Trooper Dan, on 29 September 2017 - 09:25 AM, said:
That would require an additional event that's similar to EVENT_PROCESSINPUT but executes at a different place in the code.
Trooper Dan, on 29 September 2017 - 09:25 AM, said:
Trooper Dan, on 26 September 2017 - 07:38 PM, said:
TerminX, on 29 September 2017 - 03:53 PM, said:
Drek, on 29 September 2017 - 04:53 PM, said:
case SIXPAK set temp MAXPLAYERHEALTH sub temp sprite[].extra mul temp 15 setav[botvar2].botneed temp break
Drek, on 30 September 2017 - 06:33 AM, said:
Darkus, on 01 October 2017 - 08:55 AM, said:
Micky C, on 01 October 2017 - 04:08 PM, said:
TerminX, on 02 October 2017 - 09:38 AM, said:
This post has been edited by Forge: 02 October 2017 - 10:30 AM
Forge, on 02 October 2017 - 10:30 AM, said:
Gambini, on 02 October 2017 - 03:48 PM, said:
This post has been edited by Gambini: 02 October 2017 - 06:11 PM
case CHEAT_UNLOCK: if (VOLUMEONE) return; for (i=numsectors-1;i>=0;i--) //Unlock { j = sector[i].lotag; if (j == -1 || j == 32767) continue; if ((j & 0x7fff) > 2) { if (j&(0xffff-16384)) sector[i].lotag &= (0xffff-16384); G_OperateSectors(i,g_player[myconnectindex].ps->i); } } G_OperateForceFields(g_player[myconnectindex].ps->i,-1); P_DoQuote(100,g_player[myconnectindex].ps); g_player[myconnectindex].ps->cheat_phase = 0; KB_FlushKeyBoardQueue(); return;
This post has been edited by Drek: 03 October 2017 - 11:19 AM
Quote
Gambini, on 04 October 2017 - 03:49 PM, said:
Gambini, on 04 October 2017 - 03:49 PM, said:
MYHOUSE.MAP, on 14 October 2017 - 11:56 PM, said:
This post has been edited by thisbecasper: 16 October 2017 - 04:57 AM