Update on Blood EX
#1 Posted 18 July 2017 - 09:59 AM
https://puu.sh/wLppI/1ad307aef8.mp4
Guess the project is alive and well. With two promising source ports in active development, the future for Blood fans is looking better than ever
#2 Posted 18 July 2017 - 10:16 AM
Well, two, because Blood EX follows the EX formula standard for anything but Doom stuff: rip the assets and reprogram the rest of the game by sight. It's not a source port.
I respect BloodGDX (and BloodXL, for that matter) for using actual code material. Their problem is that their way of doing so is illegal.
#3 Posted 18 July 2017 - 10:48 AM
Hendricks266, on 18 July 2017 - 10:16 AM, said:
Well, two, because Blood EX follows the EX formula standard for anything but Doom stuff: rip the assets and reprogram the rest of the game by sight. It's not a source port.
I respect BloodGDX (and BloodXL, for that matter) for using actual code material. Their problem is that their way of doing so is illegal.
Should we read between the lines here and are you implying you're working on your own port ? Or are we just counting BloodGDX, BloodEX and BloodXL...
#4 Posted 18 July 2017 - 10:49 AM
#5 Posted 18 July 2017 - 10:59 AM
In my "perfect world" there would be one port for the 8 bit purists and one port for the high res custom modders.
This post has been edited by Mark.: 18 July 2017 - 11:00 AM
#6 Posted 18 July 2017 - 10:59 AM
Hendricks266, on 18 July 2017 - 10:49 AM, said:
... and the good news keeps on coming these days !
#7 Posted 18 July 2017 - 12:03 PM
Sometimes I wanna believe that Jace Hall leaked Blood's source code to someone and that mysterious person is making the source port in the secret...
This post has been edited by Dzierzan: 18 July 2017 - 12:04 PM
#8 Posted 18 July 2017 - 01:02 PM
Hendricks266, on 18 July 2017 - 10:16 AM, said:
Well, two, because Blood EX follows the EX formula standard for anything but Doom stuff: rip the assets and reprogram the rest of the game by sight. It's not a source port.
I respect BloodGDX (and BloodXL, for that matter) for using actual code material. Their problem is that their way of doing so is illegal.
I'm pretty sure Blood EX reads the original RFF.
#9 Posted 18 July 2017 - 01:03 PM
Striker, on 18 July 2017 - 01:02 PM, said:
File formats are the lowest form of reverse-engineering. Did you see where I mentioned "ripping the assets"? Maybe that would have made more sense in context of Powerslave EX.
#10 Posted 18 July 2017 - 01:04 PM
Hendricks266, on 18 July 2017 - 01:03 PM, said:
"Ripping the assets" is exactly what I was replying to. I'm pretty sure it reads the RFFs and the assets within instead of ripping and repackaging everything into KPF. Doing such for Powerslave EX does make sense if PSX Powerslave is anything like some of the PSX games I've played (where not all the data is exposed when reading the disc in a PC. Some games used specific sector offsets on the disc to read raw data. Anti-piracy measure. Not sure if Powerslave was really like this though.)
Made sense for Turok 2 as well considering that port is mainly based on the N64 sources and packaging the ROM probably wouldn't have been viable.
This post has been edited by Striker: 18 July 2017 - 01:54 PM
#11 Posted 18 July 2017 - 02:52 PM
Also I moved this thread from the BloodGDX forum since that isn't a general Blood forum.
#12 Posted 18 July 2017 - 04:32 PM
#13 Posted 18 July 2017 - 06:08 PM
SonicB00M, on 18 July 2017 - 09:59 AM, said:
https://puu.sh/wLppI/1ad307aef8.mp4
Guess the project is alive and well. With two promising source ports in active development, the future for Blood fans is looking better than ever
How is it promising if Warner Brothers can send out a Cease and Desist and it's all gone in the blink of an eye?
#15 Posted 18 July 2017 - 07:18 PM
Jim, on 18 July 2017 - 07:04 PM, said:
His project is hosted on American servers.
This post has been edited by icecoldduke: 18 July 2017 - 07:18 PM
#16 Posted 18 July 2017 - 07:22 PM
icecoldduke, on 18 July 2017 - 07:18 PM, said:
He doesn't have to. He can easily find a Russian server. I can get him a chinese server if it comes down to that lol
#17 Posted 18 July 2017 - 09:55 PM
Citation
Quote
This post has been edited by fgsfds: 18 July 2017 - 10:20 PM
#18 Posted 18 July 2017 - 10:07 PM
fgsfds, on 18 July 2017 - 09:55 PM, said:
If that is the case, might be good to make new levels and create the "Blood 2" that we never got. Hell, Darkwatch is better than the abomination that is Blood II
#19 Posted 18 July 2017 - 10:10 PM
fgsfds, on 18 July 2017 - 09:55 PM, said:
Sounds like a cop-out. :/
#20 Posted 18 July 2017 - 11:29 PM
I have to admit, I'm a bit confused right now. It sure does explain the "weapon wheel" reminiscent of Turok in the posted video. I'm not against some modernisations... but I'm a bit more reluctant towards gameplay changes/flaws...
Anyway, probably way too soon to tell and Kaiser has never let me down before...
This post has been edited by axl: 18 July 2017 - 11:30 PM
#21 Posted 18 July 2017 - 11:39 PM
Didn't he do the same thing with his Turok and Powerslave EX?
This post has been edited by fgsfds: 19 July 2017 - 01:38 AM
#22 Posted 18 July 2017 - 11:47 PM
fgsfds, on 18 July 2017 - 11:39 PM, said:
Yes, but, and do forgive me if I'm wrong here, isn't this the same with Powerslave EX and his other remakes?
"Powerslave EX is a project that aims to re-create the console versions of Powerslave using a custom engine built from the ground up"
And in the case of Powerslave (which I still have on the PSX), the recreation is extremely accurate.
This post has been edited by axl: 18 July 2017 - 11:47 PM
#23 Posted 19 July 2017 - 12:40 AM
axl, on 18 July 2017 - 11:47 PM, said:
"Powerslave EX is a project that aims to re-create the console versions of Powerslave using a custom engine built from the ground up"
And in the case of Powerslave (which I still have on the PSX), the recreation is extremely accurate.
Yup, the original PSX Powerslave code appears to be lost, unfortunately.
#24 Posted 19 July 2017 - 01:12 PM
Blood has several in development
Duke3D has two
Powerslave EX came out and then uncame out
Doom 64 has two main ones (Brutal and EX)
Fucking Tekwar has a port
Meanwhile I'm over here waiting for Outlaws to get some love
This post has been edited by HulkNukem: 19 July 2017 - 01:13 PM
#25 Posted 19 July 2017 - 01:21 PM
HulkNukem, on 19 July 2017 - 01:12 PM, said:
Blood has several in development
Duke3D has two
Powerslave EX came out and then uncame out
Doom 64 has two main ones (Brutal and EX)
Fucking Tekwar has a port
Meanwhile I'm over here waiting for Outlaws to get some love
True. Outlaws was a great game with an even greater soundtrack !
#26 Posted 19 July 2017 - 01:32 PM
This post has been edited by leilei: 19 July 2017 - 01:35 PM
#27 Posted 20 July 2017 - 02:52 AM
fgsfds, on 18 July 2017 - 11:39 PM, said:
Didn't he do the same thing with his Turok and Powerslave EX?
With Turok 1 and 2 he had access to the source code to those games, in order to better figure out how certain things were done... but a number of gameplay and level design changes were made in the process, usually to make particularly painful parts of the original game fairer or more forgiving.