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New EGwhaven version is out  "New release of my Witchaven I & II bugfixes"

User is offline   ETTiNGRiNDER 

  • 30

#1

At long last I'm working on EGwhaven again, mostly aiming to get Witchaven I up to speed, but plenty of stuff for Witchaven II came up in the process. As usual you can find it on my site at http://ettingrinder.youfailit.net .

==============================================================================
What's new in EGWH1 v0.2
==============================================================================

- Some improvement to clock speed fixes.
- Fix to compatibility with vanilla savegames.
- Projectile traps do really hurt now, and related fixes.
- Fixes to submenus responding to arrow keys.
- Fixes to invulnerability cheat mode (some things got through before).
- Don't run in hyperspeed after loading a saved game.
- Don't erroneously get ornate horn powerup when loading game.
- Bridge footstep sounds should play more consistently.
- GOTHMOG, SPINACH and DARKNESS cheats from the "cheat version" return.
- Fix to monsters sticking in attack animation when fleeing.
- Fix to sounds getting stuck in loop mode when they shouldn't
(Some ambient sounds may continue playing in areas they aren't meant to,
but this should be limited to situations of map design error)
- Adjustments for better movement (Slipperiness fixes from EGWH2)
- Don't let gibs stick to the sky.

==============================================================================
What's new in EGWH2 v0.7
==============================================================================

- Some improvement to clock speed fixes.
- Fix to compatibility with vanilla savegames.
- Fixes to invulnerability cheat mode (some things got through before).
- Don't run in hyperspeed after loading a saved game.
- Don't erroneously get ornate horn powerup when loading game.
- Invisible savegame names in SVGA mode fixed.
- Bridge footstep sounds should play more consistently.
- Same sound looping safeguards as the WH1 version.
- Gasping sound when running was disabled.
- Adjustments for better movement (You can run as fast as was allowed in WH1)
- Spike through heart animates correctly even if you restart level and then
get spiked again.
2

User is offline   tannim 

  • 0

#2

I'll give this a try soon. I've been hoping to see a port of Witchaven. Odd game but amused me in the past. Poor controls and bad aiming made it hard to work with.

Thanks for the work :)

View PostETTiNGRiNDER, on 19 August 2017 - 05:18 AM, said:

At long last I'm working on EGwhaven again, mostly aiming to get Witchaven I up to speed, but plenty of stuff for Witchaven II came up in the process. As usual you can find it on my site at http://ettingrinder.youfailit.net .



This post has been edited by tannim: 19 September 2017 - 05:18 AM

0

User is offline   fgsfds 

  • 180

#3

How do I make WH1's intro cutscene play? I have INTRO.SMK in the game folder.
0

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