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Cycling through items

User is offline   SonicB00M 

  • 16

#1

If I remember correctly, you could loop through the item selection by using only 'left item' or 'right item'. As of now, BloodGDX stops when you reach the leftmost or rightmost item. Could change that so the item selection loops around?
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User is online   M210 

  • 401

#2

Ok
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User is offline   Newken 

  • 12

#3

View PostSonicB00M, on 09 March 2018 - 04:58 PM, said:

If I remember correctly, you could loop through the item selection by using only 'left item' or 'right item'.

In the DOS version? Nope.

This post has been edited by Newken: 09 March 2018 - 11:38 PM

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User is offline   SonicB00M 

  • 16

#4

Then I must have mistaken it with BloodCM :D

Nevertheless eDuke32 and Shadow Warrior Redux lets you cycle through all items with just one command. So it makes sense for a sourceport :)
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User is offline   Newken 

  • 12

#5

DOS versions of DN3D & SW loop items as well. :dukegoof:
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User is offline   Phredreeke 

  • 120

#6

Maybe make it a flag so you can choose behaviour either in the game's menu or by editing the game's cfg file?
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User is offline   Zaxx 

  • 209

#7

View PostPhredreeke, on 10 March 2018 - 01:16 PM, said:

Maybe make it a flag so you can choose behaviour either in the game's menu or by editing the game's cfg file?

Yeah, that would be the best for preserving the original behavior but honestly I think this particular "missing" feature must be an oversight. I just can't imagine a game designer coming up with something like "our game is hardcore, there is no item selection looping, you have to remember the order of the items if you wanna git gud". :D

Anyway I hope that one day a developer from the Blood team will pop up here because in cases like this it would be awesome to have some "legit" input.

This post has been edited by Zaxx: 10 March 2018 - 01:56 PM

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