds and making them alive and full of surprises ^^
I already made a lot of maps in the past But, before this game, I had not tried any changes in GAME.COM yet. Fortunately, I have a Bachelor's degree in Computer Science ;)



This post has been edited by Seb Luca: 22 April 2018 - 06:24 AM

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User is offline   jeremy7986 

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#50

The Justin Bieber's post can be shot LOL
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User is offline   Seb Luca 

  • 238

#51

View Postjeremy7986, on 20 June 2018 - 01:18 PM, said:

The Justin Bieber's post can be shot LOL

I could not resist Posted Image

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User is offline   Perro Seco 

  • 193

#52

View Postjeremy7986, on 20 June 2018 - 01:18 PM, said:

The Justin Bieber's post can be shot LOL
I feel a bit sorry for him. Some years ago I thought he was a bad singer, until I heard all this Desp*cito crap. I wonder what kind of auditive tortures the future holds to us... :(

By the way, great mod! It's full of of original and fresh ideas, one after another. Enemies are also very charismatic and varied. My only complain is that it was designed with Polymer in mind, which is not suported by my computer, but soon I'll get a new one, so I'll be able to enjoy the mod in proper conditions.

Posted Image
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User is offline   Seb Luca 

  • 238

#53

Yes, poor future :(

Thank you, I'm pleased ;) Sorry for the problem you encountered

This post has been edited by Seb Luca: 21 June 2018 - 09:42 PM

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User is offline   Seb Luca 

  • 238

#54

Juste a little "up", cause the 2nd episod is coming soon Posted Image
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