My brother and I are trying to add our own textures into Duke 3D without relying on DEF files. We thought to use Dukeresart and Bastart, but they're having problems. When we try to add an image into an art file in Dukeresart, it crashes. Neither of us can figure it out. Also, we can't even open Bastart, it just crashes, saying: Component 'COMDLG32.OCX' or one of its dependencies not correctly registered: a file is missing or invalid.
Please help, it's infuriating both of us.
Page 1 of 1
DukeResArt and BastArt not working
#1 Posted 17 July 2017 - 11:55 AM
#2 Posted 17 July 2017 - 12:41 PM
Try this. I haven't used it but a few other people here have.
http://m210.duke4.ne...ewdownload/3/41
http://m210.duke4.ne...ewdownload/3/41
#3 Posted 17 July 2017 - 12:46 PM
Mark., on 17 July 2017 - 12:41 PM, said:
Try this. I haven't used it but a few other people here have.
http://m210.duke4.ne...ewdownload/3/41
http://m210.duke4.ne...ewdownload/3/41
Yeah, that works well, I use it myself.
#4 Posted 17 July 2017 - 01:33 PM
Mark., on 17 July 2017 - 12:41 PM, said:
Try this. I haven't used it but a few other people here have.
http://m210.duke4.ne...ewdownload/3/41
http://m210.duke4.ne...ewdownload/3/41
Oh, man. You. Are. A. Life saver.. Thanks a lot. This thing works like a charm, much better than hassling around with DEF files... Thanks, again!
Share this topic:
Page 1 of 1