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Annoying pitch noise

User is offline   Maisth 

#1

Hello everybody, when im playing Eduke32 there's this annoying pitch noise that keeps playing on and on, its most notable (for me alteast) when im testing my map

is there a way to solve this?

i've only had this happen on Eduke32 , Doesn't happen in Megaton edition or world tour.
0

User is offline   Hendricks266 

  • Weaponized Autism

  #2

Can you make a recording?
0

User is offline   Zaxtor 

#3

Bandicam (free version) gives you 10 mins of recordin (per vid) with watermark on top.
so you can use that to record a vid of the issues.
etc

This post has been edited by Zaxtor: 08 September 2017 - 10:40 AM

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User is online   Danukem 

  • Duke Plus Developer

#4

Try the following tests to narrow it down:

-Turn off all game sound and music and see if it still happens
-If that gets rid of it, turn on one or the other till you know which it is
-If it's music, find out if it is a specific track, or whether it is midi
-If it's game sound, make a copy of your map with all sound-making sprites deleted, see if the sound still happens
-If that gets rid of it, add back the sound sprites until it starts again
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User is offline   Maisth 

#5

it sometimes appears and other times it doesn't

when i hear it i will record it (hopefully you guys hear it though)
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User is offline   Forge 

  • Speaker of the Outhouse

#6

possibly the same thing I complained about awhile ago - is it like some kind of echo chamber feedback - as if you're in a cave behind a waterfall?
iirc, it does seem to occur more often in natural cavern type settings - especially in the caves sperating rooftops, & to get to the upper-most rooftop in Episode 3's Flood Zone


i took my master volume down off 100% and that seemed to relieve it

I stopped updating my snapshot when the team started screwing with the mapster color scheme and such, so I can't verify and have no grounds to pursue the issue.

I also assumed my audio card (ASUS pci-e Xonar DX 7.1) was just being a cunt (which is still a good probability)

This post has been edited by Forge: 08 September 2017 - 08:07 PM

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User is online   Danukem 

  • Duke Plus Developer

#7

View PostForge, on 08 September 2017 - 07:37 PM, said:

I stopped updating my snapshot when the team started screwing with the mapster color scheme and such, so I can't verify and have no grounds to pursue the issue.


That would be a reason to stop updating mapster, but not eduke32.
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User is offline   Forge 

  • Speaker of the Outhouse

#8

View PostTrooper Dan, on 08 September 2017 - 08:04 PM, said:

That would be a reason to stop updating mapster, but not eduke32.

Let me clarify - that wasn't a reason, it was a time reference.
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User is offline   Mblackwell 

  • Evil Overlord

#9

What happens if you open the console ~ and enter the command r_showfps 60 ?
1

User is offline   Mblackwell 

  • Evil Overlord

#10

View PostForge, on 08 September 2017 - 08:08 PM, said:

Let me clarify - that wasn't a reason, it was a time reference.



Btw, check the tiles.cfg included with snapshots. Near the bottom it has how to get the old appearance.
1

User is offline   oasiz 

  • Dr. Effector

#11

Possibly GPU coil whine due to extremely high fps?
1

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