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NVIDIA Corporation GeForce 8400GS/PCIe/SSE2 3.3.0
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eduke32_win32_20180215-6664
and
eduke32_win32_20180216-6668
Windows XP Service Pack 3 build 5.1.2600
Celeron D 3.20Ghz
GeForce 8400GS/PCIe/SSE2 3.3.0
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#1 Posted 16 February 2018 - 06:26 AM
#3 Posted 17 February 2018 - 03:22 AM
Nice, but low polymost fps
r6640 ~ 480 fps
r6671 ~ 380 fps
r6640 ~ 480 fps
r6671 ~ 380 fps
This post has been edited by Ezepov: 17 February 2018 - 03:43 AM
#4 Posted 17 February 2018 - 12:56 PM
Ezepov, on 17 February 2018 - 03:22 AM, said:
Nice, but low less ludicrously high polymost fps
r6640 ~ 480 fps
r6671 ~ 380 fps
r6640 ~ 480 fps
r6671 ~ 380 fps
Fixed that for you.
#5 Posted 17 February 2018 - 02:21 PM
I tried 6671 in my Graveyard and Decay folders. In the 32 and 64bit versions if I turn on texture cache with or without compression I get cache failed to load errors for every texture. I deleted the cache file but that made no difference.
In Decay I am also getting many errors like this:
Error on line highres/sprites/bullet.def:3: expecting int32_t, got "definetint"
Error on line highres/sprites/bullet.def:6: expecting int32_t, got "model"
Those 2 lines are standard definetint and model def lines. No idea why eduke is expecting int32_t
Here is a copy of the lines 1-11 from that def file that are causing the errors in the log.
//
definetint 24 255 190 80 0
definetint 25 255 150 80 0
definetint 26 255 255 120 0
model "highres/sprites/bulleteffects/models/props/glass_shard_1.MD3"
{
scale 1
skin { file "highres/sprites/bulleteffects/models/props/glass/100e.png" }
frame { name "Frame0" tile 1031 }
}
So my uneducated guess is a problem somewhere else is manifesting as an error reading the "bullet.def" file
BTW, I didn't test with any other version. Just 6671
In Decay I am also getting many errors like this:
Error on line highres/sprites/bullet.def:3: expecting int32_t, got "definetint"
Error on line highres/sprites/bullet.def:6: expecting int32_t, got "model"
Those 2 lines are standard definetint and model def lines. No idea why eduke is expecting int32_t
Here is a copy of the lines 1-11 from that def file that are causing the errors in the log.
//
definetint 24 255 190 80 0
definetint 25 255 150 80 0
definetint 26 255 255 120 0
model "highres/sprites/bulleteffects/models/props/glass_shard_1.MD3"
{
scale 1
skin { file "highres/sprites/bulleteffects/models/props/glass/100e.png" }
frame { name "Frame0" tile 1031 }
}
So my uneducated guess is a problem somewhere else is manifesting as an error reading the "bullet.def" file
BTW, I didn't test with any other version. Just 6671
This post has been edited by Mark.: 17 February 2018 - 02:47 PM
#6 Posted 17 February 2018 - 09:05 PM
I thought it was due to OP's graphics card not supporting OpenGL 4.4
#7 Posted 18 February 2018 - 12:25 AM
I installed 6674 into Decay and Graveyard. The definetint errors went away. However, in Graveyard the texture cache errors went away but not in Decay. Again I made sure to delete textures and textures cache file before running eduke32.
In Graveyard I noticed a new warning in the log. "Map warning: have 410 unhandled CLOUDYSKIES ceilings." What would cause that and what is the fix? The map looked fine as it always did.
In Graveyard I noticed a new warning in the log. "Map warning: have 410 unhandled CLOUDYSKIES ceilings." What would cause that and what is the fix? The map looked fine as it always did.
This post has been edited by Mark.: 18 February 2018 - 12:26 AM
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