Mapster32 has a very nice feature of previewing the sound and distance of ambient, repeating sounds, showing a circle in 2D mode to preview the area of effect, and in 3D mode the actual sound is played as it would be in game.
Would it be possible to add previews for other uses of the Musicandsfx as well, for instance activated sounds? The old school way is to print the defs and have them handy when mapping. But even then, or in the more modernized instance of multi-screen or tablet reference(which is not available to everyone), the sound names are not always that descriptive to get you what you want. An in-editor feature to preview the sound would come in very handy, especially for groups of sounds like the space doors, whcih are just numbered. Instead of jumping back and forth between editor and game until the right sound is found, it can all be determined and settled from within the editor.
Perhaps it's also possible to expand it to other functions as well, like activating switches or touchplates connected to doors or other simple effects to preview movements and how things work together. I am no coder, so I have no idea if this is even possible, but I'd imagine more complex things like C-9 and earthquakes would be more complex to preview than simple doors. Just throwing the idea out there since it is related to the discussion.
Either way, the ambient sound preview is very handy and in any way it is possible, being able to preview similar things in the editor saves a lot of time and headache.
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In-editor preview of game functions "like ambient sounds"
#1 Posted 23 November 2017 - 04:59 AM
#2 Posted 23 November 2017 - 05:50 AM
I'm not sure if I understand you correctly, but you can preview every sound with F2 in 2D mode
#3 Posted 23 November 2017 - 07:41 AM
BestViking, on 23 November 2017 - 04:59 AM, said:
Perhaps it's also possible to expand it to other functions as well, like activating switches or touchplates connected to doors or other simple effects to preview movements and how things work together. I am no coder, so I have no idea if this is even possible, but I'd imagine more complex things like C-9 and earthquakes would be more complex to preview than simple doors. Just throwing the idea out there since it is related to the discussion.
You can hit ctrl-p while in mapster to launch the game from the current position & test the effect.
You can also test the map when you're done, or have a friend test it for you to catch things you may miss. This is called "beta-testing".
#4 Posted 23 November 2017 - 07:58 AM
Yes, but he said he was looking for a quicker "in editor" solution that would be better than switching back and forth between editor and game.
#5 Posted 23 November 2017 - 08:22 AM
In Blood's MAPEDIT, you can preview doors and other moving sectors in their open/closed positions with the press of a button.
A M32script solution would be doable for this, I thought about starting to work on one but, alas, time.
A M32script solution would be doable for this, I thought about starting to work on one but, alas, time.
#6 Posted 23 November 2017 - 08:45 AM
Mark., on 23 November 2017 - 07:58 AM, said:
Yes, but he said he was looking for a quicker "in editor" solution that would be better than switching back and forth between editor and game.
Yes. But there isn't one, that I'm aware of. I gave him the current "solution".
This post has been edited by Forge: 23 November 2017 - 08:47 AM
#7 Posted 23 November 2017 - 08:50 AM
Daedolon, on 23 November 2017 - 08:22 AM, said:
In Blood's MAPEDIT, you can preview doors and other moving sectors in their open/closed positions with the press of a button.
A M32script solution would be doable for this, I thought about starting to work on one but, alas, time.
A M32script solution would be doable for this, I thought about starting to work on one but, alas, time.
That sounds great. Does it preview the movement of the sectors too? It would be useful to preview movement speed and how it syncs up with the sound. And if you have several sectors moving independently with different speeds you could preview and adjust the different gspeeds much quicker that way.
Either way I just wanted to throw the suggestion out there. I realize you all have your plates full, but should there be time and you wonder what would be appreciated, I'm sure more people would find something like this incredibly useful.
#8 Posted 30 November 2017 - 05:11 AM
I’m pretty sure the included a.32 already does several of these requests. I’d look into the file and the wiki page, although the wiki page is extremely lacking in content regarding the full list of features. http://wiki.eduke32....script_examples
#9 Posted 30 November 2017 - 05:34 AM
I forgot to say thanks for telling me about the F2 function to preview the sounds, which was pretty much what I was looking for.
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