SUBWAYS!
#1 Posted 04 August 2017 - 04:48 PM
http://prntscr.com/g4jwmu - 3D
Is this an overly abused sector subway? Or what am i still missing? Every sector is Hi-Tagged with the same number but still only the outside base moves.. don't know what im doing wrong.. Is it for having slopes?
#2 Posted 04 August 2017 - 06:53 PM
It's a bit of a shame the effect is as limited as it is since that's a nice looking subway.
Actually, you could probably make something that looks pretty similar to what you have there by having the moving sector narrowly weave through the child sectors.
This post has been edited by Micky C: 04 August 2017 - 07:04 PM
#3 Posted 05 August 2017 - 11:26 AM
Micky C, on 04 August 2017 - 06:53 PM, said:
Thank you! I tried to make something that actually looks like a subway car... Not like the original at E3L6 xD
By narrowly weave you mean?
#4 Posted 05 August 2017 - 06:55 PM
#5 Posted 06 August 2017 - 05:47 AM
#6 Posted 06 August 2017 - 06:44 AM
#7 Posted 12 August 2017 - 05:53 AM
Gambini, on 06 August 2017 - 05:47 AM, said:
True, the effect works by translating vertex positions. However can you think of a case where a vertex would be shared without a wall being shared? I thought my choice of words would be clearer to visualize from a description.
#8 Posted 13 August 2017 - 09:00 AM
http://prntscr.com/g7zank - 3D 1
http://prntscr.com/g7zasy - 3D 2
Although pretty simple its now working perfectly. Even if by mistake and only by deleting/joining sectors, it came out kinda good dont ya think?
This post has been edited by FireFlame: 13 August 2017 - 09:01 AM
#9 Posted 13 August 2017 - 11:17 PM
and potentially making them more complicated (sector detailed) etc
like it moves, stop, door opens, door closes, moves again.
Like those elevators I made.
door opens, close, moves, stop, opens.
This post has been edited by Zaxtor: 13 August 2017 - 11:19 PM
#10 Posted 13 August 2017 - 11:58 PM
Zaxtor, on 13 August 2017 - 11:17 PM, said:
and potentially making them more complicated (sector detailed) etc
like it moves, stop, door opens, door closes, moves again.
Like those elevators I made.
door opens, close, moves, stop, opens.
TekWar and KenBuild had trains like that, though they were only going in one straight line and not turning. They had moving sectors inside them, sliding doors etc. Shadow Warrior also had moving vehicles with enterable sectors.
#11 Posted 14 August 2017 - 01:21 AM
making it go straight is easier..
I have an elevator in my MOD that does more than 1 floor
I posted it before, you probably didn't see (not sure).
Kinda shares little similarity
This post has been edited by Zaxtor: 14 August 2017 - 01:22 AM
#12 Posted 07 September 2017 - 12:59 PM
As Micky C said, all the train's sectors and walls (with wall I mean the white lines in 2D mode) need to be surrounded by the main moving sector. In the video, the white seats aren't joined to the wall with windows and neither are the doors. The only problem is secondary moving sectors can't carry the player. You have to keep him from getting into them.
This post has been edited by Perro Seco: 07 September 2017 - 01:01 PM
#14 Posted 07 September 2017 - 01:09 PM
Perro Seco, on 07 September 2017 - 12:59 PM, said:
As Micky C said, all the train's sectors and walls (with wall I mean the white lines in 2D mode) need to be surrounded by the main moving sector. In the video, the white seats aren't joined to the wall with windows and neither are the doors. The only problem is secondary moving sectors can't carry the player. You have to keep him from getting into them.
I have no idea how you did that, but that's amazing!
This post has been edited by Paul B: 07 September 2017 - 01:10 PM