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What are you working on for Blood?

User is offline   darkcaleb 

#121

View PostPhredreeke, on 27 August 2018 - 02:23 AM, said:

A few tile edits I made last night as a joke

https://i.imgur.com/cT2Ncgb.pnghttps://i.imgur.com/MMftkwK.pnghttps://i.imgur.com/OJSpXPL.pnghttps://i.imgur.com/2tmxXMj.png


Are ya planning on doing more :D :o
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User is online   Phredreeke 

#122

here's a few more (replacement for the big red cross in sick ward)

https://i.imgur.com/eflFLHD.pnghttps://i.imgur.com/wceQtif.pnghttps://i.imgur.com/7CQaRUf.png

This post has been edited by Phredreeke: 27 August 2018 - 04:39 PM

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User is offline   daMann 

#123

Been without a monitor for almost a month, plus a week of vacation... but back at it for Bloodlines mapping!

I may take another brief hiatus after I finish this map, the remastered Epidemic map that you find in the beta from a billion years ago...

The long tunnel (reminiscent of 28 Days Later, the Stand, etc.) is going to be extra awesome this time around :lol:

Attached File(s)


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User is offline   Zaxx 

#124

View PostdaMann, on 14 September 2018 - 09:25 PM, said:

Been without a monitor for almost a month, plus a week of vacation... but back at it for Bloodlines mapping!

I may take another brief hiatus after I finish this map, the remastered Epidemic map that you find in the beta from a billion years ago...

The long tunnel (reminiscent of 28 Days Later, the Stand, etc.) is going to be extra awesome this time around :lol:

On the shot it looks like if you were jumping at the bus to pitchfork the shit out of it. :D
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User is offline   Tekedon 

#125

View PostdaMann, on 14 September 2018 - 09:25 PM, said:

Been without a monitor for almost a month, plus a week of vacation... but back at it for Bloodlines mapping!

I may take another brief hiatus after I finish this map, the remastered Epidemic map that you find in the beta from a billion years ago...

The long tunnel (reminiscent of 28 Days Later, the Stand, etc.) is going to be extra awesome this time around :lol:


Nice spritework, using sprites to make stuff like this is a lot of work. :)
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User is offline   daMann 

#126

#screenshotSunday?

Shots from the remastering of the Epidemic map... really trying to get the episode 1 maps wrapped up/done. Honing in on this one at moment.... You can see the sector limit is close, as well as the walls... sprites are being used as much as possible like the sink in that bathroom.

Attached File(s)


3

User is offline   SPILL 

#127

Here's a quick preview of the intense over-lapping stacks/layers in my next map. It's very meticulous and time consuming to build like this. Ambitious but turning out very well I think :)
(Also a lot of the map is built at an angle which is also difficult)



This post has been edited by SPILL: 02 October 2018 - 08:53 PM

4

User is online   Mark 

  • Honored Donor

#128

Techically impressive. I know what you mean about working with rooms on an angle. Sometimes to avoid it I'll make a hallway turn so that I can make the room straight. ;)
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User is offline   daMann 

#129

Looking good Austin!
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User is offline   daMann 

#130

#screenshotsaturday

Up way too late for this old mann watching all 4 kids by myself this weekend while the wife camps with friends from church.... so I build evil places hahaha. Going to pay for it in the morning when the 2 year old wakes me up :stuck_out_tongue:

If you played beta of Bloodlines addon, the ending of the map was bleh. The tunnel was cool, but the transition was bad. I am sorry, 17 year old me just gave up there...

Having played Dusk alot lately this past year, I'm going to close out with a very dark, almost Quake-style lighting, tight Dusk tunnels with weird & sinsiter stuff goings on. It won't be a practical space at all, and definitely some monster closets :smiling_imp:

Attached File(s)


3

User is offline   SPILL 

#131

I have found that using a high contrast for lighting creates the best effects. Especially with high resolutions in GDX. Looking forward to playing this.
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User is offline   daMann 

#132

#screenshotFriday

Made some volumetric lighting tiles (I guess that's what the kids call it) to help with some mood lighting. In Blood, the mood we are looking for is creepy/foreboding, right?! :D

If you aren't in the Discord for Blood, you should be, but in Duke4 and Blood discords I've shared those sprites for you guys to have.

Attached File(s)



This post has been edited by daMann: 12 October 2018 - 07:24 AM

4

User is offline   VGA 

#133

Wow the Build engine was the best pseudo-3D technology available and its Blood fork is the ultimate incarnation! So versatile :D


Crazy what is possible on the original unmodified code.
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User is offline   daMann 

#134

Happy New Years... at least in 2 hours and 16 minutes for us in the Midwest of the USA :)

Here's some WIP shots from last couple months or so of mapping. It goes achingly slow. I had a good rhythm before holidays though of getting up at 5am and mapping/tiles gathering/editing/etc. on this project, the gym and then to the salt mines... I mean work :P.... and then work on a children's book during my lunch break I really want to get published... evenings are typically chores, wife, four kids and gettin to bed early to start it all again :P

Been playing a bunch of Dusk. If you haven't and are a Blood fan, its got some definite influences there. It's a fantastic game with some great enviromental storytelling... mappers in the room, you'll love those little touches. GET IT! It's only $20!

