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Content definition.

User is offline   dmg_64 

#1

It would be amazing if we can get some sort of content definition language so we can add custom content without replacing vanilla stuff, Many Sourceports have done this before and I think BloodGDX could benefit from this, even if it's not totally 100% Sourceport.
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User is offline   Devon 

#2

View Postdmg_64, on 12 July 2017 - 02:23 AM, said:

It would be amazing if we can get some sort of content definition language so we can add custom content without replacing vanilla stuff, Many Sourceports have done this before and I think BloodGDX could benefit from this, even if it's not totally 100% Sourceport.


+1
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User is offline   m210® 

#3

Im working on port from c++ of eduke32's def file parser.

This post has been edited by M210: 12 July 2017 - 04:00 AM

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User is offline   dmg_64 

#4

Awesome, we're going to finally be able to create even better Blood mods when that happens :P
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User is offline   Dzierzan 

#5

Yeah, for example I'd love to jump above weapons limitations right now. But I am patient, I can wait. I guess we all have waited at least 20 years for this port :P.
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