I am helping Eddy with one of his projects. I noticed that there are quite a few sounds which are not defined in user.con and deleted them, but Eddy isn't sure if that's a good idea. So the question is: Are there any hardcoded sounds in the game that are used without them being defined in con code (e.g. WANSOM4A if you pick up a weapon)? My personal impression was that what isn't defined via code simply is not used. Maybe someone can clearify that. Thanks in advance! ^^
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Sound definitions
#1 Posted 22 February 2018 - 11:38 PM
#2 Posted 22 February 2018 - 11:57 PM
that's right, if it's not defined in the CON files than it doesn't get used.
#3 Posted 23 February 2018 - 12:17 AM
#4 Posted 23 February 2018 - 02:11 AM
Please don't help Eddy. He's a horrible person and he'll let you down at the worst possible moment.
#5 Posted 23 February 2018 - 02:42 AM
Sanek, on 23 February 2018 - 02:11 AM, said:
He's a horrible person and he'll let you down at the worst possible moment.
like that time he and I were fighting for our lives against a pack of wolves in the Siberian wilderness, then he grabbed the ladder dangling from the passing rescue helicopter and left me to die
that really sucked
#6 Posted 23 February 2018 - 03:20 AM
So it is as I thought. In fact, the sound in question (wansom4a.voc) was defined in user.con, but for some reason I missed it during my file search and thought it was not used, therefore deleting the corresponding soundfile. Then Eddy wondered why the sound did not play ingame. Now we know why, I guess. xD Thanks for the confirmation!
This post has been edited by NightFright: 23 February 2018 - 03:20 AM
#7 Posted 23 February 2018 - 01:03 PM
Not sure if it's important here, but this file contains a list of all sounds used by the source code, and none that are not: http://svn.eduke32.c...c/soundsdyn.cpp
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