I don't know how he does it, but he does it! Seb has provided us with yet another interesting map and the setting is in a prison. The download details are here: http://www.dukemaps.net/?p=9539
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[Release] See you in Jail "Yet another release from Seb Luca"
#1 Posted 01 December 2017 - 03:25 PM
This post has been edited by Paul B: 01 December 2017 - 03:26 PM
#2 Posted 02 December 2017 - 04:36 PM
Played the map, and it was pretty interresting idea. (Spoiler) Keeping Duke in prison while he is in space Great job on the map. Interested where he goes from here?
#3 Posted 03 December 2017 - 03:28 AM
Nice little level, a 10-minute-worth fun ride. The layout is pretty standard as well as gameplay; but at the same time I managed to appreciate some unorthodox design solutions (most notably the xmas tree solely made of spritework and the interstellar taxi cab at the end). All in all, although I don't see much improvement of the author's mapping skills, I still would like to see something else from him.
Btw, is there a reason why he won't sign up to these forums? Or is he even aware of Duke4's existence?
P.S.: Also, much like darkcaleb said, the idea of the map (Duke imprisoned by aliens for the sake of commercial profit) is interesting and kinda original for a Duke3D map (at least I don't remember any levels placed into such a context).
Btw, is there a reason why he won't sign up to these forums? Or is he even aware of Duke4's existence?
P.S.: Also, much like darkcaleb said, the idea of the map (Duke imprisoned by aliens for the sake of commercial profit) is interesting and kinda original for a Duke3D map (at least I don't remember any levels placed into such a context).
This post has been edited by Polunka: 03 December 2017 - 03:34 AM
#4 Posted 03 December 2017 - 12:31 PM
Polunka, on 03 December 2017 - 03:28 AM, said:
Btw, is there a reason why he won't sign up to these forums? Or is he even aware of Duke4's existence?
He has signed up on the forums and does frequent these posts. =) I found his second release to be pretty solid but not as ambitious as his first release. I did find some minor problems with his sprite usage but he has a knack for making some fun and interesting game play.
This post has been edited by Paul B: 03 December 2017 - 12:34 PM
#5 Posted 10 December 2017 - 03:34 AM
Cool little map. At first I didn't understand why the sky outside consisted of flat walls, but at the end it makes sense.
The twist is fun and makes for a memorable ending. Rest of the map was mostly standard but good.
The twist is fun and makes for a memorable ending. Rest of the map was mostly standard but good.
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