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DNF 2001 Build Was Apparently Almost Complete  "3DR wants to release it, but it's up to Gearbox"

User is offline   Altered Reality 

  • 203

#481

View PostBloodshot, on 20 July 2018 - 11:08 PM, said:

Do we have a collection of all the "leaked" new screenshots of DNF somewhere yet?

Yes.
Screenshots: https://duke4ever.al...nshots2002.html
Concept art: https://duke4ever.al...eptart2002.html

View PostBloodshot, on 20 July 2018 - 11:08 PM, said:

Really wish gearbox would just release the build as-is, i'd love to play around with some of this shit

Me too, but I know that it's never gonna happen. Randy knows that as long as there's someone who imagines DNF 2001 as the best game ever without having ever played it, the mystique of the Duke Nukem IP will never drop to zero. "Oh but he said he's working on an agreement with 2K!" People lie.

If your brain tells you one thing and your heart tells you another, get rid of those silly doubts and listen to your brain.
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User is offline   Bloodshot 

  • 761

#482

He really should, it would actually be a perfect chance for him to improve his reputation and get some goodwill for once.

If he did a low key hands off release with the source code and assets, and leave the community to figure out how to get it up and running, it would stop a wider audience from accessing it while finally giving some new Duke related things to work with, broken as may be.
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User is offline   Altered Reality 

  • 203

#483

View PostBloodshot, on 21 July 2018 - 09:42 AM, said:

He really should, it would actually be a perfect chance for him to improve his reputation and get some goodwill for once.

The reputation of DNF 2001 as the best game ever is so insanely high, anything he releases would fall short of it. Anything he releases would only be met with accusations that he held onto the REAL thing and purposefully released some "garbage" to kill the hype. He would get so much flak, his career in the video game industry would be over. Instead, if he never releases anything, that cosmic shitstorm will never happen, his career will continue and the myth of DNF 2001 will never be tarnished.

View PostBloodshot, on 21 July 2018 - 09:42 AM, said:

If he did a low key hands off release with the source code and assets, and leave the community to figure out how to get it up and running, it would stop a wider audience from accessing it while finally giving some new Duke related things to work with, broken as may be.

That would only be met wigh cries of "ZOMG U BROEK IT ON PURPOES!!11!!11" by that "wider audience" who cannot access it. On the other hand, release it for everyone, and everyone will be like "ZOMG THIS ISANT TEH REAL TIHNG U LIAR!!1!!1!

If your brain tells you one thing and your heart tells you another, get rid of those silly doubts and listen to your brain.

This post has been edited by Altered Reality: 21 July 2018 - 10:39 AM

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User is offline   Player Lin 

  • 236

#484

View PostAltered Reality, on 21 July 2018 - 10:28 AM, said:

The reputation of DNF 2001 as the best game ever is so insanely high, anything he releases would fall short of it. Anything he releases would only be met with accusations that he held onto the REAL thing and purposefully released some "garbage" to kill the hype. He would get so much flak, his career in the video game industry would be over. Instead, if he never releases anything, that cosmic shitstorm will never happen, his career will continue and the myth of DNF 2001 will never be tarnished.


If Randy Pitchfork really thinks what you say, that means we never can trust what he ever said about most things(not just DN related), because he just cares himself only, not the fans of games from his company.

:(

I'm the guy at 3DRealms Forum...

http://forums.3dreal...mber.php?u=3816

Sometimes, I act like a stupid asshole. I know, and I'm sorry about that. :(

This post has been edited by Player Lin: 21 July 2018 - 09:21 PM

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User is offline   Altered Reality 

  • 203

#485

View PostPlayer Lin, on 21 July 2018 - 09:20 PM, said:

If Randy Pitchfork really thinks what you say, that means we never can trust what he ever said about most things(not just DN related), because he just cares himself only, not the fans of games from his company.

:(

And that would be surprising... how?
Remember how long ago he said the original Duke Nukem games would be back on GOG and Steam? And yet they haven't.

If your brain tells you one thing and your heart tells you another, get rid of those silly doubts and listen to your brain.

