The Watchtower, on 20 August 2019 - 11:55 PM, said:
Back in the days when I actively played StarCraft campaigns (including the more difficult Enslavers series) I quite enjoyed exactly that methodical buildup to defeat the AI, bit by bit. Incidentally this is almost the exact opposite of how multiplayer or even skirmish games work in the same game, where you have to be rather quick on your toes and the AI or human opponents press you pretty hard.
I can only name a few campaign missions that I would call comparable to the skirmish AI in terms of difficulty, and both come from Enslavers II. One has you against several Terran and Zerg players including that campaign combo T/Z AI seen in later BW Zerg levels (however I've just watched a vid of this one played quite comfortably). And the other straight puts you against one Insane Zerg AI, which I didn't beat