#10
Posted 15 February 2018 - 05:45 AM
I know what are you gonna do, I had a small map using the same logic, unfortunately I lost it due an HD crash, I remember using dead enemy sprites in a platformer section, so the player only can see the correct path once the nightvision is on, otherwise he falls, I can think of just another two way to use the effect: put the letter sprites litteraly saying the player what to do next, or stretch other sprite with pal4 and transparency until is just noticeable with goggles, so they look like lines in the wall, in both cases you just got black sprites againts a dark gray background vs bright green sprites, enemies can't be stretched tough.
Now that I think about it you don't need to stretch the sprites, just use a "." of the letter and put lots of them to guide the player in a path, reading what Hendriks says makes me wonder if literally any dark sprite becomes a little brighter when the nv is on, so you can use any sprite instead, maybe a combination of dead enemies and the dark sprites could do the trick?
This post has been edited by Mike Norvak: 15 February 2018 - 05:57 AM
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