RELEASE...Quest Town "a small adventure game"
#1 Posted 10 October 2017 - 02:02 PM
There are 10 quests to complete. Completing them all is not required to finish the level. When you approach most non-moving villagers they will automatically talk to you. The walking villagers are different. Press the "use" button when they approach and they will say random things to you. If you see a villager with a yellow exclamation point above their head press the "use" button and they will talk and give you a quest to complete. When you find the item of that quest you can go back to them and press "use" again and if they have a reward for you it will be given at that time. You can press the "R" key any time to open and close a window that shows you your quests. Other features are contained in that window but were not used in this demo so ignore them. Quest items do not show in the window,a known bug. You do not have to complete one quest before starting another. A limitation here is that the quest item you need to find does not show in the map until the quest is given to the player. So you will end up having to go back to places you have already been earlier.
This is an adventure game but I put in some limited fighting at the end after the quests are completed. Its kind of a leftover area from way back when I was going to make this a shooter map.
In keeping with a tradition for some humor in all my projects, I included one room with a bit of silliness in it. You'll know which one. It definitely does not belong in a medieval village.
P.S. Some of you who have been around here for years might recognize that the map I used as a base for this was my abandoned Ancient Rome map.
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INSTALLATION INSTRUCTIONS
Unzip the 119mb QUEST TOWN file to a clean folder. Do not combine this with any other mods. Also make sure the Quest Town folder is NOT a subfolder of your Steam, Gog or World Tour folders. Some people had problems running some of my other projects when they were installed there. So I assume this would have the same issue. You do not need to copy your Duke3D.grp file into the folder to play this. Just click on the "WGR2MARK.bat" file to play. This was made to be played in Polymer but if your machine doesn't handle it well you can try Polymost. Obviously it won't look as good but it may be playable with a few minor glitches.
http://dukeworld.duk...n/questtown.zip
This post has been edited by Mark.: 10 October 2017 - 02:08 PM
#2 Posted 10 October 2017 - 10:33 PM
#3 Posted 12 October 2017 - 02:18 PM
#4 Posted 12 October 2017 - 02:34 PM
This post has been edited by Mark.: 12 October 2017 - 02:36 PM
#6 Posted 12 October 2017 - 06:40 PM
#7 Posted 12 October 2017 - 06:57 PM
The TeaMonster family. Mr, Mrs, and daughter for providing some voices.
Hank, Trooper Dan, Teamonster, they helped to convince me to finish the beta version I was going to abandon.
And as usual, Trooper Dan and Mblackwell for answering my coding questions.
If I forgot someone else, sorry, it was not intentional.
#8 Posted 12 October 2017 - 07:06 PM
Mark., on 12 October 2017 - 06:40 PM, said:
I don't want to start with spoilers, but I think this quest was quite 'practical'
Anyway - thanks, to and your and your team.
This post has been edited by Hank: 12 October 2017 - 07:09 PM
#9 Posted 13 October 2017 - 01:39 PM
Mark., on 12 October 2017 - 02:34 PM, said:
Yep got around every quest! This is a great idea for future duke maps maybe? Doing quests like these maybe i different time era. Open city or maybe desserts something like you have seen in fallout. Enjoyed it allot! Good work!
#10 Posted 13 October 2017 - 02:59 PM
This post has been edited by Mark.: 13 October 2017 - 03:08 PM
#11 Posted 13 October 2017 - 03:24 PM
Mark., on 13 October 2017 - 02:59 PM, said:
Already a new map Hehehe cool! Mostly i tried getting ideas from looking at tv series or movies and ofcourse games. Try looking in Skyrim maybe? Tv series like Game of Thrones or Lord of The Rings trilogy. With this map you gave me something to think about BTW the screens look promising!
#12 Posted 13 October 2017 - 03:27 PM
#13 Posted 13 October 2017 - 04:12 PM
This post has been edited by Mark.: 13 October 2017 - 04:14 PM
#14 Posted 25 October 2017 - 01:18 AM
#15 Posted 25 October 2017 - 04:44 AM
#16 Posted 25 October 2017 - 03:11 PM
This post has been edited by Hank: 25 October 2017 - 03:43 PM
#17 Posted 25 October 2017 - 05:36 PM
#18 Posted 18 January 2018 - 04:43 AM
Micky C, on 25 October 2017 - 01:18 AM, said:
Hey, did you find the time to play this yet?
#19 Posted 25 August 2018 - 01:14 PM
Many Npc are so greedy, so i had problems to find the money and get the weapon (maybe because i found only 1/4 secrets), then i've arranged myself and made the first Hexen's monster half-stacked downstairs, and kicked him dead.
Some quest are quite funny, expecially the Minotaur one, i find it funny and a bit disgusting at the same time xD.
The map is well made, there is just one spot (pretty obvious) where you can get stuck (i went there to search "the cat"), also i had some problems with the framerates in some places (with polymer), so i tried polymost, but become too dark to be played, however i did not tried classic.
Down there is where i tried to search the cat the first time, not a wise move :
#20 Posted 25 August 2018 - 03:20 PM
I thought I blocked the area you fell down into. I guess not.
The TC was designed for Polymer but it plays with obvious minor glitches in Polymost. Software mode will screw up. That map uses almost all 16,000 walls allowed by the game so that is part of the slowdown. Keeping that in mind I made sure to keep the adventure part in the slower area and the fighting at the end was in an isolated area and framerate was better.
I have another map made for this TC. I need to put in new characters and quests. Maybe someday...
This post has been edited by Mark.: 25 August 2018 - 03:22 PM