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Your OpenGL implementation...

User is offline   Ezepov 

#1

Setting video mode 1280x720 (32-bpp fullscreen)
Refresh rate: 60Hz
OpenGL information
NVIDIA Corporation GeForce 8400GS/PCIe/SSE2 3.3.0
Your OpenGL implementation doesn't support the required extensions for persistent stream buffers. Disabling...

eduke32_win32_20180215-6664
and
eduke32_win32_20180216-6668

Windows XP Service Pack 3 build 5.1.2600
Celeron D 3.20Ghz
GeForce 8400GS/PCIe/SSE2 3.3.0
0

User is offline   Hendricks266 

  • Weaponized Autism

  #2

r6669
1

User is offline   Ezepov 

#3

Nice, but low polymost fps :dukecigar:

r6640 ~ 480 fps
r6671 ~ 380 fps

This post has been edited by Ezepov: 17 February 2018 - 03:43 AM

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User is offline   Danukem 

  • Duke Plus Developer

#4

View PostEzepov, on 17 February 2018 - 03:22 AM, said:

Nice, but low less ludicrously high polymost fps :)

r6640 ~ 480 fps
r6671 ~ 380 fps


Fixed that for you. :dukecigar:
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User is offline   Mark 

#5

I tried 6671 in my Graveyard and Decay folders. In the 32 and 64bit versions if I turn on texture cache with or without compression I get cache failed to load errors for every texture. I deleted the cache file but that made no difference.

In Decay I am also getting many errors like this:

Error on line highres/sprites/bullet.def:3: expecting int32_t, got "definetint"
Error on line highres/sprites/bullet.def:6: expecting int32_t, got "model"

Those 2 lines are standard definetint and model def lines. No idea why eduke is expecting int32_t
Here is a copy of the lines 1-11 from that def file that are causing the errors in the log.
//
definetint 24 255 190 80 0
definetint 25 255 150 80 0
definetint 26 255 255 120 0

model "highres/sprites/bulleteffects/models/props/glass_shard_1.MD3"
{
scale 1
skin { file "highres/sprites/bulleteffects/models/props/glass/100e.png" }
frame { name "Frame0" tile 1031 }
}
So my uneducated guess is a problem somewhere else is manifesting as an error reading the "bullet.def" file

BTW, I didn't test with any other version. Just 6671

This post has been edited by Mark.: 17 February 2018 - 02:47 PM

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User is offline   Phredreeke 

#6

I thought it was due to OP's graphics card not supporting OpenGL 4.4
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User is offline   Mark 

#7

I installed 6674 into Decay and Graveyard. The definetint errors went away. However, in Graveyard the texture cache errors went away but not in Decay. Again I made sure to delete textures and textures cache file before running eduke32.

In Graveyard I noticed a new warning in the log. "Map warning: have 410 unhandled CLOUDYSKIES ceilings." What would cause that and what is the fix? The map looked fine as it always did.

This post has been edited by Mark.: 18 February 2018 - 12:26 AM

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User is offline   Mark 

#8

Both of my issues have been fixed with 6675. Thanks.
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