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Scanline filter feature  "Crt style scanline filter."

User is offline   Hendricks266 

  • EDuke32 Senior Developer
  • 5,631

  #31

Just wait for a port that uses a real exe file as it should.
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User is offline   icecoldduke 

  • 1,206

#32

View PostHendricks266, on 20 July 2017 - 10:31 AM, said:

Just wait for a port that uses a real exe file as it should.

+1000 to this.

ICED Shadow Warrior Port
https://crozzbreed23...site.com/icedsw
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User is offline   Hendricks266 

  • EDuke32 Senior Developer
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  #33

Coming right up.
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User is offline   Drek 

  • 1,201

#34

Good answer, put it in my signature.
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User is offline   Tekedon 

  • 17

#35

Show us this port then :)
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User is offline   Drek 

  • 1,201

#36

View PostDrek, on 20 July 2017 - 10:15 AM, said:

I'd recommend taking this subject to the libGDX forums

Got pointed to google "reshade minecraft" tuts. Found this page on the ReShade forum, https://reshade.me/f...e-for-minecraft

Quote

It's important to find the right Java directory though. It's common to have both 32 and 64bit Java installed (in "C:\Program files (x86\Java" vs "C:\Program files\Java"). You need to pick the one your Minecraft uses and choose the appropiate ReShade DLL (32 for 32bit, 64 for 64bit.).

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User is offline   Drek 

  • 1,201

#37

Posted Image

:)



Added later: Almost made a triple post.

Posted Image

Here are scanlines working, a thing to note is I used USE_PIXELART_CRT 1 in SweetFX, some other CRT shaders were inverting colours. Even this one was, I set PixelArtCRT_ShadowMask 1 and that seemed to work proper enough for a screenshot.

This post has been edited by Drek: 20 July 2017 - 02:09 PM

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User is offline   Mblackwell 

  • Evil Overlord
  • 807

#38

World's cheapest CRT? ;)

Music: The Rejected Applications (listen now)
EDuke32 || EDuke32 Wiki || Latest EDuke32 Snapshots
I'm getting too old for this shit...
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User is offline   leilei 

  • 399

#39

There's no point in having a CRT shader if you can't have a stretchable pixel buffer (possibly put out by a software renderer). Reshade's resizing bit in its CRT shader's ugly and will have not very-oldschool-at-all pixel aliasing (not to mention the lack of doublescan here).

Posted Image

This post has been edited by leilei: 20 July 2017 - 06:05 PM

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User is offline   Jimmy 

  • Duke4 Thot Patrol
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#40


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User is offline   aybe0 

  • 7

#41

what the author should do is provide a mini framework for shaders,

- the ability to use textures within it,
- some variables like screen/image size, frame/rate counter

e.g. like RetroArch

from there people will be able to port shaders quite easily,

or even better, if he opens the source, people will roll things out very quickly, hopefully he does that soon
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User is offline   fgsfds 

  • 143

#42

View PostDrek, on 20 July 2017 - 01:29 PM, said:

Here are scanlines working, a thing to note is I used USE_PIXELART_CRT 1 in SweetFX, some other CRT shaders were inverting colours. Even this one was, I set PixelArtCRT_ShadowMask 1 and that seemed to work proper enough for a screenshot.

Which injector did you use? Still can't make Reshade work and SweetFX doesn't seem to support OpenGL.
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User is offline   Drek 

  • 1,201

#43

View Postfgsfds, on 05 November 2017 - 03:59 AM, said:

Which injector did you use? Still can't make Reshade work and SweetFX doesn't seem to support OpenGL.

I used the same setup included in the EDuke32 ReShade Bloom thing I put out a while back. ReShade Version 1.1
forums.duke4.net/topic/8667-polymost-hrp-bloom-mod/
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