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Blood pack for Eduke?

User is offline   TURBOKID 

#1

Pretty simple really, Im looking to do the same thing i was doing for atomic reload (To a degree) to Blood Crossmatching. Only thing is im pretty stumped. Any ideas?
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User is offline   Phredreeke 

#2

One thing about Blood (I can't speak for BloodCM as I haven't looked into it) is its heavy usage of PLUs. You'll find a lot of textures got different color variations. Since you're going with BloodCM you at least don't have to take mod compatibility into consideration...

I'd start with enemies if I were you, other than the gargoyles (thankfully just a b/w variation of the regular sprite), cultists and spiders you don't see any color variations.

Edit: Looking into BloodCM's art files, tile numbers seem offset by 5120 compared to the original. Palette is the same.

This post has been edited by Phredreeke: 09 March 2018 - 02:51 AM

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User is offline   TURBOKID 

#3

View PostPhredreeke, on 09 March 2018 - 01:57 AM, said:

One thing about Blood (I can't speak for BloodCM as I haven't looked into it) is its heavy usage of PLUs. You'll find a lot of textures got different color variations. Since you're going with BloodCM you at least don't have to take mod compatibility into consideration...

I'd start with enemies if I were you, other than the gargoyles (thankfully just a b/w variation of the regular sprite), cultists and spiders you don't see any color variations.

Edit: Looking into BloodCM's art files, tile numbers seem offset by 5120 compared to the original. Palette is the same.


So im guessing doing a Blood HD pack will be far more tricky than a Duke one :P
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