Sledgehammer, on 15 January 2019 - 03:23 AM, said:
Yep, that's the one, at least it reads like one. TS was supposed to be on the level of FS except probably better, it was supposed to be very ambitious C&C game judging by this article alone.
Yes, that's definitely the same article.
While re-reading it I remembered another thing I dislike in
TS, if only it's a very minor irritation yet actually it dented my impression of the game.
There are props showing "old" structures from the original
Command & Conquer popping up in some missions, and in one Nod mission one such prop structure is a mission objective — you need to recover the original Temple of Nod. AFAIK the sprites for at least some of these structures (apart from the Temple there's a ruined Construction Yard, a Power Plant, a Refinery and a Weapons Factory) have been edited compared to their original
C&C counterparts, mostly to add visible damage. However the problem is that they retain their original dimensions, and are as such exceedingly tiny compared to the new buildings. I'm not even talking about the aspect ratio thing here. I would have probably appreciated this if it were just an Easter egg of sorts in a mission or two, but this stuff is actually a mission objective and felt odd to me, in a kind of sloppy way. Also I'm generally not a fan of infantry animations in
TS.
But the game is good and fun in spite of its shortcomings. While I like
StarCraft more — and
TS actually has a lot more in common with Blizzard's hallmark title than any other previous Westwood title — there are some cool features in
TS that
StarCraft never had. However at the same time
SC feels a lot cleaner in design, probably not in the least due to the development difficulties that
TS faced.
It also seems that there's the shadow of
Dominion: Storm Over Gift 3 silently lurking in the past of both titles