Duke4.net Forums: Feature request. - Duke4.net Forums

Jump to content

Hide message Show message
Welcome to the Duke4.net Forums!

Register an account now to get access to all board features. After you've registered and logged in, you'll be able to create topics, post replies, send and receive private messages, disable the viewing of ads and more!

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

Feature request.  "Map name on starting new level."

User is offline   Devon 

  • 9

#1

Hi!

I would really like it if the name of the map would apear in text when you exit a level and transition to another.

Only thing that happens now when you exit a map is the statistics come up and then the new map starts when you press a button.

Why not have a text come up on screen when a new map starts or a screen just before entering a map saying (now entering bowels of the earth) for example.

As it is now you need to open the automap to see the levels name in the upper right corner of the screen,

Anyway it would be cool if this was in the game.
0

User is online   Phredreeke 

  • 43

#2

Actually it does appear, just that it loads so fast you don't really get a chance to see it.
0

User is offline   M210 

  • 324

#3

Name of the map in loading screen added since 0.75 release :) And it had a lot of crashes in early releases

Attached File(s)

  • Attached File  666.png (93.27K)
    Number of downloads: 21

0

User is offline   Devon 

  • 9

#4

View PostM210, on 10 October 2017 - 06:02 AM, said:

Name of the map in loading screen added since 0.75 release :) And it had a lot of crashes in early releases


I got bloodgdx installed on a ssd and i cant see the name of the level because the screen comes and goes in under a second, it is impossible for me to see the text.

maybe add a (press a button) too continue ?
0

User is offline   Devon 

  • 9

#5

View PostPhredreeke, on 10 October 2017 - 01:55 AM, said:

Actually it does appear, just that it loads so fast you don't really get a chance to see it.


Yeah it is insanly fast... no way i can see it before it goes away, in a blink of an eye really.
0

User is offline   SonicB00M 

  • 5

#6

Is it possible to see the map names in the load/save menu? In eduke32 the names are displayed there.
0

User is offline   M210 

  • 324

#7

 SonicB00M, on 10 October 2017 - 12:06 PM, said:

Is it possible to see the map names in the load/save menu? In eduke32 the names are displayed there.

Yes, I can make it.

Quote

maybe add a (press a button) too continue ?

I can, but I think this feature will annoy users


This post has been edited by M210: 10 October 2017 - 07:17 PM

0

User is offline   Devon 

  • 9

#8

View PostM210, on 10 October 2017 - 07:15 PM, said:

Yes, I can make it.


I can, but I think this feature will annoy users


In that case maybe make it optional?

Another way of doing it is too a slight delay before the level starts.

Im talking a second or two at the most.

The original game had a load screen before aswell.
0

User is online   Phredreeke 

  • 43

#9

or let the level title remain on screen for a short while after entering the level
0

User is offline   Devon 

  • 9

#10

View PostPhredreeke, on 11 October 2017 - 01:11 AM, said:

or let the level title remain on screen for a short while after entering the level


+1
0

User is offline   Krypto 

  • 1

#11

Seeing as the thread title is appropriate, can you add an optional feature to disable showing keys on the minimal HUD? As I find it detracts from the immersion and it would make sense to implement so you can have the option of the original HUD, which contributes to the project's goal of trying to be as faithful to the vanilla engine as possible ;)

Posted Image
0

User is online   Phredreeke 

  • 43

#12

I can do that.

unzip it in the same directory as BloodGDX then add include keyless.def in bloodgfx.def

Attached File(s)


0

User is offline   Krypto 

  • 1

#13

It works like a charm thank you, however as a result the keys don't light up in color on the larger huds giving the appearance you have none at all, is this a necessary comprimise? o:
0

User is online   Phredreeke 

  • 43

#14

Yes because they all use the same tiles, all I did was replace those with blank ones
0

User is offline   Micky C 

  • Honored Donor
  • 3,381

#15

There are a a fair few requests here for options for small features. M210 should be weary of feature creep from threads such as this. If the process continues and everyone adds their two cents for a personal preference it could be death by a thousand cuts.

Polymer wishlist: Global illumination, SSAO, Bloom, reflective surfaces, adjustable specular (wetness), volumetric lighting.
Mapper of the Month December 2014.

Herbs? Tell me more!
0

Share this topic:


Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks are property of their respective owners. Yes, our forum uses cookies. © 2017 Voidpoint, LLC

Enter your sign in name and password


Sign in options