This post has been edited by Altered Reality: 22 July 2018 - 05:29 AM

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User is offline   Green 

  • 347

#486

View PostAltered Reality, on 21 July 2018 - 10:28 AM, said:

The reputation of DNF 2001 as the best game ever is so insanely high, anything he releases would fall short of it. Anything he releases would only be met with accusations that he held onto the REAL thing and purposefully released some "garbage" to kill the hype. He would get so much flak, his career in the video game industry would be over. Instead, if he never releases anything, that cosmic shitstorm will never happen, his career will continue and the myth of DNF 2001 will never be tarnished.

Posted Image
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User is offline   Mr. Tibbs 

  • 1,336

#487

View PostAltered Reality, on 21 July 2018 - 10:28 AM, said:

He would get so much flak, his career in the video game industry would be over.

LOL! :lol: People seem to consistently underestimate just how successful Gearbox is. Whether people like the games they release is irrelevant. Borderlands 2 is the biggest seller in 2K history. Borderlands 3 will be a massive hit. They run a successful publishing division, which includes handling the physical release for Fortnite, the most popular game in the world, and are robust enough to self-finance AA titles like We The Happy Few and a 1v1 arena card game shooter. Outside a hundred or so posters on a few enthusiast boards, I doubt many people are interested in the old Duke Nukem Forever builds anymore - they're like 16-17 years old, unfinished, and niche as fuck! DNF was announced 21 years ago!

If something releases and people get upset and cause a stink, that's a nothing burger for Randy & Gearbox. Even if a critical video or stream went to town on the builds gained some traction and went viral, like clockwork, Randy will appear at a gaming convention, flanked by dorky Gearbox cosplayers (someone will probably be there as that Mushroom thing from Battleborn), to ambiguously hint that his studio is hard at work on something that's obviously Borderlands 3, a disclosure that will generate enough interest and traffic to negate all other stories about the studio's activities in 2018.
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User is offline   Stripper 

  • 5

#488

View PostMr. Tibbs, on 22 July 2018 - 10:09 PM, said:

-and are robust enough to self-finance AA titles like We The Happy Few-


I backed We Happy Few on kickstarter, so they had some help.

Edit: Oh and Randy Pitchford can go suck an egg. Aliens Colonial Marines was doo doo and he says its great.

This post has been edited by Stripper: 22 July 2018 - 10:17 PM

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User is offline   Mr. Tibbs 

  • 1,336

#489

View PostStripper, on 22 July 2018 - 10:12 PM, said:

I backed We Happy Few on kickstarter, so they had some help.

Yeah, but an indie developer signing on with a publisher after running a successful Kickstarter campaign to expand the scope of a game is pretty common, see 505 with Underworld Ascendent and Bloodstained, Deep Silver (THQ Nordic) for Kingdom Come and Shenmue III, etc... Gearbox weren't involved during the KS campaign, they came on board a year later when the game was in Early Access.

This post has been edited by Mr. Tibbs: 22 July 2018 - 10:27 PM

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User is offline   Stripper 

  • 5

#490

View PostMr. Tibbs, on 22 July 2018 - 10:25 PM, said:

Yeah, but an indie developer signing on with a publisher after running a successful Kickstarter campaign to expand the scope of a game is pretty common, see 505 with Underworld Ascendent and Bloodstained, Deep Silver (THQ Nordic) for Kingdom Come and Shenmue III, etc... Gearbox weren't involved during the KS campaign, they came on board a year later when the game was in Early Access.


Yea I'm aware of that, as I said I backed it on Kickstarter so I was privy to all the updates, including getting a publisher. My point was that they didn't entirely self-finance it. After all they had my money to help :P
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User is offline   zwieback 

  • 78

#491

meh.

Gbox will release it at some point. Maybe with the next Duke game. This would be pretty smart actually if you think about it:

+ People will buy it because of the 2001 build
+ People will be dissapointed by the 2001 build and see that the new game is actually better (or at least complete)
+ Profit!!

..

nah.. they will never release it :(

"Some people are “for” things. They are for Freedom, or for technical superiority, or for a sports team, or whatever. Some people are “against” things. They are against political candidates, or Games, or people from certain places, or whatever. Some people define themselves on the basis of what they want, others on the basis of what they do not want."

This post has been edited by zwieback: 23 July 2018 - 09:50 AM

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User is offline   Player Lin 

  • 236

#492

View PostAltered Reality, on 22 July 2018 - 05:24 AM, said:

And that would be surprising... how?
Remember how long ago he said the original Duke Nukem games would be back on GOG and Steam? And yet they haven't.


Yes, never be surprised.

