So im having problems creating a Ceilling Explosion effect most notably this thing thats a big wall covering up the hole, the explosion and everything else works fine but thats the only thing thats wrong, i also packed it with another photo of how i made it, can someone tell me what im doing wrong?
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Ceilling Explosions looking wrong
#1 Posted 09 August 2017 - 06:35 PM
#2 Posted 09 August 2017 - 06:44 PM
The SE 13 angle must be pointing down.
When point down, it does floor or ceiling depending height,
As if is too high it does ceiling.
if is too low it does floor.
if it doesn't point down, it does like the pic you posted. Whole sector a (wall).
When point down, it does floor or ceiling depending height,
As if is too high it does ceiling.
if is too low it does floor.
if it doesn't point down, it does like the pic you posted. Whole sector a (wall).
#3 Posted 09 August 2017 - 06:48 PM
Zaxtor, on 09 August 2017 - 06:44 PM, said:
The SE 13 angle must be pointing down.
When point down, it does floor or ceiling depending height,
As if is too high it does ceiling.
if is too low it does floor.
if it doesn't point down, it does like the pic you posted. Whole sector a (wall).
When point down, it does floor or ceiling depending height,
As if is too high it does ceiling.
if is too low it does floor.
if it doesn't point down, it does like the pic you posted. Whole sector a (wall).
What do you mean by Pointing down? Does that mean that i should change sprite with R to look like a Floor Sprite?
#5 Posted 09 August 2017 - 07:09 PM
I tried everything you guys said , i even tried jigglering it around and moving the Sprite slowly to the ceilling and to the floor and the problem still persists i seriously don't know what im doing wrong, if you guys could put some photos because im really lost.
#6 Posted 09 August 2017 - 07:29 PM
This is from the E1L2 map, of the original Duke 3D game. It shows the set-up in 2D. If visuals help you better, why not have a closer look at this map.
This post has been edited by Hank: 09 August 2017 - 07:30 PM
#7 Posted 09 August 2017 - 07:43 PM
Hank, on 09 August 2017 - 07:29 PM, said:
tailPieceDown.jpg
This is from the E1L2 map, of the original Duke 3D game. It shows the set-up in 2D. If visuals help you better, why not have a closer look at this map.
This is from the E1L2 map, of the original Duke 3D game. It shows the set-up in 2D. If visuals help you better, why not have a closer look at this map.
The whole freaking problem was to where it was looking the sprite and i just had to rotate it, anyway thanks for clearing it up
#8 Posted 10 August 2017 - 09:53 AM
Yeah, that's usually what we mean when we talk about "angles" Im glad you got it working.
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