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High Resoultion Pack discussion and contributions

User is offline   Mr. Death 

  • 2

#241

View PostFantinaikos, on 10 January 2018 - 03:59 PM, said:


Awesome!

Thanks Fantinaikos :)
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User is offline   M210 

  • 339

#242

http://m210.duke4.ne...les/highres.zip
Ok, it's seems working. But I didn't scripted menu fonts and some menu's textures.
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User is offline   Fantinaikos 

  • 214

#243

Apparently the readapted highres pack crashes because the textures are not a power of two, probably it's the same reason for which the scaled enemies pack does not work for me. I think this is the problem now infact the skyboxes that are 512x512, so perfectly proportionate and squared, never gived me any problem.

Can you repack all the highres pack with same width and height or in other power of two form? This should not give any visual trouble to anyone ingame.

This post has been edited by Fantinaikos: 11 January 2018 - 07:11 AM

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User is online   Phredreeke 

  • 65

#244

My skyboxes are 960x960 and they still load with no problem. Speaking of which...

Here are my second (standalone) Skybox release. The episode 1 and 3 skyboxes are the same as in my previous Blood upscale pack. Episode 2 has received some touchups, most noticably the moon has been resized to be round instead of oval. Cryptic Passage receives a new skybox as I had previously shown in this thread.

The recolored skyboxes from Deathwish return.

https://files.fm/f/em8ugbph

Screenshots

https://imgur.com/a/kF8uh

Edit: If you can't get those skyboxes to run, here are 1024x1024 variations of the standard color skyboxes. https://files.fm/f/g6wxbq3e

BTW, is it just me, or does the game show more of the top and bottom of the skyboxes now?

This post has been edited by Phredreeke: 11 January 2018 - 08:28 AM

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User is offline   M210 

  • 339

#245

I haven't crashes too, but it's not a normal. I will try to fix it
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User is offline   M210 

  • 339

#246

 Phredreeke, on 11 January 2018 - 08:05 AM, said:


BTW, is it just me, or does the game show more of the top and bottom of the skyboxes now?

Old background renderer was streached. I refactored the code and deleted streaching. Now it's rendering in 1:1, but I think it's rendering a bit lower place then in original.


Ah forgot to say...we still need to unpack highres.zip...it will not working in zip archive. I'm already made autoload hires archives without unpacking, but you can check it at the next release :)


This post has been edited by M210: 11 January 2018 - 08:42 AM

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User is offline   Fantinaikos 

  • 214

#247

Quote

Edit: If you can't get those skyboxes to run, here are 1024x1024 variations of the standard color skyboxes. https://files.fm/f/g6wxbq3e


Wow I was JUST about to tell you that I discovered this by myself :blink: for some motive only certain sizes works! Even the 960x960 was crashing, so I tried to resize them doing 512+512, now at 1024x1024 they seems run flawlessy.

I don't know why my system is so picky about it, this is the same problem that makes appear som texture in a glitchy state on eduke32.

Well, guess I need a pack made of 64x64, 512x512, 1024x1024 ecc... if I want a working texture pack, it represents a problem for you?
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User is online   Phredreeke 

  • 65

#248

Hmmm... I could probably work something out.

I'm curious, what GPU/OS/drivers have you got?
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User is offline   Fantinaikos 

  • 214

#249

Intel stuff laptop (915 series), 2.00 GHZ and the max resolution of the screen is 1024x768. Not the most recent but it is more than enough to play without framerate drops. I think I will change it to another as soon this one will go into decommissioning.
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User is online   Phredreeke 

  • 65

#250

Wow...

Anyway, here's my Blood upscale converted to power of 2 resolutions. Have fun!

https://files.fm/f/qzkv66wu

Edit: If you have a somewhat modern GPU, you should get my previous upscales instead. This is only for GPUs incapable of using textures that aren't a power of 2.

This post has been edited by Phredreeke: 11 January 2018 - 02:43 PM

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