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Build 2 Released by Ken Silverman

User is online   DavoX 

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#1

Build 2 by Ken Silverman, released.


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In the summer of 2006, I was mentoring a smart local kid how to do 3D graphics on the CPU. What started as a simple rotating texture-mapped cube turned into a full blown successor to the Build Engine. By 2007, Build2 was far enough along to be used at a summer camp. At the camp, the kids signed up to create their own 3D games. The kids got to learn something and make their own 3D games, while I got free beta testing and a negligible salary for 2 weeks. It was a tough job, but it was rewarding in the end. So I continued doing it for 2 more summers. Then the camp suddenly lost enrollment and with no reason to continue on the project, I lost interest.

Many of the features in BUILD2 were things I planned to do with the original Build Engine, but never had a chance to try back then. I'd say the most difficult feature by far to implement was the dynamic lighting with shadows.

Here are some new features of BUILD2 over the classic Build Engine:

Native Windows, 32-bit color, 6 degrees of freedom, pure CPU rendering
Native support for sector over sector (SOS).
Advanced lighting system with true dynamic shadows, colors, spotlights.
Multi-user editing with client-side prediction.
Powerful scripting compiler in EVALDRAW.
Full RGB color mapping.
Voxel sprite support.
Skybox support.
No sector/wall/sprite count limits.
There are a few relatively minor things missing in BUILD2 that the original Build Engine had. Most notably - transparency. Also missing is the built-in texture animation, but that can easily be simulated in the script.







http://advsys.net/ke...dsrc/build2.htm
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User is online   NightFright 

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#2

Mind. Blown.
2

User is offline   MusicallyInspired 

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#3

Oooo I want to play with it.

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User is offline   Nancsi 

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#4

Did anyone know about this? Completely out of blue.
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User is offline   Sanek 

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#5

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User is offline   ryche 

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#6

Mmmmm BUILD. Haven't messed with the level editor since Duke3D but I'm now more curious with the source. Glad to see Ken Silverman still doing stuff. His story is partially why I started programming.

?machines have no conscience?
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User is online   Fox 

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#7

Duke fans last month:

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User is offline   Nancsi 

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#8

And now the question: what's next?

Will he license this for actual games?
0

User is online   NightFright 

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#9

Missing transparency and texture animation kinda hurts, though...


This post has been edited by NightFright: 08 March 2018 - 07:26 AM

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User is offline   Commando Nukem 

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#10

I can't actually get it to run. It deletes the BUILD2 exe and says Windows cannot access the file...

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User is online   Fox 

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#11

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User is offline   MetHy 

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#12

Okay, now I'm interested.
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User is offline   axl 

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#13

Wow. Does this mean we will be able (in the future) to run the existing Build games in this new Build2 engine?

What are the possibilities here? Or too soon to tell?
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User is offline   Zaxx 

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#14

View Postaxl, on 08 March 2018 - 08:38 AM, said:

Wow. Does this mean we will be able (in the future) to run the existing Build games in this new Build2 engine?

What are the possibilities here? Or too soon to tell?

Considering that Build2 seems to use the CPU more than anything else I don't think we should get too excited. Seems like merely a curiosity.

This post has been edited by Zaxx: 08 March 2018 - 09:04 AM

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User is offline   Maisth 

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#15

Interesting stuff, never thought I would see BUILD 2.

Not to be Trusted, He is a slippery one.

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1

User is online   DavoX 

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#16

I didn't realize that one of the features is Muilti-mapping online :o
1

User is offline   Dr.Panico 

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#17

View PostCommando Nukem, on 08 March 2018 - 07:34 AM, said:

I can't actually get it to run. It deletes the BUILD2 exe and says Windows cannot access the file...


I'm having the same issue; except that my antivirus detects a malware (FileRepMalware) on the file. Bummer... :(
0

User is offline   oasiz 

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#18

It's not a feature complete engine and I already managed to crash it once.

For new games I wouldn't bet on this, would be more interested on seeing some of the features being back ported to BUILD itself.
Just more of an educational piece.

Doesn't make it any less interesting for me though!
1

User is offline   AdrenalinDragon 

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#19

Voidpoint should use this engine for their next game!
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User is online   DavoX 

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#20

Video uploaded showing the stuff possible.

https://www.youtube....1&v=3qtmkkdND6M
4

User is offline   Micky C 

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#21

I had heard of a Build 2 being in development, although I hadn't known much beyond that.

Of course, it's not going to happen, but I can't help but wonder how much work it would take in hypothetically porting the renderer to eduke32 and adding in the missing things like transparency.

Is the renderer really that slow if it can show the whole of Duke Burger at 30 fps? Minus dynamic lighting that is.

Polymer wishlist: Global illumination, SSAO, Bloom, reflective surfaces, adjustable specular (wetness), volumetric lighting.
Mapper of the Month December 2014.

Herbs? Tell me more!

This post has been edited by Micky C: 08 March 2018 - 02:26 PM

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User is offline   TON 

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#22

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User is offline   HulkNukem 

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#23

Great; Ion Maiden finally got revealed with a preview campaign and now they're likely to scrap everything for Build 2.
2

User is offline   MusicallyInspired 

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#24

Does it support things like normal mapping? Models?

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User is offline   Zaxx 

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#25

View PostHulkNukem, on 08 March 2018 - 03:10 PM, said:

Great; Ion Maiden finally got revealed with a preview campaign and now they're likely to scrap everything for Build 2.

The DNF way. :D Then they proceed to design 500 new maps that barely make any sense and put in 25 random weapons so they could cut 99% of all it at the end... which is 6 months before launch in 2030. :D

This post has been edited by Zaxx: 08 March 2018 - 03:18 PM

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User is offline   MusicallyInspired 

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#26

I especially like how you can remap the keys.

Ummm...is there an executable to actually "play" your map? How does that work?

I wonder if there'll be some kind of converter to convert CON code to this new KC thing?

Roland SC-55 Music Packs
It's Green (Duke3D BETA Track!) in FLAC, OGG, & MP3 with metadata loop tags
Duke3D, Doom, Descent, Hocus Pocus, and more...
Legacy of Grabbag Metal Medley
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User is offline   MusicallyInspired 

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#27

n/m I just need to read...

EDIT: The only thing this thing seems to be missing is MOD music support.

Roland SC-55 Music Packs
It's Green (Duke3D BETA Track!) in FLAC, OGG, & MP3 with metadata loop tags
Duke3D, Doom, Descent, Hocus Pocus, and more...
Legacy of Grabbag Metal Medley

This post has been edited by MusicallyInspired: 08 March 2018 - 05:11 PM

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User is offline   Commando Nukem 

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#28

I still can't get it to run without the build2.exe just dissappearing...

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User is offline   Mark 

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My guess is you have Norton Security running in the backround, it decides its a virus and moves it to the default quarrantine folder. Otherwise I can't think of why else it disappears. Do a file search and see if it got moved somewhere.

This post has been edited by Mark.: 08 March 2018 - 06:41 PM

1

User is offline   Trooper Dan 

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#30

This is super exciting, but I would want to be re-assured that it will be supported and get regular updates before I invest a lot of time developing for it.
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