CandyMania is a first-person adventure that me and Zykov Eddy (as CandyMade team) worked on since February. Known simply as "Candy project", that mod would feauture points-hunting, puzzle-solving and numerous new enemies to deal with. After playing countless maps and action-packed TC's, working on such a project felt like a breath of fresh air!
But unfortunately, Eddy started to ignore me without any reason and the work on the mod was virtually stopped since the late May. It was very dissapointing to add another project to my "closed ones" list, but ever since I started working on it, I felt that it's the only project that's worth finishing, since it's something really different. It will help me to break away from the usual Duke mapping and start something completely new. With all the new art, sounds, and enemy (1) being done, It will be the biggest shame ever to just bury all that.
And I need a new coder to finish this thing. I started to make the thing simpler, cut everything that's not important so the potential coder have the the least amount of work possible. Now the concept is simple - each level is a box, where player must collect all the candies while angry bees try to kill him.I doubt that anyone will join the project if he didn't know what to do, so I wrote a list of everything you need to make. I the only fault I made while working with the previous coder is that I never knew how much new code I exactly needed, and I continued to bombard him with new requests.
It will never happen again. I have the complete vision of the project now. Open the spoiler and you'll see the COMPLETE list of all things to do:
Now, here's the current progress list:
New Art - 95% is ready. Aside from new font and loading screens, all in-game art is done.
New Sounds: 90% is ready. Death sound and menu sounds is needed, otherwise it's done too (there's not too many sounds in this mod)
New Code: 40% is ready. Eddy wrote some significant chunks of code before he became a jerk.
New Maps: 8 out of 20. Considering size and scope of the maps, it will be no trouble to make these maps fast once there will be more code.
I know that most members of this community have their own projects and don't join forces just because a guy asked about it. Somebody at duke4 said that you have to show some kind of a proof that your project isn't just an "idea", you have to show that something exists and that you are going to actively be a part of creating the thing you want. The screenshots you all saw during the year is a proof that I've actualy made something for that project.
I took care of every aspect of the production I can - maps, sounds, art tiles, music, etc. The only thing I can't handle is the CON language.
If there's a person who's interested in such a project and wants to help me finish it, write here!