That's it, I mostly always post more raw shots in the Discord channels of Duke4, Blood, 3d Realms and New Blood's #modders-basement... Thought I'd check in here, though! :)

Attached File(s)


3

User is offline   Hendricks266 

  • Weaponized Autism

  #135

View PostVGA, on 06 November 2018 - 03:01 PM, said:

Wow the Build engine was the best pseudo-3D technology available and its Blood fork is the ultimate incarnation

The engine was never forked. What you describe as ultimate is how Q Studios designed their game code, and I would agree.
1

#136

I've used my holidays to start mapping for my favourite game.

Name of the episode (seeing it big again): The way of Ira
Name of the first level: Purge Night

The story in a nutshell: After a rough life, you've been living in the woods near a village.
Over time, the cultists in the village became more and more corrupt until they
finally decided to purge everybody in the village and you during Purge Night.
You somehow survive and immediately start your revenge.

I have a rough WIP now without any room over room. I wanted to dig out the basics first.
Here's where I am now:
https://www.crypto-fifo.com/downloads/thewayofira0.png
https://www.crypto-fifo.com/downloads/thewayofira1.png
https://www.crypto-fifo.com/downloads/thewayofira2.png
https://www.crypto-fifo.com/downloads/thewayofira3.png
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User is offline   Manhs 

#137

Awesome! A new expansion for BLOOD! :D
Need more :3
Thanks and good luck ;)
1

User is offline   Tekedon 

#138

Not bad :) Looking forward to it. Maybe add some sector shadows to give it some more depth.
1

#139

Thx guys, indeed, I need to revisit all the shadows. It adds a lot to the experience.
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User is offline   daMann 

#140

Yes! Cool Marius looking good. 2019 is looking to be the biggest year yet.

Glad I... Live.... Again 😂🤣
1

#141

I don't know if this is the best thread to ask but..
I have 2 stacked sectors which I want to connect with stairs. The stairs are made out of 1 sided sprites.

I've noticed when slowly walking down the stairs (who does that anyway), when I stop at the right position between the upper and lower sector, I can see clipping..

Is that normal/preventable?
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User is offline   Tekedon 

#142

So. What am I working on. Too much is the easiest way to put it. Anyone up to helping me finish some of the stuff?

These are some of the files of the "A Bloody Mess" addon. Not sure still which of the maps to include. If you are a good mapper, send me a mail at wikstromd@gmail.com (If you want to help out)

Attached File(s)

  • Attached File  abm.png (45.89K)
    Number of downloads: 22

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User is offline   daMann 

#143

Haha. Some of those maps are good sized kb, so I know about where they are 🤣

I totally get it. I've got like 7ish maps at all different stages of development. I've started to just narrow in on one or two though so we can re release episode 1.
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User is offline   Tekedon 

#144

Decided to release the first map from my addon, it is basically finished besides some missing new sounds and small tweaks.

http://blood.freemin...ion=maps&id=600
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User is offline   daMann 

#145

David ill post in the Discord for you, too. Cool! I'll get a chance to check it out later today
1

#146

Despite using new textures it does feel like something straight out of EP2.
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User is offline   wangho 

#147

View PostdaMann, on 11 May 2018 - 11:52 AM, said:

The sloping ice and floors and stuff has been solved!

Alt+x will assign the slope, apply it to the floor or ceiling you want to use.

Two sectors.. one is a zmotion. The other you alt x ... The first wall can't be attached to the z motion, but any other is fine...

As the z motion sector rises, the surface will slope.

Thanks years of research and NoOne (FAITD designer) testing out some ideas, we spent hours last couple days troubleshooting this... He found in Shadow Warrior docs this command!

So... Make sloping floors now!

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User is offline   wangho 

#148

yes, NoOne is a toolmaster for sure (and great Blood map author) He helped us with installers and things with BPF as I and RedFanatic were lost when it came to that
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User is offline   wangho 

#149

Great! looks like you guys easily walked back into the look and feel of Bloodlines. So, Felix and you are working on stuff. Any of the other guys from the original team with Bloodlines?
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User is offline   daMann 

#150

View Postwangho, on 01 February 2019 - 09:08 PM, said:

Great! looks like you guys easily walked back into the look and feel of Bloodlines. So, Felix and you are working on stuff. Any of the other guys from the original team with Bloodlines?


Hey there!

Felix and I both are kind of working on it :P When we started on this, it was 98/99 and I was 17... now I'm 37 with big boy responsibilities, Wife, 4 kids, jobs, etc. so I cram in time like right now, early morning or late night. I call it my "nerd time" haha. He's always looking for gigs and such in the film industry in Denmark where he lives, on-again, off-again. I kind of dragged him back into this.

We're it. can't get ahold of Reactor/Headhunter, Michael "Micho" Shire, Alex "Hades" Vandercombeck, I did get ahold of Craig Duckett and got him to see the playthrough PagB666 did of his map, that was cool to see. If it weren't for Peter, I wouldn't be back wasting time making maps again... my wife may have appreciated him not making those I would be "normal" again :P

That's it, yeah. Most of the active discussion takes place in the Blood Discord channel, its real sporadic here in Duke4.

Enjoy getting back into it! I don't know if you already have a solution for the annoying flickering, but I've attached a fix that Felix had cooked up. I just drag this onto my dosbox launcher and no visual issues at all... and don't forget to disable the beeps hahaha... those are so annoying.
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