I guess I will ignore him talking shit(except he actually do something really matter) and continue calling "Shovelware" like forever. :P



It's sad passed so long, just nothing BIG actually happens. :(

I'm the guy at 3DRealms Forum...

http://forums.3dreal...mber.php?u=3816

Sometimes, I act like a stupid asshole. I know, and I'm sorry about that. :(

This post has been edited by Player Lin: 24 July 2018 - 05:21 AM

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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!
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#493

View PostAltered Reality, on 21 July 2018 - 05:52 AM, said:


That game would have been a blast... in 2002. Such a waster opportunity.
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User is online   Never Forgotten 

  • 214

#494

View PostFox, on 24 July 2018 - 05:24 AM, said:

That game would have been a blast... in 2002. Such a waster opportunity.


I still don't see why Gearbox doesn't look to that version as inspiration for the next Duke game, considering the final DNF doesn't even resemble it.

Who Loves Ya Baby?

Never Forgotten/Focus Gaming
1

User is offline   Altered Reality 

  • 203

#495

View PostFox, on 24 July 2018 - 05:24 AM, said:

That game would have been a blast... in 2002. Such a waster opportunity.

"Yeah but look at Doom 3! The lighting in Doom 3 is all real time, and the shadows too! We must have that!" - George Broussard

If your brain tells you one thing and your heart tells you another, get rid of those silly doubts and listen to your brain.
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User is offline   Futuretime23 

  • 28

#496

View PostAltered Reality, on 24 July 2018 - 01:37 PM, said:

"Yeah but look at Doom 3! The lighting in Doom 3 is all real time, and the shadows too! We must have that!" - George Broussard

Truth be told, the idea was to simply port the content to the new renderer and I think it could have worked since it just would have been DNF 2001 just with a shinier visual presentation.
Had Broussard simply either A) scrap the renderer, realizing it's too much wasted money and just finish the game up for release at some point in 03, or B ) stick to what they originally had in mind instead of just randomly scrapping and redoing small parts before eventually changing the entire game upside down (this is based off what fred said of the 03 DNF) and just port the Dec. 02 content to the new renderer and then finish up the game for release at some point in 04, this conversation wouldn't be happening now.
It's just that at some point, Broussard needed to stop being perfectionist and realize he was wasting money like crazy on a product that likely already was a 8/10 or 9/10, or at the very least something decent, and just finish it and release it to the public.
It wasn't the dynamic lights, it was Broussard being a perfectionist and having all the time and money in the world to spend on DNF that killed it.

This post has been edited by Futuretime23: 24 July 2018 - 02:14 PM

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User is offline   Altered Reality 

  • 203

#497

George should've stopped being a perfectionist in June 1998, which is when he decided to scrap the Quake2 version of DNF and restart from scratch with the Unreal engine. He should've bit the bullet and scrapped the area outside the Hoover Dam (which is the whole reason why DNF did not come out with the Quake2 engine), showing it as a cutscene instead.
The decision to switch to the Unreal engine was the beginning of the end. "Ooh, we must have this too! Ooh, we must have that too!"

If your brain tells you one thing and your heart tells you another, get rid of those silly doubts and listen to your brain.

This post has been edited by Altered Reality: 24 July 2018 - 06:02 PM

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User is offline   Futuretime23 

  • 28

#498

View PostAltered Reality, on 24 July 2018 - 06:02 PM, said:

George should've stopped being a perfectionist in June 1998, which is when he decided to scrap the Quake2 version of DNF and restart from scratch with the Unreal engine. He should've bit the bullet and scrapped the area outside the Hoover Dam (which is the whole reason why DNF did not come out with the Quake2 engine), showing it as a cutscene instead.
The decision to switch to the Unreal engine was the beginning of the end. "Ooh, we must have this too! Ooh, we must have that too!"

Imo, the restart with the unreal engine actually paid off. I mean don't get me wrong, Q2 DNF would probably have been good as well, but I think most people will agree the 01 iteration of DNF was by far the most interesting.
Also, you have to keep in mind that a little over a year of work had been done (no, I do not count the 96 DN3D 2 phase as development. that's conceptual work at best) so the engine swap at this point wasn't as absurd as say, scrapping entire parts of the game that were done or ready to be polished up for retail instead of just porting and updating the assets back in 03 when the new renderer got implemented.
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